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RPGWatch Forums » Comments » News Comments » Cyber Knights: Flashpoint - End-of-Year Update

Default Cyber Knights: Flashpoint - End-of-Year Update

December 30th, 2021, 21:51
Trese Brothers are sending their wishes and giving a last update for 2021.

End of Year Update

Next steps for the alpha, December updates and happy holidays!

Happy holidays and happy new year. We are here with a quick update outlining the next steps for our alpha community, sharing some of the progress updates from our crazy December and getting a good laugh at ourselves. […]

Alpha Phases and Duration

As the alpha kicks off in less than a week, we want to make sure everyone's on the same page about how this will work. We have planned a series of Alpha Phases, starting with a Phase 0 "tech demo" app that will help us identify bugs on different hardware combinations. Then you'll move on to Phase 1, a limited version of the game that is completely focused on the core player experience (tactical missions). We will provide prompts and seek feedback on this core gameplay loop, then start the process of expanding the available content and systems in the game with new Alpha Phases. With each new Phase, we will provide new prompts and gameplay areas where we are specifically seeking feedback.

Alpha Next Steps

On January 4th, the alpha will start with invitations to download, install and launch a tech demo build for Cyber Knights: Flashpoint. The tech demo build is not the game itself but an app that contains and tests everything required (graphics, sound & music, game engine player, all the code libraries, bug reporting, analytics) to play the game on your computer.

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January 6th, 2022, 10:46
Short update from them saying the alpha has launched and that involved people should expect an invite by email. (I doubt there's anyone here but I'll post it just in case)

Alpha Has Launched!

Alpha Phase 0 is a "tech demo" to get everyone registered and test hardware configs

Happy new year and we wanted to shoot a quick note to share our excitement -- Alpha Phase 0 launched last night on January 4th as planned. We wanted to post a quick update in case anyone missed the email.

Check Your Email for the Invites!

If you are in the alpha team, you should have received both an invitation email from App Center and an email with instructions at the email address you used for Kickstarter. If you do not see them in your inbox, please check your spam folder. If you have questions or didn’t get the email, reach out to us here on Kickstarter or in our Discord (run the “max!addrole” command and then check out the #alpha channels.)

This initial phase is a tech demo build -- it is NOT the game. It contains and tests everything required (graphics, sound & music, game engine player, all the code libraries, bug reporting, analytics) to play the game on your computer. Starting with this allows us to find any critical bugs in our new game engine on your platforms immediately while we can still focus solely on fixing these issues. It will also allow us to give priority to supporting everyone through sign up and download before we are also supporting the game.

Please take a few minutes today to at least:
  • find your invite email and sign up through App Center.
  • join the Discord - it’s our hub for all alpha feedback!
  • use the max!addrole command in Discord to make sure you can get access to the #alpha channels.

We’ve already had over 200 of you run the tech build; more is helpful but if we could at least get everyone set up in the App Center and Discord it will help us get a playable version to you sooner and keep things running smoothly while everyone’s playtesting.
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