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Starfield - Over 150k Lines of Dialogue
September 30th, 2021, 20:11
GamesRadar has spotted a statement of Todd Howard during his presentation at Tokyo Game Show 2021, according to which Starfield would have over 300 actors and 150000 lines of dialogue.
More information.
Starfield has more than twice as many dialogue lines as SkyrimHere is the (short) presentation, found on Xbox's website:
Starfield boasts more dialog lines than Bethesda's previous games
Starfield has over 150,000 line of dialog, according to game director Todd Howard.
Earlier today, Xbox held a special Tokyo Game Show 2021 presentation, a showcase that was chiefly dedicated to its Japanese audience. During the presentation, Starfield creative director Todd Howard briefly appeared to reveal that the RPG would have a full Japanese voiceover, while also mentioning that Starfield boasts well over 150,000 lines of dialog (thanks, Nibel).
This puts Starfield's voice line count well above both Fallout 4 and Skyrim. The former game reportedly had 110,000 lines of dialog in total, while Skyrim had just over half that amount at 60,000 dialog lines. This is a pretty good indicator of just how big and dense Starfield actually is, although since it's a Bethesda RPG, it was never exactly going to be a small game.
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September 30th, 2021, 20:23
Little mismatch between headline and story (105,000 vs 150,000)
I'm happier to see the "300 actors" part. I didn't really want to play another Bethesda game with 20 voice actors. "Hey Quatloo, didn't I just see you halfway across the galaxy? And weren't you green?"
I'm happier to see the "300 actors" part. I didn't really want to play another Bethesda game with 20 voice actors. "Hey Quatloo, didn't I just see you halfway across the galaxy? And weren't you green?"
SasqWatch
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September 30th, 2021, 20:32
Yes, it was a bit awkward. And half of them coming from an easily recognizable country where they still speak English.
Not sure what's with the 105k, I had to fix it in a special way or it would get back to that string. Maybe another case of the Northwind syndrome. Or I'm just that tired.
Not sure what's with the 105k, I had to fix it in a special way or it would get back to that string. Maybe another case of the Northwind syndrome. Or I'm just that tired.
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September 30th, 2021, 20:43
I'm getting quite warmed up to the idea of Starfield. Hopefully, it will be ready within a reasonable timeframe.
September 30th, 2021, 21:16
Originally Posted by JFarrell71I was, I was but did I ever tell you about the time I got an arrow in the knee?
Little mismatch between headline and story (105,000 vs 150,000)
I'm happier to see the "300 actors" part. I didn't really want to play another Bethesda game with 20 voice actors. "Hey Quatloo, didn't I just see you halfway across the galaxy? And weren't you green?"
Watchdog
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September 30th, 2021, 21:31
Cool…I guess? I mean, I never had any issues with the amount of dialogue in their games. The quality on the other hand…
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September 30th, 2021, 21:45
Originally Posted by NereidaNovember 11, 2022 is the release date. It's in homage to the Skyrim 11/11/11 release date. Though you never know with release dates it can always be delayed even more.
I'm getting quite warmed up to the idea of Starfield. Hopefully, it will be ready within a reasonable timeframe.
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
Last edited by Couchpotato; September 30th, 2021 at 22:04.
Reason: Removed two s that don't belong above.
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SasqWatch
September 30th, 2021, 22:41
I'm really excited for this…I expect another 200+ hours in one of their games.
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If you don't stand behind your troops, feel free to stand in front.
SasqWatch
Original Sin 2 Donor
September 30th, 2021, 23:10
Too bad none of the TES are anything remarcable when it comes to writing, from what I remember. And it's the same for Fallout 3 and 4. I kept hearing Emil Pagliarulo's name mentioned across most Bethesda games, so I'm not sure if he's the lone cause of this. I imagine he couldn't be writing all of that by himself. But he's definitely responsible since he's likely in the leadership of the writing teams. So, I wonder if they're gonna change that.
Compare the writing between Witcher 2/3 and any Bethesda game, and they just get blown out of the water. I hope there will be a difference, since Starfield does sound like a reboot on some levels. I hope writing is one of those.
Compare the writing between Witcher 2/3 and any Bethesda game, and they just get blown out of the water. I hope there will be a difference, since Starfield does sound like a reboot on some levels. I hope writing is one of those.
September 30th, 2021, 23:44
Originally Posted by danutz_plusplusTo be fair, the narration has never been the focal point of Bethesda's games.
Compare the writing between Witcher 2/3 and any Bethesda game, and they just get blown out of the water. I hope there will be a difference, since Starfield does sound like a reboot on some levels. I hope writing is one of those.
But yeah, their writing and dialogue has always been pretty bad.
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September 30th, 2021, 23:45
300 actors sounds great. Maybe they can avoid everyone sounding the same this time. 150,000 lines of dialog, so 500 lines for each actor.
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'nut @crpgnut
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c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
October 1st, 2021, 00:53
Originally Posted by crpgnutThat would be the average, yes, but it won't be anything like that in the actual game. Probably at least half those actors will be minor NPCs with far fewer lines.
300 actors sounds great. Maybe they can avoid everyone sounding the same this time. 150,000 lines of dialog, so 500 lines for each actor.
SasqWatch
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October 1st, 2021, 01:35
Originally Posted by danutz_plusplusI remember a time when his name was associated with some of the better writing and design in BGS games, mostly on the strength of him heading up the Dark Brotherhood quests in Oblivion.
Too bad none of the TES are anything remarcable when it comes to writing, from what I remember. And it's the same for Fallout 3 and 4. I kept hearing Emil Pagliarulo's name mentioned across most Bethesda games, so I'm not sure if he's the lone cause of this. I imagine he couldn't be writing all of that by himself. But he's definitely responsible since he's likely in the leadership of the writing teams. So, I wonder if they're gonna change that.
SasqWatch
October 1st, 2021, 09:44
Interesting stuff. There will probably be a fairly robust RPG here.
Last edited by Silver; October 1st, 2021 at 10:38.
Reason: spelling
October 1st, 2021, 10:28
Originally Posted by JFarrell71Could be. I never managed to put in significant time into Oblivion. It bored me to tears, with the generic setting. In my book Bethesda has not yet made a game that's as good as Morrowind. And the writing in that was nothing to write home about either. But I guess it fit the whole setting pretty well.
I remember a time when his name was associated with some of the better writing and design in BGS games, mostly on the strength of him heading up the Dark Brotherhood quests in Oblivion.
October 1st, 2021, 12:16
Originally Posted by NereidaWe should get religious and fervently pray for a better future in which this would be possible.
I'm getting quite warmed up to the idea of Starfield. Hopefully, it will be ready within a reasonable timeframe.
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SSI Gold Box-style game, we are working on.
SSI Gold Box-style game, we are working on.
October 1st, 2021, 12:58
300 voice actors…in Japanese…No wonder that AAA games take forever to develop. Will it be 30 actors saying "I've been hunting and fishing in these parts for years" instead of two? 
I would appreciate if they focused on the quality of dialogue and story instead of making voice-overs in, perhaps, >10 languages.

I would appreciate if they focused on the quality of dialogue and story instead of making voice-overs in, perhaps, >10 languages.
October 1st, 2021, 14:19
One good thing, Bethesda never misses their release date.
One bad thing, they just ignore any bugs that don't kill the main quest
One bad thing, they just ignore any bugs that don't kill the main quest
--
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
c-computer, r-role, p-playing, g-game, nut-extreme fan
=crpgnut or just
'nut @crpgnut
aka survivalnut
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