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RPGWatch Forums » Comments » News Comments » KoA: Re-Reckoning - Releasing September 8th & Expansion 2021

Default KoA: Re-Reckoning - Releasing September 8th & Expansion 2021

July 8th, 2020, 01:00
@Gematsu Kingdoms of Amalur: Re-Reckoning will release on PC September 8th. Additionally an expansion called Fatesworn will follow in 2021.

Kingdoms of Amalur: Re-Reckoning will launch for PlayStation 4, Xbox One, and PC via Steam on September 8, and an expansion titled "Fatesworn" will follow in 2021, publisher THQ Nordic and developer Kaiko announced. Details will be announced at a later date.

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July 8th, 2020, 01:16
So not just a remaster but a new expansion? They sure know how to milk old Ip's.

Hopefully it's not another half-assed cheaply funded expansion.
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July 8th, 2020, 01:36
wonder if they're going to give it a more realistic look like in the video or stay with the cartoony graphics. I would welcome a more realistic look but somehow I doubt it.

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July 8th, 2020, 02:17
Any chance of a loyalty discount?
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July 8th, 2020, 04:48
An expansion…great. As if the game wasn't already bloated enough.
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July 8th, 2020, 04:58
Hehe shades of Two World's Two
Another expansion for an old game
Soon they might be announcing the reboot of the MMO they were working on before the studio closed
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July 8th, 2020, 06:10
Still looks like �� and �� to me.
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July 8th, 2020, 12:02
As soon as this game is released I'm starting my MOD of it titled:
KoA: Re-Re-Re-Re-Re-Re-RE-re-RE!!-Re-Reckoning RELOADED!!
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July 8th, 2020, 16:17
Two months to release and zero gameplay footage shown?

I'm skeptical. My guess is it's a cheap cash-in.
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July 8th, 2020, 17:03
Originally Posted by mercy View Post
As soon as this game is released I'm starting my MOD of it titled:
KoA: Re-Re-Re-Re-Re-Re-RE-re-RE!!-Re-Reckoning RELOADED!!
That actually looks like the filename of the bootleg copy
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July 8th, 2020, 17:05
Originally Posted by redman5427 View Post
Hehe shades of Two World's Two
Another expansion for an old game
Soon they might be announcing the reboot of the MMO they were working on before the studio closed
I would be shocked if it was anything other than deleted content restored (search old posts, you can see when the entire thing went bankrupt people were pulling gamefiles apart and there was unused content/assets etc already in the library)
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How about all games have a single huge lootbox you pay for up front that contains all the options, items, skins, unlocks etc? I'd pay for that!!
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July 8th, 2020, 17:10
Nobody needs this. What a waste of all those electrons and pixels.
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July 8th, 2020, 18:55
Originally Posted by SSIGuy View Post
Nobody needs this. What a waste of all those electrons and pixels.
Why not? It actually did pretty well commercially. It was the MMO that did them in. Had they just made KOA they probably would have survived to make a sequel.

Nobody “needs” any video game, but if they can make some adjustments to the difficulty It would be a above average game imo.

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July 8th, 2020, 20:59
Originally Posted by sakichop View Post
Why not? It actually did pretty well commercially. It was the MMO that did them in. Had they just made KOA they probably would have survived to make a sequel.

Nobody “needs” any video game, but if they can make some adjustments to the difficulty It would be a above average game imo.
From wikipedia:
On March 10, 2012, it was projected by NPD that the game sold over 330,000 physical copies in the U.S.[48] and Curt Schilling later tweeted that it has sold 1.2 million by the 90-day mark. Rhode Island governor Lincoln Chafee claimed that the game was a failure as it needed to sell over 3 million copies to break even.
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July 8th, 2020, 21:01
100%. Having some work for hire shop crank this out was completely unnecessary.
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July 8th, 2020, 23:49
Originally Posted by Kordanor View Post
From wikipedia:
On March 10, 2012, it was projected by NPD that the game sold over 330,000 physical copies in the U.S.[48] and Curt Schilling later tweeted that it has sold 1.2 million by the 90-day mark. Rhode Island governor Lincoln Chafee claimed that the game was a failure as it needed to sell over 3 million copies to break even.
I could have sworn I read somewhere it was profitable but maybe I’m wrong.

My point still stands though. 1.2 million in 3 month is not bad. Given it’s had another 8 years of sales beyond that. It wasn’t KOA that put them out of business. They had a $75 million dollar loan. Even if you go by the 3 million + sales to break even that would put the game around 20 million ( although I doubt that) that leaves 55 million squandered elsewhere. Interestingly the Wiki you quoted says a KOA 2 was in development so get rid of the MMO and it’s quite probable it would have come to fruition.

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July 9th, 2020, 05:07
I actually enjoyed the game with the only gripe being the super fast respawn rate of things.

I will wait however to see if these types of things were fixed, or if it indeed is just a cash grab with all reused assets added to the expansion.
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August 28th, 2020, 21:46
Kingdoms of Amalur: Re-Reckoning - Official Trailer

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Check out the latest trailer for Kingdoms of Amalur: Re-Reckoning for Finesse. Kingdoms of Amalur: Re-Reckoning launches on September 8, 2020 on PC, PlayStation 4 and Xbox One.
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