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A Thought
January 22nd, 2022, 15:24
And 3rd person view RPGs - there is Skyrim/TES games and PB games with atleast factions, and nothing else like that. JRPGs can have games with a lot of dialogue, like Legend of Zelda, but would it be popular if it would have western graphics? Just meeting new characters, use wits to solve problems or dialogue checks. That is why RPG players tried to defend Greedfall so much, but the next game of Spiders is combat only game
.
There is a lot of games with fishing or just hanging around in openworld, but nothing combined with mini stories, creating your own background, with very rare combat, like if you would live there.
Skyrim was closest to that - you could just walk around, now you can do fishing, a lot of mods enhanced the noncombat side of Skyrim - you could be a bard, you could develop more of thums, you could be just a hunter etc.
EDIT:
3 posts at once, that is almost spam, sorry about that.
. There is a lot of games with fishing or just hanging around in openworld, but nothing combined with mini stories, creating your own background, with very rare combat, like if you would live there.
Skyrim was closest to that - you could just walk around, now you can do fishing, a lot of mods enhanced the noncombat side of Skyrim - you could be a bard, you could develop more of thums, you could be just a hunter etc.
EDIT:
3 posts at once, that is almost spam, sorry about that.
Last edited by Dafela; January 22nd, 2022 at 15:28.
Reason: my autistic writing
Watchdog
January 22nd, 2022, 22:29
Skyrim looks far too dark for my taste. The graphics also play a huge role in what I define as "dark", but graphics are usually only a vehicle to transport a certain story or/and a certain theme.
It's a bit like … I just cannot imagine any Heavy Metal band breaking out from that cliché that Heavy Metal has to have that certain look.
I like playing DDO that much because right now it seems to have the right mixture for me.
There's an overly much of combat, though, but that is sometimes secondary - often with newer adventures [adventure modules] within that setting.
In DDO there are also dark stories, but it isn't so that the whole game has dark graphics because of that / to transport that. (The Ravenloft expansion is the only exception from this rule.)
It's a bit like … I just cannot imagine any Heavy Metal band breaking out from that cliché that Heavy Metal has to have that certain look.
I like playing DDO that much because right now it seems to have the right mixture for me.
There's an overly much of combat, though, but that is sometimes secondary - often with newer adventures [adventure modules] within that setting.
In DDO there are also dark stories, but it isn't so that the whole game has dark graphics because of that / to transport that. (The Ravenloft expansion is the only exception from this rule.)
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
January 22nd, 2022, 22:43
So you just want to attack certain kind of games, ok. I was kinda hoping that there is something more to it, but I guess it is not - usually when someone is vague, that is what that does mean. Have fun.
Watchdog
January 23rd, 2022, 00:06
I don't see how he's attacking anything. He's clearly saying it's about taste. He just doesn't like those kinds of games.
February 20th, 2022, 14:20
It's simply so that I just don't like anything dark and grim.
On the other hand, I feel quite alone in my personal view of doing so. That's why I tend to call myself a "grumpy gamer" these days. (I think one of the Monkey Island makers calls himself so as well … I've forgotten his name, though.)
I play games for escapism. The REality out there is already grim, I do not want it to be mirrorred in games.
I have the suspicion sometimes, though, that those who play dark / grim games play them to escape their comfort zone at home or so.
Playing war games to get some excitement which just isn't there in Real Life.
This element is hinted to in SWTOR:KOTFE : People want to play Anarchists, because everything is , so to say, "too comfy" at home.
It's almost as if players want to experience the direct opposite of what they have in Real Life.
Me included.
On the other hand, I feel quite alone in my personal view of doing so. That's why I tend to call myself a "grumpy gamer" these days. (I think one of the Monkey Island makers calls himself so as well … I've forgotten his name, though.)
I play games for escapism. The REality out there is already grim, I do not want it to be mirrorred in games.
I have the suspicion sometimes, though, that those who play dark / grim games play them to escape their comfort zone at home or so.
Playing war games to get some excitement which just isn't there in Real Life.
This element is hinted to in SWTOR:KOTFE : People want to play Anarchists, because everything is , so to say, "too comfy" at home.
It's almost as if players want to experience the direct opposite of what they have in Real Life.
Me included.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
May 8th, 2022, 22:06
Someine I know from work and who is also a role playing person (although rather pen & paper), kind of supported my view that we are currently in an age in which "dark 6 gritty" is the domnant form of RPGs - because he likes it.
He is reasonable, though, to accept that this is also a matter of taste, and that he - as he says it - can fully understand why there are people whose taste is noit met with that [ like me, for example ].
… Which leads me to an obversation i recently made :
RPGs which contain stories I would like to play are almost exclusively J-RPGs now.
Games which have the medieval look which I'd like to play are not J-RPGs.
Or something like that.
What I mean with that is this :
"Western" RPGs always have these days a "dark & gritty" (or, as I'm used to say, "metallized" look and story,
meanwhile J-RPGs seem to have stories that I would like to play.
I … don't know if I can makje this clear ( English *still* isn't my first language !
) ,
#but this is like a cross : On the one hand thre is the rather medieval look, but on the other hand there are these stories … but I currently can not have not both at the same time.
I either get the medieval look with stories which I don't like,
or I get stories with a look I don't like (J-RPGs have a distinct look which simply is not my taste, it's like I don't like the taste of some kind of meal.)
This "cross" tells me that there are at this moment several directions going on in which the RPG genre is evolving, depending on where it is made.
Well, I think I'd better stop writing here, because it's late, I'm getting tired, and therefore my mind becomes blurry …
He is reasonable, though, to accept that this is also a matter of taste, and that he - as he says it - can fully understand why there are people whose taste is noit met with that [ like me, for example ].
… Which leads me to an obversation i recently made :
RPGs which contain stories I would like to play are almost exclusively J-RPGs now.
Games which have the medieval look which I'd like to play are not J-RPGs.
Or something like that.
What I mean with that is this :
"Western" RPGs always have these days a "dark & gritty" (or, as I'm used to say, "metallized" look and story,
meanwhile J-RPGs seem to have stories that I would like to play.
I … don't know if I can makje this clear ( English *still* isn't my first language !
) , #but this is like a cross : On the one hand thre is the rather medieval look, but on the other hand there are these stories … but I currently can not have not both at the same time.
I either get the medieval look with stories which I don't like,
or I get stories with a look I don't like (J-RPGs have a distinct look which simply is not my taste, it's like I don't like the taste of some kind of meal.)
This "cross" tells me that there are at this moment several directions going on in which the RPG genre is evolving, depending on where it is made.
Well, I think I'd better stop writing here, because it's late, I'm getting tired, and therefore my mind becomes blurry …
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
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