|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Pathfinder: Wrath of the Righteous - Alpha Test Results

Default Pathfinder: Wrath of the Righteous - Alpha Test Results

August 11th, 2020, 11:52
After having seen Kingmaker, I'm having doubts that Wrath of the Righthanded will be an improvement..
mercy is offline

mercy

mercy's Avatar
SasqWatch

#21

Join Date: Mar 2013
Posts: 3,111
Mentioned: 20 Post(s)

Default 

August 11th, 2020, 15:36
Am I misremembering or did they confirm that this one will have turn based mode from launch?

Nereida

Guest

#22

Posts: n/a
Mentioned: Post(s)

Default 

August 11th, 2020, 15:41
Originally Posted by purpleblob View Post
No one said you are a whiny brat
Yes, I did.

Originally Posted by Nereida View Post
Am I misremembering or did they confirm that this one will have turn based mode from launch?
They did confirm.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Black Geyser
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#23

Join Date: May 2013
Location: Germany
Posts: 4,368
Mentioned: 40 Post(s)

Default 

August 11th, 2020, 15:47
That's amazing re-news. Day one purchase confirmed!

Now only one gripe to satisfy, which is not Owlcat's fault necessarily - make these crpgs less buff-based. I TIRE of spending 3 minutes buffing for a 15 second fight, especially the closer you get to the endgame, the worse it gets. Especially jarring when you have these "random encounters" in the middle of the road that are isolated and 4-8 hours from anything else that will happen to your party, so any buffs you use are essentially just for that one fight. Hopefully they'll balance those encounters to not need buffs to be tackled most of the time.

Nereida

Guest

#24

Posts: n/a
Mentioned: Post(s)

Default 

August 11th, 2020, 16:39
Originally Posted by Nereida View Post
That's amazing re-news. Day one purchase confirmed!

Now only one gripe to satisfy, which is not Owlcat's fault necessarily - make these crpgs less buff-based. I TIRE of spending 3 minutes buffing for a 15 second fight, especially the closer you get to the endgame, the worse it gets. Especially jarring when you have these "random encounters" in the middle of the road that are isolated and 4-8 hours from anything else that will happen to your party, so any buffs you use are essentially just for that one fight. Hopefully they'll balance those encounters to not need buffs to be tackled most of the time.
Yeah, the buffing is boring, except when the normal buffs aren't enough. Then it becomes a bit more interesting to try to figure out what works in that specific fight.

In kingmaker I tried to deal with the boredom by having two saves before bigger fights: one pre-buffs and one post-buffs.
SveNitoR is offline

SveNitoR

SveNitoR's Avatar
Keeper of the Watch

#25

Join Date: Feb 2009
Location: Sweden
Posts: 1,227
Mentioned: 3 Post(s)

Default 

August 11th, 2020, 19:56
Originally Posted by SveNitoR View Post
In kingmaker I tried to deal with the boredom by having two saves before bigger fights: one pre-buffs and one post-buffs.
Haha, in the tougher fights I had: before spell selection, after rest (pre-buff), post-buff and sometimes an additional quicksave that I did post regular buffs but before short buffs like Haste.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Black Geyser
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#26

Join Date: May 2013
Location: Germany
Posts: 4,368
Mentioned: 40 Post(s)

Default 

August 11th, 2020, 19:59
Originally Posted by Morrandir View Post
Haha, in the tougher fights I had: before spell selection, after rest (pre-buff), post-buff and sometimes an additional quicksave that I did post regular buffs but before short buffs like Haste.
Haha, yeah. Lots of saves were required and I also saved before the short buffs
SveNitoR is offline

SveNitoR

SveNitoR's Avatar
Keeper of the Watch

#27

Join Date: Feb 2009
Location: Sweden
Posts: 1,227
Mentioned: 3 Post(s)

Default 

August 12th, 2020, 09:27
I just noticed that in their spreadsheet they had the request of a "prebuff tool" which I think would have made it possible to have stored buff selections and yoku would be able to cast them with a single click. Unfortunately they're not going to implement it. That would have really been an innovative feature from which all D20 based games would tremendously profit. Let's see who'll get it first.
--
We don't stop playing because we grow old; we grow old because we stop playing.
- George Bernard Shaw


Currently playing: Black Geyser
Morrandir is offline

Morrandir

Morrandir's Avatar
SasqWatch
RPGWatch Donor
Original Sin 2 Donor

#28

Join Date: May 2013
Location: Germany
Posts: 4,368
Mentioned: 40 Post(s)

Default 

August 13th, 2020, 23:46
Never had a problem with Cut-scenes in games. I only hate them when a game is more then half cut-scenes over other game-play. Nice to have the option to ship them though.
Old Grognard is offline

Old Grognard

Old Grognard's Avatar
Jaded Old-Timer

#29

Join Date: Aug 2020
Location: Old America
Posts: 188
Mentioned: 1 Post(s)
RPGWatch Forums » Comments » News Comments » Pathfinder: Wrath of the Righteous - Alpha Test Results

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:30.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch