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Default Dawn of Magic - Instant Shopping Press Release

April 1st, 2007, 23:58
In their recent habit of revealing game features via press releases, Deep Silver sent over this piece on Dawn of Magic a couple of days ago:
Basingstoke, 28/03/2007 – Deep Silver today announces details concerning the trade and inventory system in the eagerly anticipated action-RPG Dawn of Magic.
In Dawn of Magic, both during trade and in the Inventory screen, items can be sorted by category (e.g. weapons, armor or runes). This saves wasting time by rotating and moving items, and makes playing the game much easier. Each character possesses a certain weight limit, and if it is exceeded, the movement speed is greatly reduced. The limit varies according to the basic character you begin with, but can be increased as you progress through the game. Players who can't bring themselves to part with their "beloved" axe, for example, can summon a trading genie in Dawn of Magic. This old man lets players sell unneeded weapons, armor and other items even in the wilderness or a dungeon, "pawn" items for the time being or stock up on life potions.
He has room for a total of 100 (sometimes stackable) items in his crate that you can demand to have returned to you at any time. In this way, you can store good weapons that can't be used yet owing to high level requirements, and use them later.
Dawn of Magic is scheduled to be released on 27 April 2007.
More information.
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April 1st, 2007, 23:58
"Eagerly anticipated…."

Hah! That was a good April fools joke!
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April 2nd, 2007, 00:35
How do you know it's not anticipated? Just because it's not anticipated in the US doesn't mean that it's not anticipated anywhere else. Plus if you look at the date this press release was posted it was on the 28th of march, Not today. therfore not an April fools joke
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April 2nd, 2007, 05:13
How can "another" crappy Diablo clone be anticipated and anyways why are these even considered rpgs when they are just action games with rpg elements.
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April 2nd, 2007, 22:48
This game has some interesting points to it, including a major focus on magic, a long single-player campaign and the concept of alignment. It would be nice to hear if they plan to release a demo before the end of month release date.

As to why the games in this emergent sub-genre are called, or rather hyped by their makers and publishers as action/rpgs, it's pretty obvious. It's to increase their sales by appealing to the people who buy and play 'action games with rpg elements' but either don't know or don't care they aren't traditional pnp-derived rpgs.
Where there's smoke, there's mirrors.
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