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Default Jade Empire: SE - Spiritual Successor cancelled

January 22nd, 2021, 23:29
Eurogamer reports that the spiritual successor of Jade Empire has been cancelled:

Cancelled BioWare project Revolver shown in concept art

A near-future successor to Jade Empire.

Previously-unseen concept art from cancelled BioWare project Revolver has been posted online by artist Matt Rhodes.

Revolver, a spiritual successor to Jade Empire, was never officially announced. Bits and pieces about it surfaced over the years, before BioWare finally went into detail on the game in its recent 25th anniversary book.

Set in the near-future, the project was designed to spread BioWare's trademark narrative and character-driven efforts across a more open-world and action-heavy setting. Huh, sounds familiar.

Let's take a look - and click through each gallery for more:

[…]
Thanks henriquejr!

More information.
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January 23rd, 2021, 00:21
Some pretty nifty concept art. Too bad it was cancelled. It looks a lot more interesting than the last couple of Dragon Age games were.
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January 23rd, 2021, 00:33
Re-post and More info.

Revolver (Jade Empire 2) Cancelled
Revolver is the codename for an ambitious action RPG that was in development for PC, Xbox 360 and PS3 by BioWare with the help of Big Sandwich Games. The project started around the same time as they were working on the first Mass Effect for Xbox 360 (announced in October 2005). While Mass Effect would have been their major exclusive for Microsoft’s home console (PC version of ME was released 6 months later), Revolver was meant to be their new multiplatform series and many resources were put into the project, taking about 5 years to develop.
Link - https://www.unseen64.net/2019/12/02/…re2-cancelled/
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Last edited by Couchpotato; January 23rd, 2021 at 01:55. Reason: Fixed Link
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January 23rd, 2021, 01:46
Site seems dead at the moment.

Apparently people were progressively pulled from the projet to work on others. Seems like a familiar pattern, especially at Bioware.

The Bioware's 25th anniversary book written by Ben Gelinas has quite a few early art designs and piece of info on that cancelled game as well as others, like Agent. For those who like such things, the book is quite interesting, even if it's not always very well written (and sometimes not entirely correct, but then it's been made by Bioware). It's full of concept art, side stories and amusing or interesting little facts.
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January 23rd, 2021, 01:56
Originally Posted by Redglyph View Post
Site seems dead at the moment.
Nope link didn't copy past correctly. Basically another forum error.

I shared the link instead of embedding it again.
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January 23rd, 2021, 02:57
It wasn't cancelled, it was sold to SEGA and re-branded as Yakuza.
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January 23rd, 2021, 05:27
Sounds like it may have suffered a premature boot to the head. Too bad, it might have been glorious.
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January 23rd, 2021, 08:07
Originally Posted by Zloth View Post
It wasn't cancelled, it was sold to SEGA and re-branded as Yakuza.
That looks *much* better than Yakuza imo.
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January 23rd, 2021, 15:07
Jade Empire was amazing! Concept art means nothing, tho. Its the 3D content that counts. Since 2005 TALENT was needed for the amazing Mass Effect 1-3 series. If people were pulled from JE, probably this was a sensible decision.
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January 23rd, 2021, 15:11
Originally Posted by JDR13 View Post
Some pretty nifty concept art. Too bad it was cancelled. It looks a lot more interesting than the last couple of Dragon Age games were.
It does.

At some point before Jade Empire, they were considering making a martial arts-oriented gameplay with the Baldur's Gate engine, in which players could stack attack and blocking moves. They made a demo but it didn't go further (Five Finger of Death).

And the Agent game that was also canceled seemed very promising too, it was an espionage theme this time. A curious mix, very action-oriented apparently: "At the core of the experience was a visceral combat system. The stealth you might expect from a spy game was deemphasized in favor of hand-to-hand combat. Instead of a loose fighter, we wanted it to be much more kind of brutal MMA-ish, punches that landed hard […] If players wanted to choke out a character in a fight, they needed to do the work". And also, "Players would not only need to choose conversation options to direct the outcome of a conversation, but watch for tells in the faces and body language of charracters"

They explored really different themes and gameplay styles, it's quite impressive!
Originally Posted by Couchpotato View Post
Nope link didn't copy past correctly. Basically another forum error.

I shared the link instead of embedding it again.
It's working now. I still have to read it but it looks like a wealth of info, thanks!
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January 23rd, 2021, 20:57
These guys cancel more games than most studios develop.
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January 23rd, 2021, 21:25
Well, 25 years is a long time.
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January 23rd, 2021, 22:57
Yeah, would be nice to have some list with developers and their projects that didn't make it to an official announcemet.
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January 24th, 2021, 01:59
Originally Posted by Redglyph View Post
Well, 25 years is a long time.
Yeah, Cloud Imperium could make two games in that amount of time!
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January 24th, 2021, 03:20
I enjoyed Jade Empire… would have liked to see a sequel. Oh well, probably would have sucked.
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January 24th, 2021, 07:34
Par for the course, Bioware-wise. The industry has moved on.
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January 24th, 2021, 16:41
Originally Posted by JDR13 View Post
That looks *much* better than Yakuza imo.
Yakuza is about humor and mature themes.
Not about looks.
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January 24th, 2021, 17:28
Originally Posted by screeg View Post
These guys cancel more games than most studios develop.
EA, I guess, cancels more than Bioware does - but that's rather a suspicion than a belief or thought.

Originally Posted by joxer View Post
Yakuza is about humor and mature themes.
Not about looks.
Concept art is mostly about looks - to get a project running. "Head cinema", so to say.
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