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January 17th, 2007, 19:15
Gamespot editors have posted the second video Designer Diary, this time weighing in at ~52Mb in low-resolution (available for signing on at no cost).

The video spotlights the new Dream Mastery and is hosted by Iron Lore's Gameplay Designer, Ian Frazier. Highlights of the video include:

  • The Dream Mastery is a tab is available to any sort of character and any potential build.
  • Dream Mastery, while mainly a support tab, can also be used as a primary skill tab as well.
  • Players can start from the beginning of the game with Dream Mastery as their main tab.
Gamespot is also featuring a written designer diary penned by Iron Lore Quest Designer Ben Schneider. The discussion here turns to the story and lore in Immortal Throne:
The vast, desolate stretches of the Plains of Judgment, set among rocky peaks and gaping chasms, are nearly enough to sap even the bravest of will or hope. This is the forbidding waste that, from time immemorial, every soul has crossed to reach the Tower of Judgment, and there be judged. It is also the home of most shades--all whose lives were neither exceptionally good nor terrible. Pale shades linger here and there across the plains, over the centuries and millennia slowly losing the last trace of memory and identity, fading into empty, pale forms.
More information.
A day. A silver urn of promise and hope. The least and most of all our lives. ~Thrity Umrigar, Bombay Time
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January 17th, 2007, 19:15
The video explanations are nice-very clear. My only concern is that after adding all the power-gaming details(new skill tab, new uber formula-items, etc.) that they also scale the difficulty, because otherwise this could really dull out the gameplay, which is already pretty formulaic and reliant on the overwhelming numbers concept.

I 'm glad to see, tho, that they're adding some area-kill and control effects because the mobbing is a bit intense at times.
Where there's smoke, there's mirrors.
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