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RPGWatch Forums » Games » Indie RPG » UldreVoid - Thirdperson Action RPG | early access soon

Default UldreVoid - Thirdperson Action RPG | early access soon

February 14th, 2020, 22:28
Hi there, long time site lurker here, I have been developing UldreVoid for about two years now. Not many game devs around in South Africa so I have ended up going solo on this project.

I am soon to be releasing the Early Acess version and just wanted to post something about it here. Playtime in early access will be about 2 hours - once the game is available I will start expanding on content for every game mechanic and system

Description:
Set out alone in a chaotic world to discover what lies in the Void, a monumental orb-like energy growth that changes the world around it. You must face the conflict of supernatural change while part of humanity tries to take advantage of it.

Early Access Trailer
https://youtu.be/T1UknnrSZps























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February 14th, 2020, 23:32
Damn looks good as I'm getting the old Gothic feeling from the images.

May I ask what engine you are using for development?
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Last edited by Couchpotato; February 15th, 2020 at 04:22. Reason: Missing an n
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February 14th, 2020, 23:46
Originally Posted by Couchpotato View Post
Dam looks good as I'm getting the old Gothic feeling from the images.

May I ask what engine you are using for development?
My exact thoughts!

I really love what I'm seeing. The combat in the video looks good. Added to my watchlist.
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February 15th, 2020, 10:52
Thanks guys

UldreVoid is built using Unreal Engine 4.

Gothic is an inspiration in some form , combat is not as brutal as gothic but definately easy to be overpowered when outnumbered and an emphasis on being a bit faster than most rpg games so you can die pretty fast . I have got the witcher 3 style melee attacks ( fast attack + strong attack)
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March 10th, 2020, 19:31
Looks very cool, impressive and promising.
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March 11th, 2020, 10:24
Looks cool, will keep an eye on this!
Does it have a quest system with npcs?
Barter?
Skill / character progression?
Hand placed loot?
Level scaling?
Narrative / story with choices and consequences?
Different fighting styles for different weapon types or more like Witcher where it’s just swords?
Open world?
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