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RPGWatch Forums » Comments » News Comments » Cyberpunk 2077 - Patch 1.23

Default Cyberpunk 2077 - Patch 1.23

June 18th, 2021, 17:45
Henriquejr spotted Cyberpunk 2077 patch 1.23:

Patch 1.23 for Cyberpunk 2077 is live on PC, consoles and Stadia.

You can find the list of changes below:

Quests & Open World

Space Oddity

  • Fixed an issue where the "Open the package" objective could change location.
Gig: Family Matters

  • Fixed an issue where Juliet's car could disappear on sight after completing the quest.
  • Fixed a streaming issue in Juliet's house.
  • Fixed an issue where it wasn't possible to enter Juliet's house if the player didn't meet either of the Attribute requirements.
The Heist

  • Fixed an issue where Jackie could go through glass.
  • Fixed an issue preventing some guards from attacking the player.
  • Fixed an issue where the "Search the Arasaka officer" objective could remain active after fulfilling it.
  • Fixed an issue where the mech didn't spawn in the lobby.
  • Fixed an issue where some Arasaka guards could clip through the door.
  • Fixed an issue where some guards could spawn on player's sight.
  • Fixed an issue where Arasaka officer's body could be unaccessible, making the player unable to loot the shard and blocking progression.
The Nomad

  • Removed unnecessary button prompts.
The Hunt

  • The news segment in the shard from River will now properly play audio.
The Beast in Me

  • Fixed an issue where progression could be blocked if the player left Claire after the Santo Domingo race too early.
Queen of the Highway

  • Fixed an issue where the Basilisk could clip through some of the trees.
Down on the Street

  • Fixed an issue where there were no quest-related dialogue options when talking to Wakako.
Forward to Death

  • Smoke and dust will no longer flicker when riding the Basilisk.
Gig: Goodbye, Night City

  • Fixed an issue where progression could get blocked after rescuing Bruce if the player called Delamain.
Path of Glory

  • Fixed an issue where V could get stuck in the AV if they stood at the landing spot before it arrived.
Gig: No Fixers

  • Fixed an issue where it wasn't possible to open the door to Dakota's garage at the end of the quest.
  • Fixed an issue where Iris could teleport instead of walking.
Gig: Getting Warmer…

  • Fixed an issue where fixer's car could drive straight through the intersection instead of turning right.
  • Fixed an issue where the prompt to use the coolant on 8ug8ear could still be selected while plugging her out, which could break the animation.
  • Fixed an issue where it wasn't possible to pick up 8ug8ear.
  • Fixed an issue where NPCs could spawn underground, blocking progression.
Gig: Many Ways to Skin a Cat

  • Fixed an issue where notifications from Regina regarding this gig could appear during The Heist.
  • Fixed an issue where it was possible to connect to the computer after failing the quest by destroying the van, which resulted in player getting stuck.
  • Fixed an issue where progression could get stuck on the "Go to the Revere Courier Servies facilities" objective.
  • Cyberpsycho Sighting: Where the Bodies Hit the Floor
  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
Cyberpsycho Sighting: On Deaf Ears

  • Fixed an issue where after collecting the information the next objective to send it to Regina wouldn't appear.
I Fought the Law

  • Fixed an issue where River wouldn't be present at the meeting spot before entering Red Queen's Race.
Gameplay

  • Fixed an issue where after killing a NPC and stealing their car, their body could get stuck in the car.
  • Adam Smasher will no longer receive damage during animations between his attack phases.
  • Fixed an issue where dropping a NPC's body caused too much destruction.
  • Cataresist cyberware should now work properly.
Visual

  • Fixed Johnny's spectral appearance in various quests.
  • Fixed various issues related to clipping in NPCs' clothes.
  • Fixed appearance of rocks in the Badlands.
The Pickup

  • Fixed an issue where one of the Maelstromers was T-posing.
Stability and performance

  • Numerous crash fixes in animations, UI, scene, physics and gameplay systems.
  • Memory optimizations and memory management improvements in various systems (reducing the number of crashes).
Various console CPU optimizations.

  • Memory and I/O improvement leading to fewer instances of NPCs with identical appearances spawning in the same area, and to improved streaming.
PC-specific

  • Fixed an issue where it wasn't possible to click the upgrade button while playing with 1280x720 resolution.
  • Fixed an issue where toggling the Windowed and Fullscreen modes with Alt+Enter made the game appear unresponsive.
  • [Steam] Changing language settings to default will now set it to the language of the Steam client.
  • A popup message asking to verify integrity of game data will now be displayed when incomplete or corrupted game data is detected.
Xbox-specific

  • Fixed an issue where signing out during a scene fade-out could result in the game being partially unresponsive.
  • Fixed an issue where the Pause Menu would open again on its own if the Xbox guide and the Pause Menu were closed in quick succession.
More information.
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June 18th, 2021, 18:27
I'm hoping this will be fully patched by 2077.
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June 18th, 2021, 19:07
I'm looking forward to playing this again someday after they're finally done fixing and tweaking it. Hopefully it'll at least be close to the game I thought it was going to be in the first place.
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June 18th, 2021, 19:18
CP2077 is not my kind of game and I won't be buying it but it's a bummer that this game was released in such bad shape. I really marveled at the way CDProjektRed released Witcher 3 with all the free content and a seemingly genuine orientation toward gamers. I hope this entire catastrophe is just a "speed bump" and not reflective of future performance by this company.
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June 18th, 2021, 20:30
When are they done patching? I remember reading about "free DLCs" and actual DLCs which were supposed to be released following an approximately similar schedule to W3. Hearts of Stone was released five months after the main game. That means that we should hear about the first DLC for CP2077 soon.
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June 18th, 2021, 22:39
I haven't played it yet and look forward to doing so, but I'm patient enough to wait longer for it to get patched further. Bu it is a good question… how long will they keep patching? I guess I feel like JDR13, holding out hope for the game most hoped it would be. Either way, I'll play it at some point though.
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June 18th, 2021, 23:04
With the game coming back to the Sony store this coming week I have a feeling they'll start doing more than just patching very soon.
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June 19th, 2021, 00:31
Finished the game three times and that was before the third patch. It worked fine on the PC. I'm just waiting for that promised free DLC that was supposed to be released.

As for expansions I'm afraid to say we'll have to wait till next year. As they just hired a new game director named Gabriel Amatangelo. He is from BioWare and worked on DA:I.
The appointment follows the departure of former quest director Mateusz Tomaszkiewicz, who has stepped down from the position and left the studio.

Amatangelo joined CD Projekt in January 2020 as a creative director for Cyberpunk. Prior to the role, he worked as design director on Dragon Age: Inquisition DLC, as well as lead designer on various expansions for Star Wars: The Old Republic.
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Last edited by Couchpotato; June 19th, 2021 at 01:54.
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June 19th, 2021, 00:42
I'll be curious to see how this all pans out. I read recently that one investment group is demanding the founders step down.
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June 19th, 2021, 09:41
Originally Posted by Ripper View Post
I'll be curious to see how this all pans out. I read recently that one investment group is demanding the founders step down.
Everything a *Investor* demands is related to making more money and spending less development cash.
If they are really successful with that demand, it'll turn CDPR into another soulless Development Husk.
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June 21st, 2021, 07:05
They fucked up, they should just move on to greener pastures… This game still needs years of development of new content, entire sections of the city where empty… Why anyone didn't refund this is beyond me. It was half done at release clearly they used majority of time just to build assets.. and that just isn't done in a day not for map that size and for a rpg world.

The genre swap didn't go the way it should.
They should just go back to witcher world… rest in peace cybercrap 2077
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June 21st, 2021, 16:40
Originally Posted by Dolby View Post
Why anyone didn't refund this is beyond me.
That's simple: because it's a good game. Not a superb game as the majority of the community probably expected, but still good.
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June 21st, 2021, 18:40
Originally Posted by Morrandir View Post
That's simple: because it's a good game. Not a superb game as the majority of the community probably expected, but still good.
Only a Sith deals in absolutes.
He's not a Sith. His location says sloven ninja
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June 22nd, 2021, 02:08
Pah, I thought those patch notes were supposed to be big! The patch notes for X4:Foundations 4.1 has to be five times that long.
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