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Two Worlds - Preview @ GWN
May 9th, 2007, 06:16
An introductory preview of Two Worlds can be found at Gameworld Network:
Two Worlds is an open-world RPG that promises a grand adventure. It contains several key elements that a great fantasy game should have – secret tombs to explore, ancient temples to raid, orcs to combat, and of course humans that’ll stab you in the back if you don’t pay close attention. This could potentially be the next game to steal the souls of gamers. The main quest will contain over 40 hours of gameplay. If that isn’t enough for players, the side quests bump the playing time up to 100 hours of gameplay.More information.
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-= RPGWatch =-
-= RPGWatch =-
May 9th, 2007, 06:16
Nice to see a preview for us english-only speakers. After hearing it compared to Gothic, I was kind of surprised--though not in a bad way-- to see this :
Edit: Well, I'm totally wrong--the previewer just skipped this part, which I found in the preview at gamespot:
Players must then choose to be proficient in a specific magic type including any of the following: earth, wind, fire, water and of course, the fiddling of the dark arts, necromancy.There aren't too many rpg's that focus solely on magic. But I could be missing something--this is a short preview.
Edit: Well, I'm totally wrong--the previewer just skipped this part, which I found in the preview at gamespot:
The character development interface is built around classic RPG skills, such as brutality, dexterity, strength, and willpower. If you want to build a great warrior, then you will need to focus on developing your strength, whereas a mage will build up on willpower. There's no class system, but you can specialise as a warrior, mage, or thief by focussing on the relevant skills. Minor skills include horse riding, swimming, and lock-picking. Again, you can distribute points among them as you progress. The magic system is based on the elemental forces of earth, wind, fire, and water. You can build up projectile attacks and the ability to heal yourself using your supply of mana.
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Where there's smoke, there's mirrors.
Where there's smoke, there's mirrors.
Last edited by magerette; May 9th, 2007 at 06:43.
May 9th, 2007, 08:16
Hopefully, we should be hearing something soon from the german sites where the game has already been released I believe!!
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
May 9th, 2007, 18:04
Official release date is today. I had the Royal Edition in my hands. 5 languages, sword shaped letter opener, T-Shirt, etc. Very nice.
May 9th, 2007, 23:42
Brutality, yes depending on how you view it, i would guess the berserking skill is what's being referred to, though the "deadly pirouette" skill caught my eye….not used by ballet dancers that's for sure.
Here's the skills list on the "insidetwoworlds" site.
http://www.insidetwoworlds.com/index…ticle&id=26615
Here's the skills list on the "insidetwoworlds" site.
http://www.insidetwoworlds.com/index…ticle&id=26615
May 10th, 2007, 00:16
Wulf, have you played it yet?
Also, any news on that fix for the invetory bug in Gothic 1 yet?
Also, any news on that fix for the invetory bug in Gothic 1 yet?
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