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Default Bestselling RPGs in Germany 2007 @ PC Games

March 29th, 2008, 23:38
Originally Posted by Reyla View Post
WoW is a single player game and an MMO. It's success lies therein.
I disagree insofar that it is an online game - and SP normally means offline.


Personally, what I can't quite understand is that Legend sold so relatively weak … I played the demo, and did like it quite, despite it's being an action-RPG.

On the other hand, I didn't quite understand why Hellgate sold so much, meanwhile I read so many complaints how "non-nutritious" this game is.
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March 30th, 2008, 00:04
Originally Posted by elikal View Post
The story inside is also thin as water, and while I did spent my years also in many MMOs, none of them could really replace the sense of a great story and the longtime memories I still have in some RPG moments formed from single player RPGs. Maybe others tick different, I cant say, but at least for me thats no contradiction.
Only few mmogs actually have a story. Final fantasy online, lotr, hellgate and guild wars come to mind.
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March 30th, 2008, 11:05
[QUOTE=Alrik Fassbauer;73905]I disagree insofar that it is an online game - and SP normally means offline.

Interesting. Yes, single player has traditionally meant a game that does not require you to be connected to the internet.

But.

Name one game that has not required a patch in the last decade?

But I digress.

WoW can be played as a "single player" even online and that is why it hurts the SP market.

Because you can play WoW without ever having to talk to or group with any other real people many casual gamers who would normally buy SP games are subscribed to WoW.

They don't bother browsing for new games online or at retail because they can fire up WoW which is constantly having new content added to it.
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March 30th, 2008, 17:56
Originally Posted by Dhruin View Post
Obviously I don't know about the marketing in Germany but both Loki and Legend are throughly mediocre games as far as I can tell. Are you sure you can draw a conclusion from this?
That was what I was thinking - I put *tons* of hours into Loki and never found much that was 'compelling' about it. Had it succeeded better, I would have been surprised - because it doesn't deserve it.
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March 30th, 2008, 18:59
Originally Posted by Gorath
A couple of years ago a game with mediocre reviews like Restricted Area could sell 30k. Now games with 10 times the budget sell less.
Not wanting to be the bearer of bad news, but maybe that's the reason - people sick and tired of mediocre games and being expected to buy them?
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March 30th, 2008, 20:43
Originally Posted by Reyla View Post
Name one game that has not required a patch in the last decade ?
Traditionally, patches are delivered through CDs of gaming magazines. Even now. At least here.

So basically there's no need to go online.

Originally Posted by Arma View Post
Not wanting to be the bearer of bad news, but maybe that's the reason - people sick and tired of mediocre games and being expected to buy them?
I hope so, because this could mean better games - "voted with the wallet", so to say.
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March 30th, 2008, 22:56
Just as a throw-in from the official RPC (Role Playing Convention) site:

Was spielt ihr ?
Welchen Bereich der RPC spielt ihr am häufigsten in eurer Freizeit ?

Ergebnis :
bei 7242 Stimmen

15.8 %
Konsole/PC

38.4 %
Online Games

2.2 %
TCG

4.4 %
Tabletop

9.8 %
LARP

2.3 %
Brettspiele

27.1 %
Pen&Paper
Question asked is: "Which area of RPC do you play the most in your free time ?"

The answers are obvious, with "Brettspiele" meaning "board games".
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March 30th, 2008, 23:24
Huh. So WoW is twice the size of CRPGs for people who attending a roleplaying convention? Great.
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March 30th, 2008, 23:28
Which could support the observation that online games "eat up" at least some of the SP part of C-RPGs.
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March 31st, 2008, 00:08
Originally Posted by Dhruin View Post
Huh. So WoW is twice the size of CRPGs for people who attending a roleplaying convention? Great.
Well, the experience of playing a CRPG has hardly anything in common with the experience of playing pen&paper. Perhaps MMORPGs offer more of what CRPGs usually lack when compared to p&p: real interaction and freedom of action. I wouldn't know because I have yet to play a MMORPG, but seriously - IMO even playing a competitive team-oriented online shooter bears more similarity to real roleplaying than playing a single player CRPG: You got the comms, you got team work.

@elikal: I played none of the games on that list, how typical does that make me? ;-)
I think the last game for PC I bought was either DMoMM or the budget version of Uru. Either way, it was in 2006.
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March 31st, 2008, 00:24
Originally Posted by Alrik Fassbauer View Post
Traditionally, patches are delivered through CDs of gaming magazines. Even now. At least here.
Wow … I have not gotten one that way for at least 10 years …
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