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Gamedec - Testing The Game
May 26th, 2021, 18:16
A home-made interview with some of the testers of Gamedec shows that testing the game is not easy.
How to test a game with an extended branching system? What causes the most difficulty in the whole process?More information.
>SZYMON: Basically the testing process suffers from the same problems as the production itself. Gamedec is a game genre we don't have much experience with, and then there's the sheer scale of the project. We don't have ready-made and proven solutions at our fingertips. We have to experiment a lot, we often make mistakes, and we change things very often.
Our main problem in QA is that we are at the very end of the production chain, so any changes affect us and force us to adapt. More changes.
>MARLENA: A lot of changes in a project. A well-tested project requires you to be up to date all the time, and that's not always possible.
>KACPER: I would say lack of time, but it's a standard-issue in gamedev, as well as in other creative industries. I think the biggest problem is the complexity of the branching system mentioned above and keeping the storyline consistent from case to case.
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In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move. Douglas Adams
There are no facts, only interpretations. Nietzsche
Some cause happiness wherever they go; others whenever they go. Oscar Wilde
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