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The Seven Deadly Sins: Origin - New Gacha RPG announced
The Seven Deadly Sins: Origin - New Gacha RPG announced
January 30th, 2022, 09:29
Geshin Impact gets some competition. The Seven Deadly Sins: Origin is an upcoming open-world gacha RPG from Netmarble and is set to be the sequel to The Seven Deadly Sins: Grand Cross:
The Seven Deadly Sins: OriginMore information.
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January 30th, 2022, 10:17
It looks nice. Also Genshin Impact looks nice. But Im against gacha mechanics in games for children in principle. Kids are susceptible to psychological traps these designs include. Should be +16 +18 if it contains lootboxes, gacha mechanics, etc. Also in mobile games. We have strict rules for movies or for commercials aimed at kids, here should be clear red line what is and what is not acceptable as well.
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January 30th, 2022, 10:40
Genshin Impact is a 13+ game. And I think this is an age at which kids can handle money already. As a parent I would further limit the access on money that is weekly available. The parents should be aware of all games that their children play, not only Gacha games. If there is some kind of addiction they should always intervene.
January 30th, 2022, 12:08
I didn't even know what Gacha means. From what I have read it sounds like random lootboxes bought for cash. No one should ever be supporting that nonsense, it doesn't belong in games.
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Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
Favourite RPGs of all time: Wizardry 6, Ultima 7/7.2, Fallout2, Planescape Torment, Baldurs Gate 2+TOB, Jagged Alliance 2, Ravenloft: The stone prophet, Gothic 2, Realms of Arkania:Blade of destiny (not the HD version!!) and Secret of the Silver Blades.
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January 30th, 2022, 12:24
Originally Posted by HiddenXOverall Im not fan of reducing personal responsibility of people for their lifes, of parents for their kids. On the other side, contemporary life is full of novelties, which I wouldnt reduce only on technologies. Anyway, new technologies and media are strongly present in our lives and one cannot be expert on everything. And kids are often more proficient with new things then their parents. But I also dont want to limit access of my kids to new things, just because I dont understand it. As per my opinion, there should be basic guidelines that help people … or parents, to orient and also to set some common standard on principle basis. I dont think this solves any real problem by itself, but basic rules help to set standards for those who are interested to follow them. And here the basic rules are missing. And by the way I mentioned commercials for kids on purpose, the studies on influence of commercial psychology on kids is well known for years, hence very strong rules in most of western world. And here nothing?
Genshin Impact is a 13+ game. And I think this is an age at which kids can handle money already. As a parent I would further limit the access on money that is weekly available. The parents should be aware of all games that their children play, not only Gacha games. If there is some kind of addiction they should always intervene.
January 30th, 2022, 12:46
Kids these days have to learn how to deal with internet spam, phishing mails, advertising, porn, sexualization, gambling, trolling, social media (the list goes on…)
IMO parents and teachers have the duty to guide kids in this kind of electronic jungle. Not by forbidding everything, just guide them and let them make their experiences. Limiting money access and computer file access, can limit the amount of damage if something happens.
It's similar how to learn traffic rules and how to cross a street in a crowded big city. You can't learn it, if you just avoid big cities.
IMO parents and teachers have the duty to guide kids in this kind of electronic jungle. Not by forbidding everything, just guide them and let them make their experiences. Limiting money access and computer file access, can limit the amount of damage if something happens.
It's similar how to learn traffic rules and how to cross a street in a crowded big city. You can't learn it, if you just avoid big cities.
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January 30th, 2022, 13:18
Originally Posted by HiddenXYet there are basic rules for crossing the streets to help participants survive. Anyway, nobody proposed to forbid everything, just to create basic rules. These games are made by corporates and companies will make anything, within the law, that generates profit. There are no internal moral guidelines, no personal responsibilities. There should be at least bare minimum regulation.
Kids these days have to learn how to deal with internet spam, phishing mails, advertising, porn, sexualization, gambling, trolling, social media (the list goes on…)
IMO parents and teachers have the duty to guide kids in this kind of electronic jungle. Not by forbidding everything, just guide them and let them make their experiences. Limiting money access and computer file access, can limit the amount of damage if something happens.
It's similar how to learn traffic rules and how to cross a street in a crowded big city. You can't learn it, if you just avoid big cities.
January 30th, 2022, 13:26
Originally Posted by Andrew23I agree - but it is really hard for countries to implement national laws for an international construct like the internet. Germany for example has some stricter Steam rules, but it easy for an 13 year old to pretend he's from another country via VPN.
Yet there are basic rules for crossing the streets to help participants survive. Anyway, nobody proposed to forbid everything, just to create basic rules. These games are made by corporates and companies will make anything, within the law, that generates profit. There are no internal moral guidelines, no personal responsibilities. There should be at least bare minimum regulation.
January 30th, 2022, 13:54
Originally Posted by HiddenXThese rules will never tie all ends and as per my opinion, should not even be implemented with such motivation. But it would help keep companies who develop that software in line with minimum rules and provide legal basis for penalties, should the rules be crossed. And on the side of kids and parents, yes, these basic rules can hardly stop anyone, but for parents who care about their kids it can provide additional guideline. And it also makes it little bit easier to set some meaningful parent control profiles in electronics kids are using.
I agree - but it is really hard for countries to implement national laws for an international construct like the internet. Germany for example has some stricter Steam rules, but it easy for an 13 year old to pretend he's from another country via VPN.
January 30th, 2022, 14:20
Originally Posted by Alrik FassbauerGoogle is your friend, sometimes.
What is Gacha ?
In German:
Überraschungseier für Computerspieler.
January 30th, 2022, 15:45
Originally Posted by Alrik FassbauerIMO, it's an exploitative and morally reprehensible scheme to disguise a casino as a funhouse, to fleece children and vulnerable "whales". It also introduces mechanics to games that are not to improve the experience, but to exploit the addictive potential of gameplay loops to draw people into the gambling. The idea of allowing 13 year olds to learn their lessons while gambling with their pocket money is terrifyingly naive.
What is Gacha ?
If I were you, I'd stay well clear.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
January 30th, 2022, 19:12
Yeah, those gaming tactics are what ended my joy with Everquest, some years ago. Cosmetic improvements are one thing, yet when you can perhaps gamble for gear to get items that rival raid acquired equipment, that's when I threw in the towel. It might appeal to some folks, not to me.
SasqWatch
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January 30th, 2022, 20:15
So … maybe SWTOR even had this as well for a while, then ? Because when one bought a "crate" containing items, one never knew what would be inside of it … Since a few years they sell most of the in-game stuff directly now.
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
January 30th, 2022, 23:42
Originally Posted by Alrik FassbauerWell, to me "loot crates" and so on are part of the problem, but I think gacha has really refined the psychologically addictive aspects of games (in particular the acquisition of sets) so as to be particularly pernicious.
So … maybe SWTOR even had this as well for a while, then ? Because when one bought a "crate" containing items, one never knew what would be inside of it … Since a few years they sell most of the in-game stuff directly now.
It's a bit of an aside, but I know a guy who made his fortune in the stock market, and then "retired" and became a bookie. A few years ago, machines known as fixed-odds betting terminals arrived, and became notorious as the crack cocaine of the gambling world. Now, this guy clearly has no problem with playing the odds, but he refused to have them in his betting shops; he said that he's seen what they can do to people, and lives that have been ruined, so, to him, that's not sport, and he's not doing it.
Those machines are a different thing, but I think the comparison is in how some systems are fiendishly designed to extract money from people, in a way that goes beyond betting on a football match or a horse. I think gacha, ostensibly presenting as games suitable for children, are similarly fiendish.
--
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
"I cannot define the real problem, therefore I suspect there's no real problem, but I'm not sure there's no real problem."
Richard Feynman
January 31st, 2022, 01:11
Not interested in anime or Japanese type rpgs, and definitely not interested in "Gacha".
Ugh.
Ugh.
--
"Peace is the virtue of civilization. War is its crime.”
-Victor Hugo
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
"Peace is the virtue of civilization. War is its crime.”
-Victor Hugo
To check out my games library, and see what recent games I'm playing, visit my steam profile! -- http://steamcommunity.com/profiles/76561197982351404
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January 31st, 2022, 22:14
Originally Posted by HiddenXActually it isn't.
I agree - but it is really hard for countries to implement national laws for an international construct like the internet. Germany for example has some stricter Steam rules, but it easy for an 13 year old to pretend he's from another country via VPN.
I have both kids and students in their teens and most are woefully inept at using those digital devices they are supposed to be natives around. Only the nerdiest couple in any class will bother with a Youtube instruction on how to do anything more complex on their devices, the rest will only go there if a friend or colleague takes them through it, and that certainly includes things like installing a VPN. It's similar with games, frankly - most are loath to try any new game that hasn't been shown to them personally by a friend - or maybe a "internet friend"/trusted influencer.
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