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Age of Decadence - Bridge Art @ Official Forums
January 7th, 2008, 16:14
Still a work in progress but on a quiet Sunday, it's worth a hop over to the Age of Decadence forums for some screens of a destroyed bridge that artist Oscar is working on (you'll need to be logged in, unfortunately). Nice stuff.
More information.
More information.
January 7th, 2008, 16:14
Low magic worlds aren't my cup of tea, but is this garnering any excitement from the fallout crowd? I found Fallout 1 to be a great game but Fallout 2 was tedious.
Does anybody know how long this has been in development? It seems like they're tweaking it to death, but that could be a misconception because it really isn't on my radar that much.
Does anybody know how long this has been in development? It seems like they're tweaking it to death, but that could be a misconception because it really isn't on my radar that much.
January 7th, 2008, 16:27
Vd is probably going to pop in, but the game has been in development for a while, I think I first noticed it at least two years ago. It has certainly come a long way graphically, from a butt-ugly 2D game to a decent (if budget) 3D game. The core concept hasn't changed, and that is basically that of creating a high choice and consequence tactical, classic RPG in the Fallout mold. I am not active in the Fallout scene, but I know it gets regular newsposts on NMA, and of course its a center of attention at VD's former homebase, the Codex.
The quest design promises to be outstanding, and the presentation highly decent for an indie effort, so I am quite looking forward to it.
The quest design promises to be outstanding, and the presentation highly decent for an indie effort, so I am quite looking forward to it.
January 7th, 2008, 17:11
Originally Posted by crpgnutNo arguing here.
I found Fallout 1 to be a great game but Fallout 2 was tedious.
Does anybody know how long this has been in development?We started working on it in Mar 2004.
It seems like they're tweaking it to death…A game like AoD (non-linear, complex quests with multiple paths, dialogue-heavy, etc) should spend at least 3 years in development, and that's assuming an experienced 10-15 people team working full time. So, we are not tweaking it to death but doing what needs to be done in order to deliver a decent and memorable game.
January 7th, 2008, 22:27
Screens keep improving, and the world is gaining in authority and presence in consequence. I for one don't mind a long development time if it's actually about the game being built, and not people losing interest/focus and/or drifting off. It's good to have things to anticipate in life.
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Where there's smoke, there's mirrors.
Where there's smoke, there's mirrors.
January 8th, 2008, 07:11
Originally Posted by VDwellerSweet, we could have a good to great RPG in 2008.
We started working on it in Mar 2004.
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Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
Trust me, most of the names I have been called you can't translate in any language…they're not even real words as much as a succession of violent images.
SasqWatch
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