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RPGWatch Forums » Games » General RPG » Things missing in Medieval-Fantasy games (dirt, sewage, tanneries,…)

Default Things missing in Medieval-Fantasy games (dirt, sewage, tanneries,…)

February 4th, 2022, 19:40
Dying Light 2 is chock full of grime and viscera. You'd all love it.
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February 4th, 2022, 19:40
Originally Posted by Alrik Fassbauer View Post
Personally, I LOVED that game BECAUSE it had no realism in it !

But that comes rather from my own frustration that MOST games define "realism" as "having more blood, more gore. more violence" …

Besides, please take a look at my current ( for years now ) signature !
Yeah I think it's good for games that have that kind of style to be in that way
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February 5th, 2022, 22:13
Adding environmental noise can be a lot of work. Just take a broken chair: it's going to have a lot more surfaces than a normal chair, so more work modelling and texturing. On top of that it's useless except for a slight enhancement of the atmosphere.
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February 6th, 2022, 13:22
SWTOR has a lot of "war dirt" on some maps. Corellia, the planet, for example. I'm always hugely impressed in how much work they did into creating a destroyed world !
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February 6th, 2022, 15:02
Originally Posted by rjshae View Post
environmental noise
That's a very good term, because the issue is not (only) about dirt.
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