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The Broken Hourglass - Artist Interview @ Official Site
The Broken Hourglass - Artist Interview @ Official Site
January 30th, 2007, 19:14
A short interview with the lead sprite artist for The Broken Hourglass, Ric Halliwell, can be found at Planewalker Games:
PWG: How does creating a good sprite differ from just creating a good 3D object?
PWG: How does creating a good sprite differ from just creating a good 3D object?
RH: When making a sprite for 2D graphics, I can have a very high poly count for my models. For a 3D game, I would have serious restrictions on the poly count.More information.
Animating an object to use as a sprite is actually very easy. It doesn't get hard until the sprite is a human—then it gets hard, because the human brain has an area specifically for analyzing other humans. So a level of realism that would make a tyrannosaurus look okay would still leave a human looking like a cartoon. The slightest error in a human walk cycle looks like a serious limp, yet for a lesser animal it would look quite normal to us.
January 30th, 2007, 19:14
Hail!
The link that you provided for the Article is broken.
Please replace it.
thx and respect
Xarg
The link that you provided for the Article is broken.
Please replace it.
thx and respect
Xarg
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