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RPGWatch Forums » Comments » News Comments » Vagrus: The Riven Realms - Devlog #47

Default Vagrus: The Riven Realms - Devlog #47

May 18th, 2021, 19:19
In devlog #47 we can learn more about the mercenary task design of Vagrus: The Riven Realms:

Devlog #47 | Mercenary Task Design Part I.

The Riven Realms, the setting of Vagrus, is a harsh, violent place. Up until now, many players have felt that their ventures are the primary targets of this cruelty but with Mercenary Tasks, you will have the opportunity to return the favor. This facet of gameplay has been in the works since we began developing Vagrus
, and it not only adds a ton of variation and replayability but also goes a long way in softening up story content. Along with the branching story and trading, we consider mercenary work as one of the three pillars that hold up the game. Of course, we leave it to players which facet they want to concentrate on at times in each playthrough. Mercenary Tasks even allow for a completely combat-oriented gameplay, concentrating on forging a warband from your comitatus.

Mercenary Tasks are received from factions. Their orientation influences the ratio of Trade versus Mercenary Tasks with a given faction and also the type of mercenary contracts they hand out. Enemies in these missions can be almost any kind, from beasts to outlaws and Undead - even the mercenaries of other factions.

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