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Default Underrail - Final Patch

February 1st, 2022, 17:49
Underrail gets a final large update:

Dev Log 71: New Year's Resolution

Hi guys,

Today we're releasing our last major free content update for Underrail. It's been just a bit over six years since the full release of the base game, and I think that's a nice and round number to rest at. After this we're going to transition to working at about 95% of our collective capacity on our next project known under codename Infusion. You can see what's this project about and follow its development here: stygiansoftware.com/infusion. We should start posting dev logs there more regularly soon.

However, this does not mean that we're completely done with this game. We intend to support it as long as we exist as a company and also periodically release small content updates which will mostly feature mechanical tweaks, as well new items and abilities. We have quite a robust system for creating interesting items at this point, which we intend to use to further extend Underrail's playstyle catalogue so to speak.

Also we have some bigger features planned for the future, such as better adapting the game's UI and controls to Steam Deck, creating tools for community translation projects, potentially porting the game to other platforms, and more.

Another distinct possibility is an additon of a small paid DLC for Underrail, as there are some substantial gameplay mechanics that we initially planned to add in the second DLC (following Expedition), but were left in a state of limbo after we decided to move onto Infusion instead.

Exactly when any of these things will come about, I do not know. They will mostly require me to spend my programming time on them, which I will not have much to spare as Infusion is going to occupy most of it in the coming years. So don't expect rapid progress in any of the things mentioned above.

Before I hit you with all the bullet points, here's an important notice: due to the nature and quantity of changes made, the update will first be deployed onto the Experimental branch.

To play experimental branch on Steam, you right click the game in your library and go to "Betas" tab. To do so on GOG Galaxy, you go to Manage Installation -> Configure. Make sure you don't override all your live version saves just in case something goes horribly wrong.

Now, without further ado, here's the list of changes and additions that come with this update, minus the secret stuff, of course:

MAJOR STUFF

  • Implemented, new slightly visually touched up, UI that is available in 3 sizes; classic UI still available
  • The game will now automatically be zoomed on higher resolutions (which can then be changed through manual zooming if it's enabled)
  • Introduced a brand new Core City questline as an alternative to joining an oligarch
  • Improved nearly all unique and some rare weapons and armor - go check them out
  • You can refurbish your old world firearms at one of the firearm enthusiasts
  • Characters can now save up to 10 action points at the end of their turn and add those to their next turn
  • Base ability values are no longer capped at 20, but instead the maximum bonus on top of the base value that you can accumulate is 10
[…]
More information.
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February 1st, 2022, 18:11
That's a big, late update! I didn't know he was working on a next project (or they?), though it seems it was mainly in pause, maybe because of the work on this last patch.

Secret stuff
  • It's a secret
If that's not a good way to lure players back in, I don't know what is.
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February 1st, 2022, 18:39
Sounds like it's close to time for me to consider a third adventure into the almighty Underrail!!~
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February 1st, 2022, 21:20
So he added a 'follow' camera ? option. (F3).

I had to give up on the game the deeper I got in, as I have poor sense of direction and kept getting lost.

This may be helpful, I'll have to check it out.


Update:
Can't find the
"follow" option, and F3 is un-mapped…..?
Last edited by connus; February 1st, 2022 at 23:46.
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February 1st, 2022, 22:06
Such a great game. Glad to see such supports.
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February 1st, 2022, 22:27
I didn't realize he was still working on it this whole time. I like what I've played of Underrail although I've never progressed very far. I wonder if his new project is Underrail 2.
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February 1st, 2022, 23:28
Originally Posted by JDR13 View Post
I didn't realize he was still working on it this whole time. I like what I've played of Underrail although I've never progressed very far. I wonder if his new project is Underrail 2.
It basically is. I checked out the website when I saw the dev blog post yesterday.
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February 2nd, 2022, 00:06
We can only hope we're ever lucky enough to get an Underrail two, that would be sheer awesomeness!
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February 2nd, 2022, 09:43
Originally Posted by connus View Post
Update:
Can't find the
"follow" option, and F3 is un-mapped…..?
The update is still on the "testing banch", did you enable it ?
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February 2nd, 2022, 10:05
Originally Posted by Carnifex View Post
Sounds like it's close to time for me to consider a third adventure into the almighty Underrail!!~
yep same here, just bought the DLC and replaying the game. PSI build here but damn the game is hard!
wondering what other build i should try that aint boring
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February 2nd, 2022, 11:44
Originally Posted by JDR13 View Post
I didn't realize he was still working on it this whole time. I like what I've played of Underrail although I've never progressed very far. I wonder if his new project is Underrail 2.
I really hope they can make a second game, since in theory I should've enjoyed Underrail, but I just didn't. Maybe some updates and changes in a new game will make me like it.
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February 2nd, 2022, 11:51
Originally Posted by DR490N View Post
The update is still on the "testing banch", did you enable it ?
Oh thanks, I was in Legacy version
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February 2nd, 2022, 12:08
Originally Posted by SveNitoR View Post
I really hope they can make a second game, since in theory I should've enjoyed Underrail, but I just didn't. Maybe some updates and changes in a new game will make me like it.
why not?
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February 2nd, 2022, 12:48
Originally Posted by ikbenrichard View Post
why not?
Too slow (especially the traveling back and forth) and I found the battles repetitive and not exciting at all. And the sound design was way too barebones and the music I couldn't stand. The music I just switched off and played something else, so no big deal.

The graphics are not to my taste, but I've played ascii games, so if I enjoy the rest I can ignore that.

So if a new game manages to improve combat, sounds and make walking around not very slow I could possibly get into the game.

I think that the new patch introducing action point surplus carrying over to next round could be a good change, for example.
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February 2nd, 2022, 14:55
Originally Posted by JDR13 View Post
I didn't realize he was still working on it this whole time. I like what I've played of Underrail although I've never progressed very far. I wonder if his new project is Underrail 2.
The new project is Underrail: Infusion. I think it was originally intended to be thought of more as a standalone expansion (ala ATOM Trudograd?) rather than a sequel, but I don't know now, it seems to have taken on more of a life of its own.

https://stygiansoftware.com/infusion
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February 2nd, 2022, 16:00
Movement speed did it in for me too. The constant backtracking just got old. I enjoyed the first few hours quite a bit though and replayed them several times. Once you get 3 or 4 zones from where you live, it just got tedious.
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February 2nd, 2022, 19:32
You now have "+" and "-" to change game speed.
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February 2nd, 2022, 20:19
Its really nice what the guy does, sales must have been very good if he works so much on the game. I checked now on steam and i got 159.7 hrs on record, game is a classic.
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February 3rd, 2022, 13:25
Originally Posted by Lolozaur View Post
Its really nice what the guy does, sales must have been very good if he works so much on the game. I checked now on steam and i got 159.7 hrs on record, game is a classic.
I think they must have done extremely well from the game…

Judging from both the SteamSpy owner estimate + the Boxleiter method, and considering a guesstimate of the average price per copy (it was $10 USD pre-order/EA, $15 USD after release, and plenty of sales since)…it's likely produced about $1.5M-2.5M USD of profit, after Steam's cut?

For most of development (which started in 2008) I believe it was just Styg but last I read, he'd hired 3 people at some point, so it's now a four person team. It's developed in Serbia, and considering the average salary per year in Serbia is apparently around $5-7K USD, these guys (or at least Styg) must be filthy rich by local standards Then again, the typical estimates might be off for such a niche game.
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