|
Your donations keep RPGWatch running!
Tales of Maj'Eyal - Big Update: Necrotic Translations
November 9th, 2020, 07:41
Tales of Maj-Eyal has received a major update called Necrotic Translations which features a reworked Necromancer and 3 new class evolutions like being a Lich.
Tales of Maj'Eyal 1.7.0 "Necrotic Translations" is out!More information.
My minions, I am happy and proud to give you Tales of Maj'Eyal 1.7.0 !
Now I promised a Necromancer rewrite some time ago, and it is now finally here! Rejoice for they are now more complete, fun and deadly than ever! (disclaimer: yes this means you'll also get murdered by necromancer NPCs)
But that is not all obviously, this new update brings many new things, including 3 new class evolutions! Ok one of them is Lich being turned into one, but it's still much reworked!
An other huge thing is the translation framework. To be honest I never thought it'd ever exist, but in the end I found a way and with the help of Otowakotori and his team it is now up and running!
Simplified and traditional chinese translations are now in the game, with others currently in the work. Addons can also provide translations for new languages easily. Well .. easily as in easy to code, you still need to translate the tons of text
Add to those the usual slew of changes, new stuff and fixes, obviously!
Also included are updates to the three expansions: Forbidden Cults, Embers of Rage and Ashes of Urh'rok.
Ashes ones being of note as it quite improves the Demonologist class with quality of life stuff, new seeds, reworked talents… Go check it out in the changelog below!
Don't forget that you can support ToME on patreon too if you wish
As with any major updates savefiles are not compatible. If you want to finish a character, do not upgrade until you have done so, and make sure you disable addons auto-updating. To stay on 1.6 until you finish your character I have made a new steam branch that you can enable it by right clicking on the game, selecting "Properties" then the "Beta" tab and then the 1.6 version.
And if you use addons, make sure they have a version for 1.7 or disable them; you don't want problems do you?
New stuff, cool & shiny:
- Full and total rewrite of the Necromancer class, no point in a list of "changes" as 95% of it is new or deeply altered
[…]
- Lich is now a race evolution for Necromancers, with its own (obviously awesome) racial talent tree
- New class evolution for Archmages: High Thaumaturgist, that focuses on using and enhancing beam spells
- New class evolution for Sun Paladin: Fallen! Thanks to Recaiden!
- Add language localization support, with simplified and traditional chinese as the first supported languages
- Add a fun mechanic to prevent farming of ruined dungeon orbs to get alchemy ingredients
- Add revamped bandit fortress vault
- Add uniques to rak'shor pride, similar to the ones already showing in all other prides. Uniques are randomly chosen between necromancers or corruptors with either a necromatic mass or sanguine horror pet.
- Add worms vault to dry lake of nur
- Added 2 more rows of hotkeys for the mad people
- Added Energy Alteration in the newly freed Meta tree that allows to change damage spells types dynamically, hopefully enabling some fun multi-elements builds
- After resting for a few turns, if a party member has a lower life regen than the main character, it will use the main character's regen instead to avoid super long pointless waiting
- Burb now has his own tile! All hail Burb the snow giant champion!
- Change how rares and randbosses are generated to be tree based instead of individual talent based thus making them focus on trees more and increasing chance to see tier 3 and 4 talents while also making rares easier to evaluate at a glance
- Changed Adept to instead grant a flat +1.5 to all talent levels
- Cleansing Flames is now an active that sets yourself on fire to activate the cleansing flames efefcts for yourself and all burning wake/inferno damage as before. This makes it work with Spellcraft
- Eldritch Infusion now also provides a spellpower and mindpower bonus based on shields tiers
- Enabled "WASD" movement (with an option to turn it off, and keybinds anyway). The big difference to normal movement is that it responds to key *release* and can combine directions. So you can do diagonal movement with just 4 keys by pressing two at the same time. Keeping them pressed also works
- Focused Wrath now also resets the cooldown of Mind Storm at talent level 5
- Give all melee classes that don't currently start with a point in weapon mastery at birth a point in weapon mastery at birth; this also serves to make sure randbosses have the weapon mastery they need
- Malevolent Dimensional Jelly finally got its own tile! Now MORE malevolence!
- Melinda has a new haircut (also available to players after unlocking redhair)
- Merged Quicken Spells and Spellcraft
- Moved the default binding for 'w'ield to 'e'quip and the old 'e' binding to 'E' (not that this matters as this was just and alias for 'i'nventory anyway). Those are the DEFAULT binds, if you want the old ones, you can rebind to whatever you prefer
- New minor demon, the onilug
- Pressing x on the levelup dialog can toggle between the current display and a new one were every value of talents over 5 levels is shown at once (just try it's harder to explain than it really is
)
- Prodigies screen splits out evolutions from prodigies to better see them
- Rework of the Phantasm tree, Illuminate is more useful, Phantasmal Shield remade, Invisibility is not a sustain anymore and has no damage penalty and a new Mirror Image spell
- Reworked Swift Hands to provide 4 "ready" slots
- Rewrote Aether Permeation to be a dispel protection and a spellpower boost
- Stone Fortress now applies half the effect when it is not activated by the racial ability
- Stone Vines now correctly check for mindpower instead of just willpower to apply debuff
- Stone Warden's Shard is not affected by counterstrike
- When there is possible negative life the player's healthbar will now account for it and add a visual marker at the "0" health point too
November 10th, 2020, 10:07
Steam reviews are great for this one, somehow stayed under my radar… Anyone play this???
Watchdog
Original Sin 2 Donor
November 10th, 2020, 12:04
Originally Posted by DarkELVESI've played about 10 hours of it. You can play it as a roguelike or in explorer mode if you want unlimited lives. You have your character and as you move or take action a turn expires. The number of builds you can make is quite extensive and the world seems quite vast although I have not travelled very far in it so far. Equipment is randomly generated and the monsters have interesting abilities and status effects. As you progress in the game you unlock different races and classes to play as to encourage you to play more.
Steam reviews are great for this one, somehow stayed under my radar… Anyone play this???
I quite like it but I find it a bit challenging at times like any good roguelike. I would play it explorer mode first, if I was you, to get used to the way the game plays and to learn the systems.
| +1: |
November 10th, 2020, 15:17
I haven't played it in a very long time, but back when I did it was probably my favorite roguelike. The level of depth is pretty amazing and there are a million things to unlock by playing the game, which always give you something to strive for. When you do unlock a new class it's often super interesting and compelling and plays completely differently from everything else.
But on the downside, it's a long game, which isn't always good for a roguelike. I've never won it so I'm not sure how long a succesful playthrough would take, but I'm guessing it would be at least a dozen hours. It's one thing to keep replaying a game when your only commiting an hour or two to each one, but it's something else when it's a 10 hour run.
But on the downside, it's a long game, which isn't always good for a roguelike. I've never won it so I'm not sure how long a succesful playthrough would take, but I'm guessing it would be at least a dozen hours. It's one thing to keep replaying a game when your only commiting an hour or two to each one, but it's something else when it's a 10 hour run.
SasqWatch
| +1: |
November 11th, 2020, 13:29
I really enjoy ToME; even paid for it on Steam. Haven't played it in forever. New stuff keeps pouring out, like the new Age of Wonders Planetfall campaign/expansion that just came out today. I got stuck on that for like six hours and I'm still trying to pry myself away.
Two words: Space Paladins.
Two words: Space Paladins.
| +1: |
|
|
All times are GMT +2. The time now is 05:37.
)
