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Default Pathfinder: Wrath of the Righteous - Preview @Wccftech

May 21st, 2021, 12:44
Originally Posted by Redglyph View Post
I don't judge anyone's tastes, just wondering whether you liked this style of games I understand better now, I think.

I'm still not entirely sure which you're referring to, likely random encounters, or maybe some of the dungeons (but there aren't many of them)?. I found some of the combats somewhat repetitive and longer than necessary, but they were part of the story, like at Pitax or at the House at the End of Time, the end-of-game combats. But they're not in empty or generic areas, they're in "story" areas, so that's probably not what bothered you.

Sure, TB makes them far too long, this is a very enjoyable mode though

WotR have epic combats, some of them are quite long too. Now I'm using RTwP with a few exceptions and honestly, they were fine and entertaining, more than Kingmaker IMO.
As I recall, my exhaustion came when exploring the many, many regions on the map - many of which consisted of relatively small overland areas (sometimes with a small cave or building) with a significant amount of trash fights. When I say trash fights, I mean fights that don't directly stand out in any meaningful way - much like the average CRPG fight. It's rare when RPGs implement a majority of fights that are thought out and considered - as opposed to "more filler stuff".

That's because fans genuinely enjoy such fights - and I know I'm somewhat of an outlier here. I'm just tired of that formula, I guess.

I know many of them are quest related, but that's not always obvious unless you've triggered the quest - and, even so, many of the side quests are pretty trivial in terms of the content - aside from those fights.

There are as many random encounters, if that's what you disliked. You can select story mode though, or the number of enemies, so that should allow you to tune the experience somewhat.

The locations have improved a lot, even for random encounters.
Well, don't get me wrong, I quite enjoyed Kingmaker for the most part. I think I have more than 100 hours in it, which represents around 3 attempts to complete it.

I still intend to do that one day, but I don't think I ever got further than Act 4 on one occasion.

But I'm a huge D&D fan, especially the 3.0/3.5/PF systems. Well, actually, I'm a fan of the CHARACTER system not the COMBAT system.

My problem with 3rd Edition D&D is that non-magical characters have very few active abilities - which was always part of the traditional D&D design.

Ironically, my least favorite D&D system (4th) actually has the best combat system - precisely because of the active abilities.

They improved in quality and presentation, so I hope there will be more voice-acting because it's so well done (it was very good in Kingmaker too). That must be a huge budget indeed!
Sounds good, I will definitely check it out.

Yes, that's also my issue with them, even if I appreciate the overall, outstanding quality of the game. I learned to get over this part, just wished it was different. There will still be a little bit of that in Baldur's Gate 3 I'm afraid, but to a lesser extent.
I bought and refunded BG3 - just to check it out.

Not sure how I feel about it yet. Not a big 5th Edition fan - though I'm not too familiar with it.

It seems overly simplified and, again, lacking in terms of active abilities for non-magic users.

Still hopeful about it, though - and since it's one of the very, very few CRPGs with meaningful cooperative gameplay - I'll almost certainly play it.

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May 21st, 2021, 13:02
Originally Posted by TheDart View Post
As I recall, my exhaustion came when exploring the many, many regions on the map - many of which consisted of relatively small overland areas (sometimes with a small cave or building) with a significant amount of trash fights. When I say trash fights, I mean fights that don't directly stand out in any meaningful way - much like the average CRPG fight. It's rare when RPGs implement a majority of fights that are thought out and considered - as opposed to "more filler stuff".
Yeah, that might be for the most part the encounters for the Magical Prison quest.
Imho they could have designed this (and the encounters) a lot better and more motivational with relatively low effort.
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May 21st, 2021, 13:57
Originally Posted by Morrandir View Post
Yeah, that might be for the most part the encounters for the Magical Prison quest.
Imho they could have designed this (and the encounters) a lot better and more motivational with relatively low effort.
That sounds really good.

It wasn't that long ago that I thought I was sort of past this particular subgenre, but I must say that games like Kingmaker, DOS2 and - in particular - PoE2 have demonstrated to me that I'm still very fond of them.

Does this Wrath game have any direct connection to Kingmaker? As in, is there a good reason to play Kingmaker before Wrath - apart from it being a good game, I mean?

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May 21st, 2021, 13:58
Originally Posted by TheDart View Post
As I recall, my exhaustion came when exploring the many, many regions on the map - many of which consisted of relatively small overland areas (sometimes with a small cave or building) with a significant amount of trash fights. When I say trash fights, I mean fights that don't directly stand out in any meaningful way
Originally Posted by Morrandir View Post
Yeah, that might be for the most part the encounters for the Magical Prison quest.
Imho they could have designed this (and the encounters) a lot better and more motivational with relatively low effort.
Oh, that. And the magic lantern… that wasn't my favourite part. Too alien, maybe. Poor old Nyrissa Well, in WotR at least you can adjust the number of enemies (reduced, normal, enlarged), but there are still combats without special characters, in many locations. You won't see a completely different game, but many improvements, they really try to please people's varied preferences around the CRPG core as much as possible.
Originally Posted by TheDart View Post
But I'm a huge D&D fan, especially the 3.0/3.5/PF systems. Well, actually, I'm a fan of the CHARACTER system not the COMBAT system.
Those are nice rulesets There's definitely a lot to explore, Pathfinder is complex and rich, and WotR has increased the number of classes. Character creation and evolution is one of Owlcat's strong suit.

D&D 5E is interesting but not as complex, I agree with you. I like it but it's really a matter of preference in the end. Solasta much better represents the mechanical part of 5E, although it doesn't offer a wide choice of classes (and has another setting). BG3 has more races and classes I think, but they've modified the ruleset a little to make it look even simpler, and the presentation is confusing. We can't have it all.

Originally Posted by TheDart View Post
Does this Wrath game have any direct connection to Kingmaker? As in, is there a good reason to play Kingmaker before Wrath - apart from it being a good game, I mean?
They're completely independent. The only reason would be that crescendo in quality, you may be even less motivated to play Kingmaker again after playing WotR.
Last edited by Redglyph; May 21st, 2021 at 14:03. Reason: saw one last question
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May 21st, 2021, 14:08
Cool, thanks for info.

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