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Bestselling RPGs in Germany 2007 @ PC Games
March 29th, 2008, 23:38
Originally Posted by ReylaI disagree insofar that it is an online game - and SP normally means offline.
WoW is a single player game and an MMO. It's success lies therein.
Personally, what I can't quite understand is that Legend sold so relatively weak … I played the demo, and did like it quite, despite it's being an action-RPG.
On the other hand, I didn't quite understand why Hellgate sold so much, meanwhile I read so many complaints how "non-nutritious" this game is.
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
March 30th, 2008, 00:04
Originally Posted by elikalOnly few mmogs actually have a story. Final fantasy online, lotr, hellgate and guild wars come to mind.
The story inside is also thin as water, and while I did spent my years also in many MMOs, none of them could really replace the sense of a great story and the longtime memories I still have in some RPG moments formed from single player RPGs. Maybe others tick different, I cant say, but at least for me thats no contradiction.
SasqWatch
March 30th, 2008, 11:05
[QUOTE=Alrik Fassbauer;73905]I disagree insofar that it is an online game - and SP normally means offline.
Interesting. Yes, single player has traditionally meant a game that does not require you to be connected to the internet.
But.
Name one game that has not required a patch in the last decade?
But I digress.
WoW can be played as a "single player" even online and that is why it hurts the SP market.
Because you can play WoW without ever having to talk to or group with any other real people many casual gamers who would normally buy SP games are subscribed to WoW.
They don't bother browsing for new games online or at retail because they can fire up WoW which is constantly having new content added to it.
Interesting. Yes, single player has traditionally meant a game that does not require you to be connected to the internet.
But.
Name one game that has not required a patch in the last decade?
But I digress.
WoW can be played as a "single player" even online and that is why it hurts the SP market.
Because you can play WoW without ever having to talk to or group with any other real people many casual gamers who would normally buy SP games are subscribed to WoW.
They don't bother browsing for new games online or at retail because they can fire up WoW which is constantly having new content added to it.
Sentinel
March 30th, 2008, 17:56
Originally Posted by DhruinThat was what I was thinking - I put *tons* of hours into Loki and never found much that was 'compelling' about it. Had it succeeded better, I would have been surprised - because it doesn't deserve it.
Obviously I don't know about the marketing in Germany but both Loki and Legend are throughly mediocre games as far as I can tell. Are you sure you can draw a conclusion from this?
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-- Mike
-- Mike
SasqWatch
March 30th, 2008, 18:59
Originally Posted by GorathNot wanting to be the bearer of bad news, but maybe that's the reason - people sick and tired of mediocre games and being expected to buy them?
A couple of years ago a game with mediocre reviews like Restricted Area could sell 30k. Now games with 10 times the budget sell less.
March 30th, 2008, 20:43
Originally Posted by ReylaTraditionally, patches are delivered through CDs of gaming magazines. Even now. At least here.
Name one game that has not required a patch in the last decade ?
So basically there's no need to go online.
Originally Posted by ArmaI hope so, because this could mean better games - "voted with the wallet", so to say.
Not wanting to be the bearer of bad news, but maybe that's the reason - people sick and tired of mediocre games and being expected to buy them?
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
March 30th, 2008, 22:56
Just as a throw-in from the official RPC (Role Playing Convention) site:
The answers are obvious, with "Brettspiele" meaning "board games".
Was spielt ihr ?Question asked is: "Which area of RPC do you play the most in your free time ?"
Welchen Bereich der RPC spielt ihr am häufigsten in eurer Freizeit ?
Ergebnis :
bei 7242 Stimmen
15.8 %
Konsole/PC
38.4 %
Online Games
2.2 %
TCG
4.4 %
Tabletop
9.8 %
LARP
2.3 %
Brettspiele
27.1 %
Pen&Paper
The answers are obvious, with "Brettspiele" meaning "board games".
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
March 30th, 2008, 23:28
Which could support the observation that online games "eat up" at least some of the SP part of C-RPGs.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
March 31st, 2008, 00:08
Originally Posted by DhruinWell, the experience of playing a CRPG has hardly anything in common with the experience of playing pen&paper. Perhaps MMORPGs offer more of what CRPGs usually lack when compared to p&p: real interaction and freedom of action. I wouldn't know because I have yet to play a MMORPG, but seriously - IMO even playing a competitive team-oriented online shooter bears more similarity to real roleplaying than playing a single player CRPG: You got the comms, you got team work.
Huh. So WoW is twice the size of CRPGs for people who attending a roleplaying convention? Great.
@elikal: I played none of the games on that list, how typical does that make me? ;-)
I think the last game for PC I bought was either DMoMM or the budget version of Uru. Either way, it was in 2006.
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ESO-playing machine
Semper HiFi!
Motto of the 54th Groove Bde.
ESO-playing machine
Semper HiFi!
Motto of the 54th Groove Bde.
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