|
Your donations keep RPGWatch running!
Two Worlds - Temptation Tidbits @ RPG Codex
January 30th, 2008, 13:12
RPG Codex has a few tidbits about the Two Worlds followup, Temptation, via Polish magazine CD Action. Apparently Temptation will be standalone and feature improved combat:
Here's a summary: you won't need the main game to play. The single player campaign continues the story of TW's hero and his sister; we'll again try to save her from a curse and stop the Taint, a horrible magical evil, from deforming the whole world. Bleh. The campaign will take part on a new, huge continent, at least partially inspired by the Arab culture (while the cities will have something in common with Assassin's Creed).More information.
The combat system will be a bit more developed, requiring more player input - there'll be two strike modes and active blocking. 14 new creatures will be introduced (gargoyles, baboons, mysterious tripods (?)…). The graphical engine will be revamped, together with the physics system, which will now enable you to pick up ladders and use them in various places. (Innovation!) You'll also be able to sail the seas surrounding Antaloor in a boat.
January 30th, 2008, 13:12
YES! Better combat system. My main point of critique gone.
I think I'm going to like that game.
I think I'm going to like that game.
January 30th, 2008, 15:44
Here's a summary: you won't need the main game to play. The single player campaign continues the story of TW's hero and his sister; we'll again try to save her from a curse and stop the Taint, a horrible magical evil, from deforming the whole world.Is this sarcasm or did they really use the same plot again? Save sister -scheme is like the oldest trick in the book and they allready used it.
Last edited by zakhal; January 30th, 2008 at 16:41.
SasqWatch
January 30th, 2008, 16:20
Sounds interesting - so long as it is at least as good as the original I'll be happy enough to buy …
--
-- Mike
-- Mike
SasqWatch
January 30th, 2008, 22:10
Originally Posted by zakhalWell, CD Action said it'll be "save your sister from a curse (or perhaps a blessing…)". I omitted the "blessing" part in my newpost.
Is this sarcasm or did they really use the same plot again? Save sister -scheme is like the oldest trick in the book and they allready used it.
January 30th, 2008, 22:50
Originally Posted by txa1265You actually liked the first game? I forced myself to beat it just to validate the money I wasted.
Sounds interesting - so long as it is at least as good as the original I'll be happy enough to buy …
At best, it was a half-arsed Diablo clone done in last generation 3D.
At worst, it was Dungeon Lords revisited.
Though I remember saying you liked that game too, Mike.
Traveler
January 30th, 2008, 22:57
Originally Posted by BoilerplateI thought it was 'OK' and didn't feel I wasted my money, but definitely cautioned others about the issues - there clearly were issues.
You actually liked the first game?
Dungeon Lords I always say I liked more than it deserved, but with Two Worlds I thought it was average, but good for some fun.
--
-- Mike
-- Mike
SasqWatch
January 30th, 2008, 23:01
I liked it quite a bit, only the balance issues, lifeless factions/npcs and silly main quest bothered me - not because they were poorly done, but because we were promised something much deeper.
If they put a little more effort into npcs, factions and story this time (with most of the balancing issues already fixed), this addon might just turn out to be a great game.
If they put a little more effort into npcs, factions and story this time (with most of the balancing issues already fixed), this addon might just turn out to be a great game.
SasqWatch
Original Sin Donor
January 31st, 2008, 00:24
I'll be getting this. The first one did enough to get me to buy the sequel. These days, I'll take a good RPG (as opposed to a great one ) over having nothing worthwhile to play!!
--
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
|
|
All times are GMT +2. The time now is 05:32.


