|
Your donations keep RPGWatch running!
Pathfinder: Wrath of the Righteous - Release Day
September 3rd, 2021, 22:43
After reading this article, I think I might have to reroll my neutral evil elf necromancer-to-be-lich….
https://www.pcgamer.com/being-evil-s…the-righteous/
I haven't played more than 20 min. so I can't tell if the premise of the article, you can't be evil without being comically evil and no one really cares about your evil deeds, because 'chosen one', is accurate.
Can anyone confirm?
The only instance I've encountered yet where the evil-option didn't fit with my character was that woman who was stuck under some rubble that you could demand some money from if you were to help her, I decided that it was beneath my character to indulge in such petty behavior and helped her out, free-off charge.
https://www.pcgamer.com/being-evil-s…the-righteous/
I haven't played more than 20 min. so I can't tell if the premise of the article, you can't be evil without being comically evil and no one really cares about your evil deeds, because 'chosen one', is accurate.
Can anyone confirm?
The only instance I've encountered yet where the evil-option didn't fit with my character was that woman who was stuck under some rubble that you could demand some money from if you were to help her, I decided that it was beneath my character to indulge in such petty behavior and helped her out, free-off charge.
Last edited by MAHak; September 4th, 2021 at 08:41.
Watchdog
September 4th, 2021, 00:22
I haven't played evil, but is this guy, Fraser Brown, really basing his whole article on a few dialogue tags? That seems shallow and unimaginative to me.
September 4th, 2021, 00:50
I chose human Sage Sorcerer primarily for being able to have high Int so lots of Skill points. Liking it so far, but spent 2 days reading and consulting with others before making a choice.
--
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
September 4th, 2021, 01:54
Originally Posted by RedglyphSeems like he's basing it on a lot more than a few dialogues, but I'm not nearly far enough along to know if I agree with him.
I haven't played evil, but is this guy, Fraser Brown, really basing his whole article on a few dialogue tags? That seems shallow and unimaginative to me.
SasqWatch
SasqWatch
| +1: |
September 4th, 2021, 09:00
I played a bit of Wendy in my second beta playthrougj through chapter 1.
Her following you makes sense from an RP perspective and you can try redeeming her from an RP perspective too.
Her following you makes sense from an RP perspective and you can try redeeming her from an RP perspective too.
September 4th, 2021, 10:47
Originally Posted by JFarrell71No, but it seems to be a big part of his problem with the game since he mentions it a lot.
Seems like he's basing it on a lot more than a few dialogues, but I'm not nearly far enough along to know if I agree with him.
I try not to pay attention to those tags too much, the fact there's an evil/attack in so many of them does feel a bit ridiculous, yes, but that's one easy way to offer the choice. There are several evil choices without a tag, too: letting Ember or Ramien be executed (or encouraging it) could be seen as somewhat evil.
He says the player is a saviour and cannot escape this role. Indeed, it kind of is the story line, the world needs saving. But does that prevent him from playing it as evil? He can pretend to be a manipulator waiting for a better opportunity, using others to save his skin in the mean time.
This story is all about survival and epic fighting against demons, which leaves less room for personal agendas than Kingmaker. So playing evil here is almost the same as fighting solo against the two camps (which is possible I think). Before he can do that, he has to play a lesser evil, that's probably what bothers him, he would rather play the ultimate evil but it's the wrong setting for that. I don't think that should make this subtler play less interesting.
Maybe evil choices aren't as broad as in other settings, but considering all the choices this game offers (including lich / swarm-that-walks), this seems like nitpicking.
But again, I haven't played evil, it's just my impression. I can only try it in the future to confirm either way.
| +1: |
September 4th, 2021, 21:37
Originally Posted by RedglyphThanks, I already saw that.
You can change back and forth, anytime. Except the crusade management, if you set it on auto, you cannot go back to manual. There's a warning for such irreversible changes.
Is anyone able to explain to me what this "build difficulty" circle graphic means ?
Neither can I find any bigger version of that graphic shown at character creation, nor can I find any explanation of what these "areas" in the circle graphic mean ?
And, supposed a full dot means = 1 point n difficulty - why are Rogues so much easier than every other class ?
Originally Posted by CorwinUh … That sounds bad for Newbies to Pathfinder like me …
Liking it so far, but spent 2 days reading and consulting with others before making a choice.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
Last edited by Alrik Fassbauer; September 4th, 2021 at 21:55.
September 5th, 2021, 10:04
Originally Posted by Alrik FassbauerHere's an example:
Thanks, I already saw that.
Is anyone able to explain to me what this "build difficulty" circle graphic means ?
Neither can I find any bigger version of that graphic shown at character creation, nor can I find any explanation of what these "areas" in the circle graphic mean ?
And, supposed a full dot means = 1 point n difficulty - why are Rogues so much easier than every other class ?

Clockwise from the top, each symbol shows the effectiveness of the base class in a specific domain:
- sword = melee combat
- arrow = ranged combat
- red head = control, summoning creatures and controlling enemies
- star = magic
- green vase = support of the party
- armour = defense, dodging and saving throws
Here the arcanist has a predominant magic role, that they can use to control enemies and a little bit to support the party. Conversely, a cleric would have more green than red.
The overall difficulty is just to give an idea. Classes like fighter or rogue are conventional, well understood and their mechanics is relatively simple. Classes like bard or arcanist have more complex mechanics that are less intuitive.
Originally Posted by Alrik FassbauerMaybe the more we know about Pathfinder, the more it's difficult to choose.
Uh … That sounds bad for Newbies to Pathfinder like me …
| +1: |
September 5th, 2021, 15:53
Thanks. I think a mouseover-tooltip for this graphic would be nice. I think I'll suggest that to them on Discord. Edit : Done.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
| +1: |
September 5th, 2021, 16:37
Originally Posted by Alrik FassbauerActually, there already is a tooltip for each of the symbols
Thanks. I think a mouseover-tooltip for this graphic would be nice. I think I'll suggest that to them on Discord. Edit : Done.
But you have to hover each symbol.For the suggestions, I recommend to use the in-game report tool. Just don't forget to select "suggestion" instead of bug. On Discord, especially now, it's easily forgotten.
| +1: |
September 5th, 2021, 16:58
I enjoyed the graphic and thought it was very useful although in the end I often ignore suggestions being a contrary and difficult person at times lol 
I like how they broke down the focus a lot and the points do help new users … as long as they understand what they are looking at so like Alrik's idea to add a tool-tip to it. I knew what it was because my mind quickly reverse-engineered it.
EDIT Saw Red said it does have a tool-tip … I also missed that lol going to have to look now.
Meaning I know what rogues, fighters, mages, clerics, rangers, etc., do and quickly figured out, based on what I expected, how the chart was working.
I seldom go the suggested path as some things annoy me. Like a fighter with atheltics, mobility, and stealth skill taking a HUGE hit to the skills in heavy armor. So I never play any character in heavy, or even medium, armor who might have skills affected. I don't even like a -1, annoys me as I do all I can to increase skills not decrease them.
So I have lots of glass cannons although luckily there are plenty of decent buffs and light armor to work around it overall.
Right now my Feral Champion has an AC of 23 at level 6 and level 1 Mythic. He is wearing a +2 Mithiral chain shirt with 0 skill hits, plus a +2 natural armor amulet and a +2 ring of protection, and his lucky bracers. He is my main character for athletics and mobility. While Seelah, the Paladin, who doesn't need any of those, is in full plate +1 armor and shield and is AC 26. They are my two highest AC but then I do give my guy most of the best trinkets (if he can use them) and rotate them down.
But I find the game is pretty forgiving which is a major plus for me as I hate feeling forced into a min/max build and won't even play a game that actually requires that style of gaming. I want to be capable but also role play into the character. The Pathfinder games, both of the computer ones, have been awesome for this.

I like how they broke down the focus a lot and the points do help new users … as long as they understand what they are looking at so like Alrik's idea to add a tool-tip to it. I knew what it was because my mind quickly reverse-engineered it.
EDIT Saw Red said it does have a tool-tip … I also missed that lol going to have to look now.
Meaning I know what rogues, fighters, mages, clerics, rangers, etc., do and quickly figured out, based on what I expected, how the chart was working.
I seldom go the suggested path as some things annoy me. Like a fighter with atheltics, mobility, and stealth skill taking a HUGE hit to the skills in heavy armor. So I never play any character in heavy, or even medium, armor who might have skills affected. I don't even like a -1, annoys me as I do all I can to increase skills not decrease them.
So I have lots of glass cannons although luckily there are plenty of decent buffs and light armor to work around it overall.
Right now my Feral Champion has an AC of 23 at level 6 and level 1 Mythic. He is wearing a +2 Mithiral chain shirt with 0 skill hits, plus a +2 natural armor amulet and a +2 ring of protection, and his lucky bracers. He is my main character for athletics and mobility. While Seelah, the Paladin, who doesn't need any of those, is in full plate +1 armor and shield and is AC 26. They are my two highest AC but then I do give my guy most of the best trinkets (if he can use them) and rotate them down.
But I find the game is pretty forgiving which is a major plus for me as I hate feeling forced into a min/max build and won't even play a game that actually requires that style of gaming. I want to be capable but also role play into the character. The Pathfinder games, both of the computer ones, have been awesome for this.
--
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
Character is centrality, the impossibility of being displaced or overset. - Ralph Waldo Emerson
| +1: |
September 8th, 2021, 19:44
Originally Posted by RedglyphI tried, but never saw any.
Actually, there already is a tooltip for each of the symbolsBut you have to hover each symbol.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 01:16.



