1.07 final patch will be "reversioned" to become 1.10. - RPGWatch Forums
|
Your donations keep RPGWatch running!
RPGWatch Forums » Games » General RPG » NWN 2 » 1.07 final patch will be "reversioned" to become 1.10.

Default 1.07 final patch will be "reversioned" to become 1.10.

September 26th, 2007, 18:45
http://nwn2forums.bioware.com/forums…6735&forum=109

This might be newsworthy? …

"With the MoTB release imminent, we have been taking a look at the 1.07 patch and how it interacts with MoTB.

Many of you have seen already that we have been slowly bringing the code forks together now, so that the NWN2 patches are compatible with MoTB.

Patching the game is always a difficult process. When one thing is fixed, other things break. So, with that in mind we had to make a decision about how to handle the 1.07 patch with the MoTB release.

What we have decided is that, the 1.07 final patch will be "reversioned" to become 1.10. The 1.10 final patch will contain only data fixes from 1.07. It will not contain any programming fixes that are not already in 1.07. This means that some things, such as stealth, while they are fixed for us, may not be fixed in 1.10 for you. This is to make sure that when you have your copy of MoTB installed, the patch won't break it unnecessarily.

Now, for those of you that purchase and install MoTB, you should see all the fixes right away - including stealth - as they are "native" to that code. But for those of you that don't have MoTB, the fixes will be finalized in the patch after the MoTB release.

We apologize for any inconvenience, but feel this is the safest course of action for all players."

Guest

Guest

#1

Posts: n/a
Mentioned: Post(s)

Default 

September 26th, 2007, 19:15
It took a few reads, but eventually I think I got it …
--
-- Mike
txa1265 is offline

txa1265

SasqWatch

#2

Join Date: Oct 2006
Posts: 14,863
Mentioned: 26 Post(s)

Default 

September 27th, 2007, 01:41
It has been posted as a news item.
--
If God said it, then that settles it!!

Editor@RPGWatch
Corwin is offline

Corwin

Corwin's Avatar
On The Razorblade of Life
Super Moderator
RPGWatch Team

#3

Join Date: Aug 2006
Location: Australia
Posts: 12,766
Mentioned: 72 Post(s)

Default 

September 27th, 2007, 15:47
In other words, they are not going to fix the original game with a patch until they have sold as many copies of MoTB as they can, since it will fix the original game as well and they can charge us a second time. I get it.
--
Bart and Corwin should just admit that when it gets down to it, I will have the final say.
Cm is offline

Cm

Cm's Avatar
Sentinel of Light

#4

Join Date: Oct 2006
Location: Missouri USA
Posts: 2,341
Mentioned: 5 Post(s)

Default 

September 29th, 2007, 04:05
Alternately, they wanted to release the working parts of the 1.07b now, rather than holding it all back until they fix the other parts.
Badesumofu is offline

Badesumofu

Badesumofu's Avatar
Sentinel

#5

Join Date: Jul 2007
Location: Australia
Posts: 473
Mentioned: 0 Post(s)

Default 

September 29th, 2007, 04:36
Auch…i just hope my american nwn2 works with euro addon. *crosses fingers*
zakhal is offline

zakhal

SasqWatch

#6

Join Date: Dec 2006
Location: Europa Universalis
Posts: 3,152
Mentioned: 1 Post(s)
RPGWatch Forums » Games » General RPG » NWN 2 » 1.07 final patch will be "reversioned" to become 1.10.

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 03:17.
Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, vBulletin Solutions Inc.
vBulletin Security provided by DragonByte Security (Pro) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2022 DragonByte Technologies Ltd.
Copyright by RPGWatch