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December 8th, 2006, 00:13
Action Trip is sporting a brand spanking new interview with 10Tacle Studio's Slavo Hazucha.
Action Trip: What's your approach in terms of level design? How much freedom of movement will players have in the game (free-roam, linear or something in between)? Slavo Hazucha: The story covers an ancient elvish legend and will be told in a non-linear way - so that you will have the opportunity to see some levels both in "present" time and in the past - we want to give the world a very mythical dream-like look and feel so that the player will feel like he is really walking in an ancient heroic legend. There will be multiple ways to finish the game and find the answers questions related to the story. Basically, players won't experience everything they unless they play through the game more than once. The setting and story, going hand in hand with the gameplay and the character development system, will also encourage replayability.
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December 8th, 2006, 00:13
i think that's market speak for linear progression.
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