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September 17th, 2021, 20:09
Games and patches are on a release spree, as Encased receives its second hotfix!

ENCASED - Hotfix 2

Game version 1.0.916.1145

The recent Encased hotfix released a week ago fixed the most annoying and noticeable bugs that interfered with the comfortable playthrough, and also introduced a number of cosmetic fixes, mostly voice acting and localization. Nevertheless, we received a fairly large number of reports from our players regarding not bugs but the interface, game mechanics and unexpected game behavior. Many of these bugs took a long time to fix, so we included fixes for them in Hotfix 2.

Overall, the latest update turned out to be much more voluminous than the previous one, and we hope that traveling around the world of the Dome will become even more convenient.

[…]
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September 17th, 2021, 20:12
Is it a long list? Yep.

Spoiler
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September 17th, 2021, 20:30
They're calling all that a hotfix? I can't wait to see the first patch.

  • Added the option to disable narrator voiceover in dialogues and plot interactions
A lot of people will be happy about that one.
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September 17th, 2021, 20:33
  • Added the option to disable narrator voiceover in dialogues and plot interactions


Thousands of encased players right now reading that.
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September 17th, 2021, 20:35
I was wondering when he'd see it
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September 17th, 2021, 20:37
Originally Posted by Redglyph View Post
I was wondering when he'd see it
I play the GOG version and Steam is usually updated first.
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September 17th, 2021, 22:14
Originally Posted by Couchpotato View Post
I play the GOG version and Steam is usually updated first.
I saw the patch on GOG soon after their post. I think they've improved.
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September 17th, 2021, 22:20
Originally Posted by Redglyph View Post
I saw the patch on GOG soon after their post. I think they've improved.
Really probably galaxy then as I usually download the offline patch installers. If it was a Saturday you would usually have to way till Monday for the patch to show up.
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September 17th, 2021, 22:43
Yay! EDIT: Although now I feel a little bad for the narrator.

Game Options

Added the option to disable narrator voiceover in dialogues and plot interactions
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September 18th, 2021, 18:05
That's even better, there are 3 options for the voice narrator: none, only in vignette, everywhere.
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September 19th, 2021, 06:43
Think about the level of details and response this developer is providing based on feedback. Really quite a refreshing change than the larger publishers. Hopefully the game sold well enough that they will keep up this level of patching for the next couple of years.

Originally Posted by wolfgrimdark View Post
Yay! EDIT: Although now I feel a little bad for the narrator.

Game Options

Added the option to disable narrator voiceover in dialogues and plot interactions
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September 19th, 2021, 08:06
Originally Posted by notdart View Post
Think about the level of details and response this developer is providing based on feedback. Really quite a refreshing change than the larger publishers. Hopefully the game sold well enough that they will keep up this level of patching for the next couple of years.
Considering how much they're fixing with each patch, I don't think it'll be necessary for them to keep patching it for that long. It seems pretty solid to begin with.
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September 19th, 2021, 10:38
Yes, I was about to say I hope it won't be required to patch it for so long!

But I suppose he meant improvements and additional features like those we see on other games. I haven't spotted any discussion on DLC, that's something they wanted to discuss once there were tangible results.
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September 19th, 2021, 16:19
There's apparently an annoying known issue with Hermit. And a temporary work-around:

Ok, unfortunately we don't have any prepared solution for fixing this that rapidly, but I finally came up with temp working solution for people who got broken Hermit ability:
1. Add --console key into your game shortcut or steam launch options;
2. Load into your save file;
3. Open console via backquote
4. Perform command
The.EventManager.CompanionPartyStatusChanged.Raise (Data.Entities.Characters.Companions.Kotya, false)
and press enter
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