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1.07 final patch will be "reversioned" to become 1.10.
1.07 final patch will be "reversioned" to become 1.10.
September 26th, 2007, 18:45
http://nwn2forums.bioware.com/forums…6735&forum=109
This might be newsworthy? …
"With the MoTB release imminent, we have been taking a look at the 1.07 patch and how it interacts with MoTB.
Many of you have seen already that we have been slowly bringing the code forks together now, so that the NWN2 patches are compatible with MoTB.
Patching the game is always a difficult process. When one thing is fixed, other things break. So, with that in mind we had to make a decision about how to handle the 1.07 patch with the MoTB release.
What we have decided is that, the 1.07 final patch will be "reversioned" to become 1.10. The 1.10 final patch will contain only data fixes from 1.07. It will not contain any programming fixes that are not already in 1.07. This means that some things, such as stealth, while they are fixed for us, may not be fixed in 1.10 for you. This is to make sure that when you have your copy of MoTB installed, the patch won't break it unnecessarily.
Now, for those of you that purchase and install MoTB, you should see all the fixes right away - including stealth - as they are "native" to that code. But for those of you that don't have MoTB, the fixes will be finalized in the patch after the MoTB release.
We apologize for any inconvenience, but feel this is the safest course of action for all players."
This might be newsworthy? …
"With the MoTB release imminent, we have been taking a look at the 1.07 patch and how it interacts with MoTB.
Many of you have seen already that we have been slowly bringing the code forks together now, so that the NWN2 patches are compatible with MoTB.
Patching the game is always a difficult process. When one thing is fixed, other things break. So, with that in mind we had to make a decision about how to handle the 1.07 patch with the MoTB release.
What we have decided is that, the 1.07 final patch will be "reversioned" to become 1.10. The 1.10 final patch will contain only data fixes from 1.07. It will not contain any programming fixes that are not already in 1.07. This means that some things, such as stealth, while they are fixed for us, may not be fixed in 1.10 for you. This is to make sure that when you have your copy of MoTB installed, the patch won't break it unnecessarily.
Now, for those of you that purchase and install MoTB, you should see all the fixes right away - including stealth - as they are "native" to that code. But for those of you that don't have MoTB, the fixes will be finalized in the patch after the MoTB release.
We apologize for any inconvenience, but feel this is the safest course of action for all players."
Guest
SasqWatch
September 27th, 2007, 01:41
It has been posted as a news item.
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If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
September 27th, 2007, 15:47
In other words, they are not going to fix the original game with a patch until they have sold as many copies of MoTB as they can, since it will fix the original game as well and they can charge us a second time. I get it.
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Bart and Corwin should just admit that when it gets down to it, I will have the final say.
Bart and Corwin should just admit that when it gets down to it, I will have the final say.
September 29th, 2007, 04:05
Alternately, they wanted to release the working parts of the 1.07b now, rather than holding it all back until they fix the other parts.
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1.07 final patch will be "reversioned" to become 1.10.
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