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Colony Ship - Early Access Version released
April 7th, 2021, 03:28
I'll likely do the same thing shortly. I've no intention on playing the game until it's fully released, but I certainly want to contribute to the company in any way possible.
SasqWatch
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April 7th, 2021, 04:58
Tried out the demo and then picked it up on GoG. May be a bit before I do a deep dive but this is looking great.
April 7th, 2021, 11:46
I tried to have a quick look, but unfortunately the controls don't work for me, I suspect they are hard-coded for QWERTY. So just a heads-up, if you don't have that keyboard layout, maybe it's best to wait.
EDIT: found an FAQ with the answer
It seems very short.
Originally Posted by KordanorHow long is the EA, approximately? I only heard you mentioned it was 25% of the game content, when played through multiple times, but I haven't seen the estimation for the whole game or the Early Access on the game website. Maybe I missed it in your video, I only had the time to watch the beginning… and I don't want to see too much of the gameplay.
Did some first impressions on youtube in english and german
EDIT: found an FAQ with the answer
It seems very short.What's in the current Early Access build?
The first 3 locations (the first chapter): the Pit - container town, Armory, and Hydroponics. Estimate playtime - 4-5 hours with combat.
Last edited by Redglyph; April 7th, 2021 at 14:07.
April 7th, 2021, 14:12
Originally Posted by RedglyphThere is no way a normal, unexperienced player will be able to finish that in this time.
EDIT: found an FAQ with the answerIt seems very short.
While it's not huge, it does include the arena and a few other zones.
It would surprise me if anyone finished the game without the arena within 5h. And if the arena is complete (as it is in the freely available combat demo) you can spend another 5-10h for the 15 fights in the arena….because it's hard as f***
--
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Last edited by Kordanor; April 7th, 2021 at 14:41.
April 7th, 2021, 14:29
Originally Posted by KordanorMaybe an old or very conservative estimation then.
There is no way a normal, unexperienced player will be able to finish that in this time.
While it's not huge, it does include the arena and a few other zones.
It would surprise me if anyone finished the game without the arena within 5h. And if the arena is complete (as it is in the freely available combat demo) you can spend another -510h for the 15 fights in the arena….because it's hard as f***
Good to know and reassuring, thanks!
April 7th, 2021, 14:46
I usually wait till full game is released but just bought on GOG to support first week sales for Iron Tower
April 7th, 2021, 16:38
Win 7: there is a warning that it isn't finding some DX12 SHT, but it still starts nevertheless.
Walls of text:
Read into the dialogue texts a little bit. Problem is they aren't shown in the center of the screen, which already suggests to the reader text isn't important, that's why it was thrown to the far right. Writing is okayish, at least its not absolutely boring.
RMB to move to target:
I'm playing with a tablet, so I like to just tap (LMB) and I want my character to go to the tapped spot.. Nope, not in this game! But interestingly I can attack the enemy with LMB = tap.
Trying to find the first combat:
Combat found by visiting the court in a completely illogical, weird way: "Make your case" dialogue option starts a combat. Or is it an interrogation? With the hostage fully armed? Anyway: Combat is very minimal and absolutely boring. No excitement at all. Why do a game, which has absolutely zero fun even in its alpha state? Feels like Colony Ship was made by zombies, who died of brain-death long time ago and have been functioning on Auto-mode.
Finally I looked up Iron Tower Studio: They did the deadly boring Age of FCKAdence and another bad-boring game Dungeon Rats.
So that's why this game stinks of boredom and complete lack of fun design, however promising the graphics is. I erroneously thought Colony Ship is made by some indie team. :-o My bad.
Based on their very basic "combat" and the useless walking around aimlessly trying to talk to barely functional NPCs, trying to make sense of this alpha..
This EA-product is just a tech-demo at best. Given the fact that not-great
Iron Tower is attempting to do a third game, after creating two bad ones, I have strong doubts Colony Ship will ever be anything close to fun or enjoyable. They even fail at getting the atmospherics right. Bad, unfitting music, large Unreal engine map, which is boring to navigate and hard / annoying to investigate.
As I read more "mission" texts the game got more boring and annoying.
Refunded. Bookmark deleted from browser.
FORGETWARE™
Walls of text:
Read into the dialogue texts a little bit. Problem is they aren't shown in the center of the screen, which already suggests to the reader text isn't important, that's why it was thrown to the far right. Writing is okayish, at least its not absolutely boring.
RMB to move to target:
I'm playing with a tablet, so I like to just tap (LMB) and I want my character to go to the tapped spot.. Nope, not in this game! But interestingly I can attack the enemy with LMB = tap.
Trying to find the first combat:
Combat found by visiting the court in a completely illogical, weird way: "Make your case" dialogue option starts a combat. Or is it an interrogation? With the hostage fully armed? Anyway: Combat is very minimal and absolutely boring. No excitement at all. Why do a game, which has absolutely zero fun even in its alpha state? Feels like Colony Ship was made by zombies, who died of brain-death long time ago and have been functioning on Auto-mode.
Finally I looked up Iron Tower Studio: They did the deadly boring Age of FCKAdence and another bad-boring game Dungeon Rats.
So that's why this game stinks of boredom and complete lack of fun design, however promising the graphics is. I erroneously thought Colony Ship is made by some indie team. :-o My bad.
Based on their very basic "combat" and the useless walking around aimlessly trying to talk to barely functional NPCs, trying to make sense of this alpha..
This EA-product is just a tech-demo at best. Given the fact that not-great
Iron Tower is attempting to do a third game, after creating two bad ones, I have strong doubts Colony Ship will ever be anything close to fun or enjoyable. They even fail at getting the atmospherics right. Bad, unfitting music, large Unreal engine map, which is boring to navigate and hard / annoying to investigate.
As I read more "mission" texts the game got more boring and annoying.
Refunded. Bookmark deleted from browser.
FORGETWARE™
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SSI Gold Box-style game, we are working on.
SSI Gold Box-style game, we are working on.
Last edited by mercy; April 7th, 2021 at 17:30.
April 7th, 2021, 18:19
Originally Posted by mercyI wonder if you ever realize your statements don't need to be as harsh as you make them out to be.
Win 7: there is a warning that it isn't finding some DX12 SHT, but it still starts nevertheless.
Walls of text:
Read into the dialogue texts a little bit. Problem is they aren't shown in the center of the screen, which already suggests to the reader text isn't important, that's why it was thrown to the far right. Writing is okayish, at least its not absolutely boring.
RMB to move to target:
I'm playing with a tablet, so I like to just tap (LMB) and I want my character to go to the tapped spot.. Nope, not in this game! But interestingly I can attack the enemy with LMB = tap.
Trying to find the first combat:
Combat found by visiting the court in a completely illogical, weird way: "Make your case" dialogue option starts a combat. Or is it an interrogation? With the hostage fully armed? Anyway: Combat is very minimal and absolutely boring. No excitement at all. Why do a game, which has absolutely zero fun even in its alpha state? Feels like Colony Ship was made by zombies, who died of brain-death long time ago and have been functioning on Auto-mode.
Finally I looked up Iron Tower Studio: They did the deadly boring Age of FCKAdence and another bad-boring game Dungeon Rats.
So that's why this game stinks of boredom and complete lack of fun design, however promising the graphics is. I erroneously thought Colony Ship is made by some indie team. :-o My bad.
Based on their very basic "combat" and the useless walking around aimlessly trying to talk to barely functional NPCs, trying to make sense of this alpha..
This EA-product is just a tech-demo at best. Given the fact that not-great
Iron Tower is attempting to do a third game, after creating two bad ones, I have strong doubts Colony Ship will ever be anything close to fun or enjoyable. They even fail at getting the atmospherics right. Bad, unfitting music, large Unreal engine map, which is boring to navigate and hard / annoying to investigate.
As I read more "mission" texts the game got more boring and annoying.
Refunded. Bookmark deleted from browser.
FORGETWARE™
VD has obviously spent a lot of time on developing this to get some snide remark from someone like you is really disrespectful.
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If you don't stand behind your troops, feel free to stand in front.
If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Original Sin 2 Donor
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Watchdog
| +1: |
April 7th, 2021, 20:25
Originally Posted by KordanorI suspect, that if you play as a mostly talkative sort, you can probably complete the game faster.
There is no way a normal, unexperienced player will be able to finish that in this time.
While it's not huge, it does include the arena and a few other zones.
It would surprise me if anyone finished the game without the arena within 5h. And if the arena is complete (as it is in the freely available combat demo) you can spend another 5-10h for the 15 fights in the arena….because it's hard as f***
That's how it was in AoD.
April 8th, 2021, 21:15
I erroneously thought Colony Ship is made by some indie team.Uh, it is..? Who do you think made it, Bethesda?
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--| sometimes game writer |--
--| sometimes game writer |--
April 8th, 2021, 21:30
It looks much more interesting now compared to earlier, I'll probably get it at some point… but no hurry!
April 8th, 2021, 22:48
Originally Posted by GothicGothicnessIndeed, I played the combat demo and wasn't impressed. Back then, I didn't even know the game was going to have recruitable NPCs. I'm kind of hoping they release another demo that lets you explore a larger area and do more than just fight in an arena.
It looks much more interesting now compared to earlier
April 11th, 2021, 00:42
Originally Posted by PladioYeah, but similar to AoD you would probably need to spend tons of time in this case to identify all the skill checks and their values, and then need to make a plan in which order you would try to do them, to avoid tons of back and fourth and running around.
I suspect, that if you play as a mostly talkative sort, you can probably complete the game faster.
That's how it was in AoD.
I mean instead of "just" doing a fight you could try to avoid the fight with a skill of 5. But you have a skill of 3. So you need to find other tasks you could solve with a skill of 3 to get it to four, to then find other ones to rise it to 5 to finally pass the initial skillcheck and avoid the combat.
If you have the perfect plan laid out, yeah, like a "short" game.
--
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
Doing Let's Plays Reviews in English now. Latest Video: Encased
Mostly playing Indie titles, including Strategy, Tactics and Roleplaying-Games.
And here is a list of all games I ever played.
April 11th, 2021, 09:57
I didn't find this to be a problem if you were using a talkative character in AOD, only if I was playing a hybrid character.
Just keep putting points only in two speech skills. With 10 intelligence you never had issues with enough skill points.
Just keep putting points only in two speech skills. With 10 intelligence you never had issues with enough skill points.
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One minute summary would sell better for us lazy watchers
