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RPGWatch Forums » Comments » News Comments » Turn Based Lovers - Interview with RPG in a Box developer

Default Turn Based Lovers - Interview with RPG in a Box developer

February 21st, 2022, 18:44
The Turn Based Lovers have interviewed the RPG in a Box developer:

10 Turns Interview with The RPG in a Box Developer

"I'm a champion of the people who don't believe in champions
I got nothing but dreams inside
I got nothing but dreams"
- FALL OUT BOY

How many times, playing a game, have you thought "WHY isn't it possible to do this!?!" or "WHY would I have to do that!"? In other words, how many times have you desired to be in the shoes of the developer?

I'm sure that, apart from me, everyone out there has great ideas about how to develop a game - Ideas that deserve to be realized. But how?

Well, nowadays, if you want to create a game from scratch - without knowing anything about coding - you can use incredible tools like Dreams, RPG Maker and so on. What about the past, though?

The first home computer that hosted a code-less game-maker was the Commodore 64. I don't think I have to explain to you what this machine represented for millions of teens in the world, during the fabulous 80s and 90s. Let's just say that Commodore 64 was the first computer powerful enough to allow for the development of such tools.
The most well-known was, probably, the SEUCK (Shoot'Em Up Construction Kit). It allowed anyone, with but a bit of patience, to create action games with vertical or horizontal scrolling. Like SlapFight, GunSmoke, Led Storm, Xevious, etc.

Of course, even on some less powerful machines, there had been something similar before. Like The Quill on the Spectrum, which was a program to write home computer adventure games. Yet there was nothing compared to a "monster" like the SEUCK.

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