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Daggerfall - Guide for new Players
August 6th, 2020, 20:01
Zaric Zhakaron presents Daggerfall:
Elder Scrolls 2 Daggerfall Guide for New Players | FREE Download, Unity Engine, BuildsMore information.
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Newer players whom have gotten used to easier titles like Oblivion or Skyrim see Elder Scrolls 2: Daggerfall is an oppressive title that is far too difficult to get into. So I'll be doing a guide on how to download, install, build characters, and get started with the game. We'll be talking about an easy build for new players as well as a broken overpowered build that makes the game FAR too easy.
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August 6th, 2020, 23:44
ARENA was the best. Daggie unfortunately was already Level Scaled. Whoever the heck thought out Level Scaling, must be Time Assassinated.
Still the door creaking and fantastic Zombie Dungeon MOAN sound effects were the absolute best in Daggerfall.
Still the door creaking and fantastic Zombie Dungeon MOAN sound effects were the absolute best in Daggerfall.
August 6th, 2020, 23:51
Great guide, i listened to this a couple of days ago. So happy its continuing to get the attention it deserves. Its reputation will continue to grow as it gets more accessible.
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August 7th, 2020, 03:56
Well despite it's many flaws, I still think Morrowind was the best Elder Scrolls game. Though all have been fun to me for different reasons.
August 7th, 2020, 10:25
Morrowind was my first RPG when I got back to PC Gaming, so its special to me too.
But Daggerfall amazed me once I realized the scale of the thing! Its why I hate the negative feelings for procedural generation in gaming; if someone can implement it with enough variety it could make some incredible worlds.
Opening out modding for Daggerfall has been one of the most exciting developments in gaming for me - it just needs the talent!
But Daggerfall amazed me once I realized the scale of the thing! Its why I hate the negative feelings for procedural generation in gaming; if someone can implement it with enough variety it could make some incredible worlds.
Opening out modding for Daggerfall has been one of the most exciting developments in gaming for me - it just needs the talent!
August 7th, 2020, 10:31
My teenage-self didnt find difficulty oppressive when it was released. If anything, then bugs were oppressive upon release. But even that didnt stop me to enjoy it thoroughly.
Good old times :-)
Good old times :-)
August 7th, 2020, 18:29
I looked at buying Daggerfall on more than one occasion when I read about it in PC Gaming and Computer Shopper (did Computer Shopper even have reviews!?). The tales of major bugs scared me away, however. What you bought was what you got in those days and I didn't want to be stuck with a buggy, frustrating game. Have yet to play it, but the Unity Engine overhaul looks well-done.
August 8th, 2020, 13:21
I still prefer written guides. Easy to print out and lay down besides the keyboard.
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
August 8th, 2020, 18:07
Has anyone here played around using the Unity mod? I'm wondering if the UI is a little less cumbersome from vanilla… the UI is the main reason I never played Daggerfall a 2nd time… just didn't want to deal with the UI again.
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If I'm right but there is no wife around to acknowledge it, am I still right?
If I'm right but there is no wife around to acknowledge it, am I still right?
August 9th, 2020, 02:35
I have to agree with Mercy. Elder Scrolls: Arena was my favorite(though getting my Roland Sound Canvas SCD-15 daughterboard to work with my soundblaster 16 sound card reliably in Arena in DOS was a pain in the butt. But when it was working, the midi music was beautiful beyond belief(especially the midi music that played when it was snowing outside). And it was frustrating, when I called tech support at Roland, they would tell me to call Bethesda Softworks tech support, and when I called Bethesda tech support, they said I should call Roland tech support).
I really enjoyed using the passwall spell as a way to shortcut my way through dungeons and save precious time. Unfortunately, passwall spell didn't show up in the sequels. Actually, I am reminded of another spell I really liked that seems to have disappeared in sequels. In Morrowind, there was the levitate spell, which I loved. It was like being able to walk on air and you could go really high up and have a great view of the land below. When Elder Scrolls Online was in development, I had hoped passwall and levitate would be included in the game. Sadly, they were not.
I really enjoyed using the passwall spell as a way to shortcut my way through dungeons and save precious time. Unfortunately, passwall spell didn't show up in the sequels. Actually, I am reminded of another spell I really liked that seems to have disappeared in sequels. In Morrowind, there was the levitate spell, which I loved. It was like being able to walk on air and you could go really high up and have a great view of the land below. When Elder Scrolls Online was in development, I had hoped passwall and levitate would be included in the game. Sadly, they were not.
August 9th, 2020, 03:19
Daggerfall is another one of those old games you either love or hate. Nuff said.
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Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.
Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.
August 9th, 2020, 09:38
Well, it was an interesting and mostly fun game, but the automap should take it out of any consideration as to the best Elder Scroll game.
https://i.warosu.org/data/vr/img/004…6130150407.png
https://i.warosu.org/data/vr/img/004…6130150407.png
August 9th, 2020, 13:19
That automap used to confuse the hell out of me. I played around with the Unity Mod. It was kinda cool but after awhile, the longer dungeons just got on my nerves.
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"From knowledge springs Power, just as weakness stems from Ignorance."
"From knowledge springs Power, just as weakness stems from Ignorance."
August 9th, 2020, 22:59
Originally Posted by HastarIn Daggerfall Unity there is an INI file setting to make the dungeons smaller. See the discussion in the Daggerfall Workshop forums.
That automap used to confuse the hell out of me. I played around with the Unity Mod. It was kinda cool but after awhile, the longer dungeons just got on my nerves.
Watchdog
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August 9th, 2020, 23:47
Originally Posted by TheMadGamerI played unity daggerfall late this spring it was perfectly playable I actually finished the main quest for the first time
Has anyone here played around using the Unity mod? I'm wondering if the UI is a little less cumbersome from vanilla the UI is the main reason I never played Daggerfall a 2nd time just didn't want to deal with the UI again.
The Ui was good at least I canīt remember anything that I didnīt like I think I had to rebind some keys and change some settings from default but otherwise it worked great
The only bug I had was that thief and assassins guild didnīt show up on the city maps after you had joined but you can find them anyway if you want to and know what to look for
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August 9th, 2020, 23:51
I enjoyed the Unity version; at least it was fully playable and when I got tired of running around a LONG dungeon I could always use the 'cheat' which took you straight to your target. Saved a TON of frustration!!!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
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