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RPGWatch Forums » Comments » News Comments » Soulborn - Alpha Trailer & Interview @Gamingbolt

Default Soulborn - Alpha Trailer & Interview @Gamingbolt

June 1st, 2020, 11:17
An alpha trailer for adventure RPG Soulborn and an interview with the developers from Gamingbolt.

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The concept of having a central weapon that can transform and take different shapes is an interesting one. How much variety does this inject into combat, and how many different weapon forms will there be in the game?

The real potential Mjolnir offers the player to choose between different weapon types. It is possible to use Mjolnir as a sword, a hammer or even as a bow. Especially the bow provides a wide selection of arrows like fire and ice types. To be victorious, it is essential for the player to know his opponents. Each opponent is characterized by his own strengths and weaknesses. This will always present the player with new challenges.

You've mentioned Zelda as an influence on Soulborn- can you speak about that a little more and how it impacts the game's structure?

Without a doubt, Zelda is a great inspiration for us. Further, we really love puzzles and dungeons. So instead of just defeating enemies to earn the best equipment we want to create different types of challenges for our audience. That way we try to keep the gaming experience and joy at a high level through the whole game.

How much of an emphasis does the game put on exploration? Is it incentivized through things such as optional dungeons?

Exploration is one of the main elements of Soulborn, so we want to make it as rewarding as we can. Besides tricky puzzles and challenging fights there will be much more that players can enjoy, like secret dungeons, hidden places, crafting systems and so on.

[…]
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June 1st, 2020, 13:31
When I see toxic disco colors, I know it is German game Somehow seems to me Germans have strong attraction to that color palette, just to remember Sacred 2 and Elex for instance.
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June 1st, 2020, 13:43
I have no idea what are you talking about.

Saw the vid.
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June 1st, 2020, 16:13
There is something about the animations and fluidity of the game that make it seem very amateurish. I suppose it is a modest budgeted game, but given the choice and competition, I foresee this being a pass.

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June 1st, 2020, 16:17
Looks too "gamey" for my taste.
And yes, my fav colour is grimdark.
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