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Aria Chronicle - Released
July 12th, 2020, 21:45
The J-RPG Aria Chronicle has been released today:
ARIA CHRONICLEMore information.
ARIA CHRONICLE World View
A princess of the Tamageria kingdom, Aria, made her pilgrimage with Paladin Tila and secretary Gerom to the edge of villege, Latebra,and she noticed Lord Tyler was missing when she gets there, and Aria and her companies found out that mysterious organization, Cult was involved in this case and fight with the denomination.
In the middle of this journey, you become realizing the identity of the elders in Latebra with the truth in the past and the power hidden in Aria. Let's explore this exciting story!
Unique Characters and Monsters
Unlike her innocent appearance, the heroine, Aria is a princess with a firm, righteous will. Aria's aide, Tila, a female paladin, has a tall, solid body equipped with a thick, strong armor.
and their companion, Gerom is a mischievous young clerk - there are unique, distinctive individuals in the game.
The monsters in Dungeon are also made up of unique designs. Sometimes they look weak but have their own lethal moves,
so the catch-up elements for players are distributed everywhere.
Deep Strategy System with Flexibility
The game offers flexibility, and it will be challenging for players to predict what lies ahead of them while playing.The basic structure of the game is that Aria parties with heroes, who have more than a dozen types of skills and roll the attacks to dungeons, but it has a highly free system, which allows herself to choose 14 distinct occupations and even make different skill trees to create her own heroes.
Dungeons are also created randomly, therefore, you have to explore the map anew every time you go through a mission.
In the combat, strategic thinking is needed to enable your colleagues to exercise their combat power properly,
such as the case of letting the hero alone being in a coma, followingly death, or the loss of his ability as degraded by his mission, or the departure of the battle as he pleases.
The natural fact, which humans get tired and be hurt as they continue to fight over and over, is well-reflected in this game so that
players can enjoy real battle!
ARIA CHRONICLE makes you submerge in the storyline, with the full, rich expression of animated graphics and characters!
For those who want to enjoy turn-based RPGs properly, or experience all the entertainment elements including high quality stories, monomyths, action-packed battles, adventures, and suspense, please give yourself a try on ARIA CHRONICLE, the game that makes you feel excited just by hearing about it!
Try this turn-based strategic role-playing game!
Find yourself exploring a small village in the countryside, where you can experience the great story and the hidden truth it has!
July 13th, 2020, 10:58
How exactly is combat attractive without a Battlescape and zero tactics, but instead each combatant stands on its separate tiny island - is beyond me.
It's like…
July 14th, 2020, 01:48
It's like with billions of us on the planet people have different opinions, likes, and dislikes. Crazy, I tell you. Why we're not all one unified being with the exact same objective opinions is absolutely beyond me.
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July 17th, 2020, 20:12
I bought it and I'm enjoying it. It's not the most complex game ever and but it's fun and I'm liking some more casual style game mix lately (got enough pressures in life - don't need them in gaming too).
Definite similarities to DD (how you go thru the map with a stamina mechanic more like some other games to limit you). Upgrading town is hardly unique to DD. Skills and combat systems aren't quite the same as DD - more like typical turn-based JRPG. Japanese only VO and lots of it is something some may not care for. More of a linear story with side quests and some repeatable quests. Has materials from loot/vendors and crafting too.
One could play enough in 2 hours to get a pretty good idea of the game loop (to "demo" and return if desired).
Definite similarities to DD (how you go thru the map with a stamina mechanic more like some other games to limit you). Upgrading town is hardly unique to DD. Skills and combat systems aren't quite the same as DD - more like typical turn-based JRPG. Japanese only VO and lots of it is something some may not care for. More of a linear story with side quests and some repeatable quests. Has materials from loot/vendors and crafting too.
One could play enough in 2 hours to get a pretty good idea of the game loop (to "demo" and return if desired).
Originally Posted by joxerNormally I'd agree but as the game is on sale, and you can get that DLC class for 31 cents, it's not THAT big of a deal. Not quite on par with $10-15 on top of a AAA $60 price. I also don't really care for the class. All of its abilities require you to "concentrate" for 1 turn, which can (and sometimes is) be interrupted, and so far many battles are over in 1-3 turns except boss fights so the class isn't that compelling.
A class cut out and sold as DLC = no buy from me.
Originally Posted by mercyIt's not really any different from the vast majority of turn based JRPG or wizardry style combat systems - just instead of standing still on a landscape, the characters on those island things. Pretty much just shows their positions (back line vs front). There is no position shifting mechanics but there usually isn't in those typical JRPG/wizardry style systems.
How exactly is combat attractive without a Battlescape and zero tactics, but instead each combatant stands on its separate tiny island - is beyond me.
Originally Posted by domeinThere are a lot of similarities to be sure but it's far more casual and JRPG inspired. There are quite a few differences too. The combat is more JRPG/wizardry style, nothing like DD. The "mood" thing is only vaguely similar to sanity in DD, and works completely different (global stam bar that depletes as you do stuff, and if you continue to act while out of stam, your people slowly can get unhappy - far less brutal than in DD).
Darkest dungeon reskin
PC Gaming Snob
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