|
Your donations keep RPGWatch running!
Modkit Stuff
January 23rd, 2008, 19:40
Forgive me if this is old news to anyone, but I just saw this on the Witcher forums and thought I'd post it for the modders passing through. Apparently some of the Djinni toolkit has been discovered at a French site--here's the post:
from one of the editors named Megamat
from one of the editors named Megamat
Hi everybodyNo responses as yet in the thread at the official site, so pursue the lead at your own risk. If it is one, that is.
I open the Djinni SDK parts on a french Wiki : http://sorceleur.wikia.com/wiki/Accueil for modders
There is the toolsets to begin skinning and modding : http://sorceleur.wikia.com/wiki/Outils
and the Items Codes board in french and english langage : http://sorceleur.wikia.com/wiki/Codes_Items
Bests Regards
--
Where there's smoke, there's mirrors.
Where there's smoke, there's mirrors.
January 23rd, 2008, 20:09
Codes Items appears to be using the same it_ prefix that NWN uses. This shouldn't be a surprise to anyone. I'll be curious to how similar Djinni is to the Aurora or Electron toolsets.
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
|
|
All times are GMT +2. The time now is 02:24.

