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Zoria: Age of Shattering - Devlog Update: Progress so Far
April 30th, 2021, 16:54
Originally Posted by JDR13I remember back then in BG2 where you could become the lord of your own Keep after clearing the trolls. It was pretty cool and enjoyable and other rpg developper got the cue. They never ceased to expand the concept, Pathfinder with its kingdom management and FO4 with its base building were the most extreme expansion of the concept for RPGs, imo. Honestly, I believe for both games it was a bit too much.
Bethesda started it with FO4. At least that's the first RPG where I can remember wondering why I had to build stuff when I wanted to be adventuring.
Wasteland 3 -> Your headquarter
Tyranny -> Your towers
PoE 2 -> Your ship
Elex -> Your village
etc etc.
April 30th, 2021, 17:07
I think there was even one of the old Might and Magics where you eventually acquired a keep and could expand it and clear it out. It wasn't very fleshed out but I still remember thinking it was fun at the time.
I'm definitely in the camp that likes base building. I get why a lot of people didn't like the Pathfinder kingdom layer, but even that added a lot to the game for me. Never played FO4 though, I've heard a lot of the base building there was more cosmetic which I don't think would appeal to me as much.
I'm definitely in the camp that likes base building. I get why a lot of people didn't like the Pathfinder kingdom layer, but even that added a lot to the game for me. Never played FO4 though, I've heard a lot of the base building there was more cosmetic which I don't think would appeal to me as much.
SasqWatch
| +1: |
April 30th, 2021, 17:39
Good to see you here, Fane, welcome to the forums. We're always pleased to have new folk, especially players and/or developers!
SasqWatch
April 30th, 2021, 19:37
Originally Posted by CarnifexThank you very much!
Good to see you here, Fane, welcome to the forums. We're always pleased to have new folk, especially players and/or developers!
If you guys want, have a look at how I build dungeons/scenes for our game.
Please note that the video has no sound (my first dev video ever) so, feel free to listen to your favorite music.
https://www.youtube.com/watch?v=OFjd…nyTrinketGames
Cheers,
Fane
Traveler
April 30th, 2021, 22:47
Originally Posted by vanedorYeah, those are good examples of the kind of bases I actually like in an RPG. I don't mind having a hub where your companions hang out, but I don't want my adventuring interrupted by the sudden need to maintain the base or defend it in some way.
I remember back then in BG2 where you could become the lord of your own Keep after clearing the trolls. It was pretty cool and enjoyable and other rpg developper got the cue. They never ceased to expand the concept, Pathfinder with its kingdom management and FO4 with its base building were the most extreme expansion of the concept for RPGs, imo. Honestly, I believe for both games it was a bit too much.
Wasteland 3 -> Your headquarter
Tyranny -> Your towers
PoE 2 -> Your ship
Elex -> Your village
etc etc.
I also liked the Battle Tower in Divinity II and the ships in Risen 2 & 3.
May 1st, 2021, 02:18
As long as the base building isn't more than 20-25% of the game, I can live with it. If it is the main feature and the other stuff takes a back seat, then I uninstall within the 2 hour limit and I always buy games with base-building elements on Steam for the easy refund option.
If I get to choose how much time I waste with it, ala Fallout 4, then that's cool. I normally skip almost 100% of that aspect in Fallout. I might make a shack with a bed, but the settlers are on their own or today I mod the game so the settlers actually build the settlement themselves. Some genius scripted the heck out of F4 to make that work.
If I get to choose how much time I waste with it, ala Fallout 4, then that's cool. I normally skip almost 100% of that aspect in Fallout. I might make a shack with a bed, but the settlers are on their own or today I mod the game so the settlers actually build the settlement themselves. Some genius scripted the heck out of F4 to make that work.
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
May 1st, 2021, 03:22
Originally Posted by nstefanelIt maybe worth time for the difficulty levels to have minimal base interaction as an option. Is that something you guys can look into?
Thank you very much!
If you guys want, have a look at how I build dungeons/scenes for our game.
Please note that the video has no sound (my first dev video ever) so, feel free to listen to your favorite music.
https://www.youtube.com/watch?v=OFjd…nyTrinketGames
Cheers,
Fane
May 1st, 2021, 10:10
Originally Posted by SilverWe did not consider that because we feel the system should not / will not be hard to manage or take a lot of time.
It maybe worth time for the difficulty levels to have minimal base interaction as an option. Is that something you guys can look into?
These are the things we are aiming in the game:
- exploration and combat (most of the time)
- party setup depending on where you want to go/explore
- resource gathering and crafting gear, food, potions
- sending followers into missions (x-com)
- upgrade the outpost with the resources you gather while exploring and from missions - and these upgrades will, in turn, unlock quests/give rewards/give new followers/etc
Fane
Traveler
May 1st, 2021, 16:41
Sounds a bit like X-Com itself, where the base building is actually a core part of the game mostly as a base where you gather your troops, gear them up, send them out for missions, do research/crafting etc.
Will check it out for sure when it is fully released.
Will check it out for sure when it is fully released.
Guest
May 11th, 2021, 17:01
Hey everyone,
Prompted by the conversation here we decided to release a Devlog dedicated to the Outpost - base and follower management. Should answer most of the questions that have been asked on this thread, and if there are more, we are always around to answer them.
https://store.steampowered.com/news/…39493365609540
Prompted by the conversation here we decided to release a Devlog dedicated to the Outpost - base and follower management. Should answer most of the questions that have been asked on this thread, and if there are more, we are always around to answer them.
https://store.steampowered.com/news/…39493365609540
Traveler
June 17th, 2021, 20:31
Just wanted to give everyone an update:
There is a new DEMO available on the game's main page, with the occasion of Steam Next Fest. It will be available only during the festival, if you're curious how the game is progressing.
https://store.steampowered.com/app/1…of_Shattering/
There is a new DEMO available on the game's main page, with the occasion of Steam Next Fest. It will be available only during the festival, if you're curious how the game is progressing.
https://store.steampowered.com/app/1…of_Shattering/
Traveler
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Zoria: Age of Shattering - Devlog Update: Progress so Far
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