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RPGWatch Forums » Comments » News Comments » Shadow Madness - PC Version released

Default Shadow Madness - PC Version released

February 20th, 2022, 09:16
The 1999 Playstation RPG Shadow Madness got a PC port:

Shadow Madness

All is definitely not well in the world of Arkose. The islands are falling into chaos caused by 'shadow madness', a plague of unknown origin and dire consequence! Who can possibly help before it's too late?

The disease has no known cure and has no warning symptoms, making the result particularly fearsome. It turns its victims into hideous creatures that bare no resemblance to their former selves. You are the only chance that Arkose has.

With intricate battle scenarios involving magic, 6 heroes to choose from and many hours of engrossing gameplay, you can't help but want to fight. Shadow Madness is a race against time and the deadliest enemy of all, the enemy

  • Complex battle scenarios with three styles of magic.
  • Six unique heroes with distinct personalities.
  • 2 Disc product boasting over 48 hours of epic gameplay.
  • Rich Story similar to classics like Final Fantasy VII.
  • Turn Based battle style.
  • FMV sequences.
  • Mini Games made by the team that brought you Powerslave.
On a gentle spring evening, without warning or apparent source, chaos
descends upon the once thriving world of Arkose. A coastal town is silently
crushed, leaving piles of dust where people once stood. A pestilence infects
the land. It cares not whom it reduces to a blubbering, raving lunatic. The
infected spend their final days trying to escape from the cluthes of their
own shadows. There is no apparent cure.

The once prominent Gadgeteer race seems to disappear. Hysteria reigns
supreme. Doors are shut tight and towns turn hostile to strangers. Barriers
of all kinds, some quite lethal, spring-up as towns fight off deranged
strangers and the growing horde of bizarre creatures that are some how
connected with the disease. It's as if some immense, demonic nightclub just
shut its doors at 2 AM, spewing its inebriated, bloodthirsty, vicious patrons
out into the world all at once.

A small band of orphans stumbles along seeking help and answers. They are
assisted by numerous characters and confront hordes of vicious and conniving
adversaries. They wander and explore sweeping landscapes, ranging from
fantastic flying cities to haunted villages and mysterious ruins. They must
solve challenging puzzles, complete difficult mini-quests and meet a slew of
quirky beings as they try to solve the mystery of Shadow Madness.
More information.
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February 20th, 2022, 09:20
Damn I played this game over twenty years ago. Wonder why they ported the game after so long? Must be the thriving niche JRPG market on steam for ports nowadays.
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February 20th, 2022, 09:20
I wonder if they tinkered with the balance. I played this game back in 1999 and liked some aspects of it, but the combat was very simple and repetitive and it made the whole thing pretty boring overall.
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February 20th, 2022, 09:23
I haven't seen this mentioned in a news-bit yet either.

Chrono Cross gets a remaster & Releasing on the PC April 7th

Link- https://store.steampowered.com/app/1…AMERS_EDITION/

loading…
CHRONO CROSS: THE RADICAL DREAMERS EDITION" is a remaster of "CHRONO CROSS", including new features such as 3D models converted to HD, higher-quality background music, and battle enhancement features.
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February 20th, 2022, 09:49
God that's ugly…

Why anyone would pay for a 1:1 port of a 20+ year old Playstation game is beyond me. It would actually look better on an emulator. I hope this isn't the start of a new trend.

The Chrono Cross port doesn't look much better.
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February 20th, 2022, 18:52
Oh man, I do remember playing this for the original Playstation and having a great time with it. I'm not sure I'd feel the same way about it now, though I'm pleased to see some of these excellent classics making their way, finally, to the computer literate crowd. I generally wait for a decent sale on games like these, then snag 'em up, that's likely to happen with this one as well.
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