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Pathfinder: Wrath of the Righteous - Review @ TechRaptor
Pathfinder: Wrath of the Righteous - Review @ TechRaptor
September 10th, 2021, 19:54
TechRaptor has reviewed Pathfinder: Wrath of the Righteous:
Pathfinder: Wrath of the Righteous ReviewMore information.
Pathfinder as a tabletop roleplaying game is an odd beast, as publisher Paizo went for a 3.5-styled, heavy crunch kitchen sink approach to their system. For well over a decade it has been a major fixture of tabletop gaming, and it was a treat to finally see a video game version a few years back with Kingmaker. Now though, developer Owlcat Games puts out all the stops with their second Pathfinder title, Wrath of the Righteous.
In a lot of ways, Wrath of the Righteous is as ambitious as you get in the genre; it's an epic tale with a cinematic flair we rarely see in the world of isometric RPGs. It adds more to its systems, despite the amount of bloat it can carry. It ups the production values ten-fold and adds more new mechanics that it possibly can hold. And it is, without a doubt, the best isometric RPG to come out since Planescape: Torment.
[…]
Score: 9/10
September 11th, 2021, 01:32
“… And it is, without a doubt, the best isometric RPG to come out since Planescape: Torment.”
Thread’s gonna be like…
https://m.youtube.com/watch?v=yJMabRbuN3c
(Me included!)
Thread’s gonna be like…
https://m.youtube.com/watch?v=yJMabRbuN3c
(Me included!)
Watchdog
September 11th, 2021, 01:38
I wouldn't compare WotR to PS:T but I would say WotR is the best RPG since BG2 for me
September 11th, 2021, 01:42
In the old days I would grab a pitchfork and show-up were that guy lives. Then you realize it's just one mans opinion and hardly matters. Saves you a lot of anger.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
September 11th, 2021, 03:05
I mentioned previously that the addition of a 360° camera control was both innovative and frankly a long-needed addition to isometric RPGs.The reviewer is seemingly unaware that the 360-degree camera for an isometric game had already been implemented in Wasteland 2, well before the release of the original P:K. Hopefully Owlcat's implementation is as good as inXile's was.
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September 11th, 2021, 03:38
Originally Posted by rjshaeIt's not bad but the rotating camera does get annoying after a while.
The reviewer is seemingly unaware that the 360-degree camera for an isometric game had already been implemented in Wasteland 2, well before the release of the original P:K. Hopefully Owlcat's implementation is as good as inXile's was.
--
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Last edited by Couchpotato; September 11th, 2021 at 04:22.
| +1: |
September 11th, 2021, 06:25
Originally Posted by rjshaeDid he really think no previous isometric game had ever used a rotating camera or was he talking about Unity Engine games? There were other games long before Wasteland 2.
The reviewer is seemingly unaware that the 360-degree camera for an isometric game had already been implemented in Wasteland 2, well before the release of the original P:K. Hopefully Owlcat's implementation is as good as inXile's was.
| +1: |
September 11th, 2021, 09:18
Originally Posted by JDR13Original Sin 1 had an option to enable camera rotation (was off by default), and it came out 3 months before Wasteland 2. Don't think I can personally name anything earlier, but wouldn't be that surprising either.
Did he really think no previous isometric game had ever used a rotating camera or was he talking about Unity Engine games? There were other games long before Wasteland 2.
I assume by "isometric" we are talking about games with no camera perspective, as opposed to top-down 3D (eg: Neverwinter Nights). The difference was discussed in this old thread: https://www.rpgwatch.com/forums/show…11&postcount=7
SasqWatch
Original Sin 1 & 2 Donor
| +1: |
September 11th, 2021, 11:41
I feel that the camera gives me some extra freedom, and I can admire the area. I always feel a little bit trapped with a non-rotating camera. Just a personal preference. And I rotate and pan with the keys while I move the party with the mouse, so it doesn't really take me more time to manage it. It's just an habit.
To say it makes the game more modern and that it changes the experience a lot is probably stretching it a bit though.
There are so many other nice features, so yes, I think it's definitely in the top RPGs of that genre that I've played.
To say it makes the game more modern and that it changes the experience a lot is probably stretching it a bit though.

There are so many other nice features, so yes, I think it's definitely in the top RPGs of that genre that I've played.
September 11th, 2021, 13:14
September 11th, 2021, 14:42
These kinds of games [isometric RPGs, sometimes even with TB] were virtually unthinkable until the success of Larian's D:OS, which basically brought back isometric RPGs to the table, so to say.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
September 11th, 2021, 14:53
Originally Posted by RedglyphNo, not true. Games like D:OS and Pathfinder actually are isometric, even though they are implemented using fully 3D graphics. NWN isn't. Also see ATOM RPG which is implemented using fully 3D graphics, but can be switched between regular 3D or isometric mode.
Neither are the "recent" games, technically (other than the Infinity engine and a few other custom ones).
In my previous post here, I linked an old post of mine (from a different thread) that tries to explain it…but basically the term "isometric" in gaming is used to refer to graphics that don't have a camera perspective, ie everything is flat. (To be technical the word "isometric" also refers to a specific angle of 120 degrees, but that isn't typically what people mean when talking about whether a game is isometric)
SasqWatch
Original Sin 1 & 2 Donor
September 11th, 2021, 15:09
I would say that none of those games are isometric - maybe "fixed perspective" would be a better way of describing it. Isometric means you're dealing with a 2d plane, drawn with false perspective to give an impression of a 3D space. PoE is isometric.
I do think it's quite a significant distinction, in the sense that the design is quite different if you're using an isometric image, or a true 3d space.
I do think it's quite a significant distinction, in the sense that the design is quite different if you're using an isometric image, or a true 3d space.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
September 11th, 2021, 15:14
Originally Posted by RipperNot sure fixed perspective is a good way to describe it. It's more like there's no perspective at all, no camera. In "isometric" games, things don't get smaller as they're farther away.
I would say that none of those games are isometric - maybe "fixed perspective" would be a better way of describing it. Isometric means you're dealing with a 2d plane, drawn with false perspective to give an impression of a 3D space. PoE is isometric.
I do think it's quite a significant distinction, in the sense that the design is quite different if you're using an isometric image, or a true 3d space.
SasqWatch
Original Sin 1 & 2 Donor
September 11th, 2021, 15:18
Originally Posted by StingrayThat's what I meant by "a 2d plane, drawn with false perspective to give an impression of a 3D space". I'm saying fixed perspective might be a better way of describing the 3d games that use a locked camera at a similar angle - because I think there is a distinction.
Not sure fixed perspective is a good way to describe it. It's more like there's no perspective at all, no camera. In "isometric" games, things don't get smaller as they're farther away.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
September 11th, 2021, 15:21
Originally Posted by RipperAh ok, makes sense. Guess I misunderstood what you were replying to.
That's what I meant by "a 2d plane, drawn with false perspective to give an impression of a 3D space". I'm saying fixed perspective might be a better way of describing the 3d games that use a locked camera at a similar angle - because I think there is a distinction.
SasqWatch
Original Sin 1 & 2 Donor
September 11th, 2021, 15:25
Originally Posted by StingrayAh OK, that's interesting to know they implemented an "isometric" mode in 3D engines. But after all it's just a particular case of 3D.
No, not true. Games like D:OS and Pathfinder actually are isometric, even though they are implemented using fully 3D graphics. NWN isn't. Also see ATOM RPG which is implemented using fully 3D graphics, but can be switched between regular 3D or isometric mode.
In my previous post here, I linked an old post of mine (from a different thread) that tries to explain it…but basically the term "isometric" in gaming is used to refer to graphics that don't have a camera perspective, ie everything is flat. (To be technical the word "isometric" also refers to a specific angle of 120 degrees, but that isn't typically what people mean when talking about whether a game is isometric)
Anyway, the point was that NWN, as well as most of the recent games, supported 3D and a rotating camera. So it's been around for a long time.
September 11th, 2021, 15:29
Originally Posted by RedglyphSure, but NWN (and probably most of the rest of the games you're referring to) wasn't isometric, it had a 3D perspective. The quote from the article is: "A lot of it comes down to upgrades to the design. I mentioned previously that the addition of a 360° camera control was both innovative and frankly a long-needed addition to isometric RPGs." As people have pointed out, there actually have been isometric RPGs that had rotatable cameras…although not a whole lot of them.
Anyway, the point was that NWN, as well as most of the recent games, supported 3D and a rotating camera. So it's been around for a long time.
SasqWatch
Original Sin 1 & 2 Donor
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Pathfinder: Wrath of the Righteous - Review @ TechRaptor
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