|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Solasta - Beyond Wizard's Tower

Default Solasta - Beyond Wizard's Tower

January 28th, 2021, 20:05
Henriquejr spotted dev update #27 for Solasta: Crown of the Magister:

Dev Update #27 - What's cooking beyond Wizard's Tower?

Hey there folks!

With all the recent patch notes and other articles about community feedback and bug fixing, we haven't been showing you a lot of new stuff lately. This is something we intend to fix… today, now, this very round! In fact, stop whatever you're doing and roll initiative, we're getting right down to business!


… But first, here's our weekly cat allowance.

Fire in the Hole!
You know it, we know it, the adventure does not end at the Wizard's Tower. Your party will be going ever deeper into the Badlands, entering orc territory next. Now, there are tons of things we'd love to share with you - but we also do not wish to spoil everything, which is why you'll have to make do with a few pictures for now!

[…]
More information.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 15,155
Mentioned: 124 Post(s)

Default 

January 28th, 2021, 21:58
One of the biggest reasons I support and purchase games with potential in EA is in the hope that they will continue to add content, looks like Solasta will not disappoint.
skally_wag is offline

skally_wag

skally_wag's Avatar
Sentinel

#2

Join Date: Dec 2016
Location: UK
Posts: 372
Mentioned: 3 Post(s)

Default 

January 28th, 2021, 22:11
Well when a game has minimal content on it's EA release the sky is the limit.

Basically it has to add more content.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Couchpotato is offline

Couchpotato

Couchpotato's Avatar
Jaded Old-Timer

#3

Join Date: Oct 2010
Location: Spudlandia
Posts: 28,565
Mentioned: 162 Post(s)

Default 

January 28th, 2021, 22:40
For the quantity: the Early Access has act I and scraps of act II, and it's capped at level 6, they estimated it at 14 hours of gameplay. The full release has Act I, II and III, and is estimated 40-hour long.

Regarding quality, they are doing a great job juggling with all the limitations of a small studio and the desire to put so many things. There is a good balance in all the features, but I must admit that the storytelling could be a bit deeper, and the quests a bit more varied to have a really perfect balance.

From the last content they added, it looks like they're going in that direction, fingers (and toes) crossed
Redglyph is offline

Redglyph

Redglyph's Avatar
SasqWatch

#4

Join Date: Aug 2020
Location: Good old Europe
Posts: 4,815
Mentioned: 83 Post(s)

Default 

January 28th, 2021, 23:05
Yeah, the EA has been pretty solid from the start. Not a huge amount of content length-wise, but quality. I've played some that had far less.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#5

Join Date: Oct 2006
Location: Florida, US
Posts: 32,645
Mentioned: 135 Post(s)

Default 

January 29th, 2021, 15:19
I like what I see with the difficulty levels!

Spoiler


Don't miss that "force dialog roll success" or "no food required"
Redglyph is offline

Redglyph

Redglyph's Avatar
SasqWatch

#6

Join Date: Aug 2020
Location: Good old Europe
Posts: 4,815
Mentioned: 83 Post(s)
+1:

Default 

January 29th, 2021, 20:51
Originally Posted by Redglyph View Post
I like what I see with the difficulty levels!

Spoiler


Don't miss that "force dialog roll success" or "no food required"
That's too much imo, although I guess there's no harm in it since they can easily be ignored. Some of those are like built-in cheat codes.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#7

Join Date: Oct 2006
Location: Florida, US
Posts: 32,645
Mentioned: 135 Post(s)

Default 

January 29th, 2021, 21:08
Nice!

I wonder what "universal scrolls" means?
vanedor is offline

vanedor

vanedor's Avatar
Keeper of the Watch

#8

Join Date: Nov 2007
Location: Quebec city
Posts: 1,172
Mentioned: 13 Post(s)

Default 

January 29th, 2021, 21:09
Originally Posted by vanedor View Post
Nice!

I wonder what "universal scrolls" means?
I'm guessing that allows any class to use magic scrolls.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#9

Join Date: Oct 2006
Location: Florida, US
Posts: 32,645
Mentioned: 135 Post(s)
+1:

Default 

January 29th, 2021, 21:10
Originally Posted by JDR13 View Post
That's too much imo, although I guess there's no harm in it since they can easily be ignored. Some of those are like built-in cheat codes.
Probably a bit over the top, yes. That should help with the testing of the game, however!
And who knows, that may still change.
Redglyph is offline

Redglyph

Redglyph's Avatar
SasqWatch

#10

Join Date: Aug 2020
Location: Good old Europe
Posts: 4,815
Mentioned: 83 Post(s)

Default 

January 29th, 2021, 22:25
Originally Posted by Redglyph View Post
Probably a bit over the top, yes. That should help with the testing of the game, however!
And who knows, that may still change.
*shrug* I don't see anything wrong with having so many options. Those that want them can turn them on and those that don't, keep them off.

Unlike BG3, they have serious DnD fans in mind. This way, they can still keep everyone happy.
vanedor is offline

vanedor

vanedor's Avatar
Keeper of the Watch

#11

Join Date: Nov 2007
Location: Quebec city
Posts: 1,172
Mentioned: 13 Post(s)

Default 

January 30th, 2021, 00:42
Originally Posted by JDR13 View Post
That's too much imo, although I guess there's no harm in it since they can easily be ignored. Some of those are like built-in cheat codes.
You say that like it's a bad thing
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
crpgnut is offline

crpgnut

crpgnut's Avatar
Survival Game Nut
RPGWatch Donor
Original Sin Donor

#12

Join Date: Oct 2006
Location: St. Louis, Mo USA
Posts: 8,790
Mentioned: 65 Post(s)
RPGWatch Forums » Comments » News Comments » Solasta - Beyond Wizard's Tower

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 06:08.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch