|
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Book of Travels - Roadmap

Default Book of Travels - Roadmap

April 9th, 2022, 10:09
Redglyph spotted the development roadmap for the Book of Travels:

The Next Quarter and Beyond

Dear Traveller,

It's been seven weeks since we put out any sort of community update, not counting the set of patch notes that has gone out between then and now. We've been very busy with our work to get Book of Travels to a good place
and the studio is going through some important changes to that end, both in terms of how we structure and organise our workflow and in terms of leadership.

You may remember our last communication in which we detailed our plans for the future development, and in broad strokes that plan still stands. What I want to do today is bring further clarity on what is being done and what is going to happen in the near future.

Just like I put it on the table seven weeks ago, we are in a development phase of going back to the foundation and untangling the messier parts of the game code. To that end we've called in help from old friends with large amounts of experience
dealing with situations like ours. You'll get more details about these additions of talent and what it means soon.

For now, know that we're taking the necessary steps to ensure we get to a place where we can efficiently build a better foundation for Book of Travels to grow on.

So, you may wonder what these actions mean for you as a player. Here's the deal:

  • For the next 3 months we'll focus on more large scope tech issues.
    These won't be specific bugs or glitches that are typically visible to the player, but more world encompassing system issues that need to be addressed in order for the game as a whole to be more fertile ground for us to start eradicating the comparatively smaller problems that actually are evident to the player.
  • During this time we may appear to be quiet or seem inactive.
    This is just because we will be very busy. Since the nature of these larger scale issues don't always make them suitable for traditional patch notes, you won't necessarily see a typical flow of those during this period. You will, however, notice the game getting updated in the Steam client, and if an update doesn't come with the traditional patch notes - now you know why.
  • After this period we'll resume with the releasing of additional content.
    By this point we plan to have the game's foundation solid enough to allow us to start growing it again. We have lots of cool things that we're dying to get into your hands. The city of Kasa, for instance, is very close to being finished and we know you're excited for the deeper character customisation tools that we've talked about in the past. But this doesn't mean that we'll be done with fixes, just that we can start doing both fixes and fun new content.
So that's the gist of it. We have a plan and the means to execute it. I hope that this has been informative and clear, and that you share our confidence in the project's future. As always, we're enormously grateful for the patience and the excitement that you continue to show us. See you in Braided Shore!

Best wishes,
Oliver & the team at Might and Delight
More information.
HiddenX is offline

HiddenX

HiddenX's Avatar
The Elder Spy
RPGWatch Team
Original Sin 1 & 2 Donor

#1

Join Date: Oct 2006
Location: NRW/Germany
Posts: 15,155
Mentioned: 124 Post(s)

Default 

April 9th, 2022, 11:52
This game still intrigues me. Communicating with the few (rare?) encounters by emotes must feel so strange.
At least people of different countries don't need a translator.
Redglyph is offline

Redglyph

Redglyph's Avatar
SasqWatch

#2

Join Date: Aug 2020
Location: Good old Europe
Posts: 4,815
Mentioned: 83 Post(s)

Default 

April 9th, 2022, 18:11
It's an odd game, for sure, likely quite niche. I'll be curious to read what people here think of it should any be bold enough to give it a whirl.
Carnifex is offline

Carnifex

SasqWatch

#3

Join Date: Oct 2011
Location: Holly Hill, FL.
Posts: 15,229
Mentioned: 66 Post(s)

Default 

April 9th, 2022, 20:27
Iirc, someone here was playing the EA. Purpleblob perhaps? I think it's still quite far from being finished.
JDR13 is offline

JDR13

JDR13's Avatar
SasqWatch
Original Sin Donor

#4

Join Date: Oct 2006
Location: Florida, US
Posts: 32,645
Mentioned: 135 Post(s)

Default 

April 9th, 2022, 21:07
IIC she played the EA and found it needed to be developed further before even getting enjoyable.

It's a nice concept, I hope they succeed. I'm curious to see how it unfolds.
Redglyph is offline

Redglyph

Redglyph's Avatar
SasqWatch

#5

Join Date: Aug 2020
Location: Good old Europe
Posts: 4,815
Mentioned: 83 Post(s)
RPGWatch Forums » Comments » News Comments » Book of Travels - Roadmap
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 05:36.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch