|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » Piranha Bytes » Gothic 3 » Problems with clipping

Default Problems with clipping

July 19th, 2007, 06:44
hi there,

i'm currently playing Gothic3 with the patch 1.12 already applied before starting a new game. however while clearing out the cave in reddock, there are some serious clipping problems. The lizards and mine-crawler get stuck in the wall sometimes and i am unable to hurt them and vice-versa. how can i avoid this problem?
lanux128 is offline

lanux128

Sentinel

#1

Join Date: Jul 2007
Posts: 461
Mentioned: 0 Post(s)

Default 

July 19th, 2007, 07:39
I have several smart answers on the tip of tongue, but all I'll suggest is check out our tech threads for G3, where all these issues have been dealt with in great detail.
--
If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
Super Moderator
RPGWatch Team

#2

Join Date: Aug 2006
Location: Australia
Posts: 12,766
Mentioned: 72 Post(s)

Default 

July 19th, 2007, 09:34
Originally Posted by Corwin
I have several smart answers on the tip of tongue, but all I'll suggest is check out our tech threads for G3, where all these issues have been dealt with in great detail.
i posted after searching.. some links would be helpful..
lanux128 is offline

lanux128

Sentinel

#3

Join Date: Jul 2007
Posts: 461
Mentioned: 0 Post(s)

Default 

July 20th, 2007, 23:48
I don't think this problem can be really avoided, lanux128. I think those bugs can only get removed by the developper with a large patch -> Since PB is removed from Gothic 3 by Jowood, this patch will most likely never come. My best tip is the oldest in pc gaming: multiple save points!
As for the tweaking, look here
--
so very, very tired (Star Trek XI quote according to the Simpsons)
Bartacus is offline

Bartacus

Bartacus's Avatar
BartWatch

#4

Join Date: Oct 2006
Location: Belgium - Flanders - Antwerp
Posts: 1,539
Mentioned: 0 Post(s)

Default 

July 22nd, 2007, 04:50
Yep, and those weren't the only ones that had clipping problems. The "shy deer" in the hunter quest would run into the hill side and end up inside of the hill if you weren't careful. There were a few others as well, but I don't recall any others than the "shy deer" off hand, and in my case I had a shy deer that was stuck partially in the hillside, perpetually running after I had killed it IIRC.

Some of those sorts of things were part of what the uber patch should have fixed IIRC.
cutterjohn is offline

cutterjohn

Sentinel

#5

Join Date: Oct 2006
Posts: 314
Mentioned: 0 Post(s)

Default 

July 23rd, 2007, 03:48
thanks for the replies, will the community patch be useful in this case? i've had clipping issues in the previous Gothic series but not this bad.. yes, multiple save slots is a big help but the inability to name them is also troublesome..
lanux128 is offline

lanux128

Sentinel

#6

Join Date: Jul 2007
Posts: 461
Mentioned: 0 Post(s)

Default 

July 23rd, 2007, 05:22
The community mod team could easily fix clipping problems if they had the right tools. They probably don΄t have them though.
The next patch will include almost everything which could be fixed quickly. 100+ small issues removed is better than nothing.
Gorath is offline

Gorath

Gorath's Avatar
Prime Evil
Moderator
RPGWatch Team
Original Sin 1 & 2 Donor

#7

Join Date: Aug 2006
Posts: 7,906
Mentioned: 5 Post(s)

Default 

July 23rd, 2007, 10:07
yeah i remember in my 2nd playthrough, a very long time ago, that i couldn't find the last shy deer. i found him way late in the game and he was over by faring? the city/orc headquarters guarding the main route into nordmar.
honestly the only problems being fixed that would make me want to play it a third time is if they fix all the skills. especially the poison skills. for if i am to try out the path of beliar and become an hashishin i surely need some poison!
curiously undead is offline

curiously undead

curiously undead's Avatar
tuned to a different freq

#8

Join Date: May 2007
Location: standing under everyone
Posts: 812
Mentioned: 0 Post(s)

Default 

July 23rd, 2007, 11:55
this next patch you mention Gorath, is this the one from community patch? if so, where can i get it?
lanux128 is offline

lanux128

Sentinel

#9

Join Date: Jul 2007
Posts: 461
Mentioned: 0 Post(s)

Default 

July 23rd, 2007, 12:08
sorry, already found it..
lanux128 is offline

lanux128

Sentinel

#10

Join Date: Jul 2007
Posts: 461
Mentioned: 0 Post(s)

Default 

July 23rd, 2007, 13:05
I've never been able to get this game running in a satisfactory manner on my current computer. I'm holding onto it to play when I get my new computer this fall so I can enjoy it the way it was meant to be played. Plus there will hopefully be another patch out by then.
Sir Markus is offline

Sir Markus

Sir Markus's Avatar
Keeper of the Watch

#11

Join Date: Oct 2006
Location: Columbus, OH USA
Posts: 854
Mentioned: 0 Post(s)

Default 

July 24th, 2007, 21:26
Originally Posted by curiously undead View Post
yeah i remember in my 2nd playthrough, a very long time ago, that i couldn't find the last shy deer. i found him way late in the game and he was over by faring? the city/orc headquarters guarding the main route into nordmar.
honestly the only problems being fixed that would make me want to play it a third time is if they fix all the skills. especially the poison skills. for if i am to try out the path of beliar and become an hashishin i surely need some poison!
The poison perk is fixed in the new community patch.And the master thief aswell all perks should work now.
tet666 is offline

tet666

Traveler

#12

Join Date: Jun 2007
Posts: 15
Mentioned: 0 Post(s)

Default 

July 25th, 2007, 01:48
Originally Posted by tet666 View Post
all perks should work now.
Well, we need to use the loose definition of "work" though . I don't know about the latest two, Master Thief and Poisoning, but the previous perks were only fixed in the sense that you can learn them now, i.e. you can choose the dialogue options that trigger the learning of the perks but tests have shown that "Heavy Armor" doesn't seem to do anything. You get no increase in your armor stats and people have reported that they didn't notice a difference in combat either so it's really only a dialogue fix, not a real perk fix unfortunately.
Moriendor is offline

Moriendor

Moriendor's Avatar
Pathological Liar
RPGWatch Donor

#13

Join Date: Oct 2006
Location: Schland
Posts: 3,204
Mentioned: 21 Post(s)

Default 

July 25th, 2007, 05:00
also, from what i understand, to have the maximum results from the community patch, it's best to start a new game if the events involved in the fix has already been triggered while playing the game..
lanux128 is offline

lanux128

Sentinel

#14

Join Date: Jul 2007
Posts: 461
Mentioned: 0 Post(s)

Default 

August 11th, 2007, 05:45
while in Varant, i've come across a new "feature". i entered a cave where there were two ogres & they can't move! so i just took them out with my bows and arrows.. somehow, i gained the power to freeze monsters..
--
• Intel C2D E4500 @2.20GHz • Kingston 2GB RAM (DDR2 667) • MSI NX 9800GT (512MB DDR3)
lanux128 is offline

lanux128

Sentinel

#15

Join Date: Jul 2007
Posts: 461
Mentioned: 0 Post(s)

Default 

August 11th, 2007, 06:16
Yeah, but in other places you'll come across beasties who can walk thru walls to get to you!!
--
If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
Super Moderator
RPGWatch Team

#16

Join Date: Aug 2006
Location: Australia
Posts: 12,766
Mentioned: 72 Post(s)

Default 

August 11th, 2007, 12:58
Indeed -> it happen't to me with a minecrawler in Okara.
--
so very, very tired (Star Trek XI quote according to the Simpsons)
Bartacus is offline

Bartacus

Bartacus's Avatar
BartWatch

#17

Join Date: Oct 2006
Location: Belgium - Flanders - Antwerp
Posts: 1,539
Mentioned: 0 Post(s)

Default 

August 12th, 2007, 08:54
same here too.. happened in Gotha where those undead zombies from the cave appeared from underground to whip my ass! talk of show-stoppers in a game..

if there is a poll about the single most frustrating thing with Gothic3, then this clipping thingy would win hands down..
--
• Intel C2D E4500 @2.20GHz • Kingston 2GB RAM (DDR2 667) • MSI NX 9800GT (512MB DDR3)
lanux128 is offline

lanux128

Sentinel

#18

Join Date: Jul 2007
Posts: 461
Mentioned: 0 Post(s)

Default 

August 13th, 2007, 06:44
in Braga, Diego got stuck between the bench & the wall.. check out the screen-shot..

--
• Intel C2D E4500 @2.20GHz • Kingston 2GB RAM (DDR2 667) • MSI NX 9800GT (512MB DDR3)
lanux128 is offline

lanux128

Sentinel

#19

Join Date: Jul 2007
Posts: 461
Mentioned: 0 Post(s)
RPGWatch Forums » Games » Piranha Bytes » Gothic 3 » Problems with clipping

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 10:08.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch