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Isometric RPG - Tales from The Dancing Moon
October 12th, 2021, 00:08
Looks like a little sandbox ISO indie popped up on r/gaming called Tales from The Dancing Moon.
Steam Demo can be found here.
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Steam Demo can be found here.
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Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
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October 12th, 2021, 00:12
Two things thanks for posting as I rarely see you do anymore. Two the game looks good kinda reminds me of Ultima and a bit of the Sim games. So thanks for sharing.
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
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October 12th, 2021, 09:42
Originally Posted by CouchpotatoThanks! That damn life thing. Nice to be back though.
Two things thanks for posting as I rarely see you do anymore.
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_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
| +1: |
October 13th, 2021, 15:32
I really like the look but not sure I'd enjoy the gameplay. I generally get bored with crafting & large amounts of material gathering and prefer handcrafted content over procedural. My wife's a big Stardew Valley fan, so she had the opposite reaction; she'd probably enjoy it but finds the look too drab.
I think I'll check out the demo though.
Edit: Tried the demo. Couldn't get far into it because of the ridiculously large areas. You're supposed to find a list of NPCs and talk to them but this requires running through huge empty areas. Even the shop inexplicably has a long hallway before you get to the shopkeeper.
I think I'll check out the demo though.
Edit: Tried the demo. Couldn't get far into it because of the ridiculously large areas. You're supposed to find a list of NPCs and talk to them but this requires running through huge empty areas. Even the shop inexplicably has a long hallway before you get to the shopkeeper.
Last edited by daveyd; October 13th, 2021 at 21:50.
Reason: feedback
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October 13th, 2021, 23:36
Thanks for the feedback @daveyd but remember this version is only a prototype demo as the developer wrote on the reddit thread. I'm sure it will improve in the next few months.
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“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
“Opinions are like assholes, everybody's got one and everyone thinks everyone else's stinks.”
October 14th, 2021, 00:03
Originally Posted by CouchpotatoOf course, I expected it to be rough. For ex: you can't remap key bindings. No big deal for a demo. But damn, IMHO the massive areas make the thing unplayable in it's current form. This is a pet peeve of mine and I have that issue with lots of games and NWN modules too, though this demo may now be the worst case of Gigantic Empty Areas syndrome that I've ever seen.
Thanks for the feedback @daveyd but remember this version is only a prototype demo as the developer wrote on the reddit thread. I'm sure it will improve in the next few months.
October 14th, 2021, 02:42
Going through the reddit thread, I don't think the intention was to even release it in its current form, until a bunch of people asked for a playable demo. Now that it's out in the open, some constructive criticism will probably help it go somewhere appealing.
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_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
_______________
Love old text based RPGs? MUDs? Try Shadows of Kalendale:
https://www.rpgwatch.com/forums/showthread.php?t=14727
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