|
Your donations keep RPGWatch running!
RPGWatch Forums
» Comments
» News Comments
»
The Witcher - v1.3, D'jinni & The Price of Neutrality Released
The Witcher - v1.3, D'jinni & The Price of Neutrality Released
April 11th, 2008, 01:29
This is a long one, so just head to the bottom for the links if you just want to get under way. CD Projekt Red and Atari have released The Witcher's latest v1.3 update, the D'Jinni editor and a free module titled The Price of Neutrality. Here's the PR and links:
Thanks, Nevarion!
More information.
Atari today announced the release of the D’jinni beta adventure editor and Price of Neutrality adventure together with patch 1.3 for The Witcher. The first official adventure and patch 1.3 are available for free download via www.thewitcher.com, with a separate free download available containing the D’jinni beta adventure editor. The adventure editor requires the latest game patch installed. We have also launched the site, where gamers may add or download their adventures.You can grab the patch notes on this page.
“CD Projekt has always been oriented to gamers’ needs, so releasing an adventure editor for the modding community is an obvious move. It’s quite a demanding tool, however, and it will bring loads of satisfaction to many of the fans. After all, we made The Witcher with this tool,” said Adam Kiciñski, CEO, CD Projekt RED. “We’ve also prepared the first official mod with a completely new adventure which will be available to download for free.”
The Price of Neutrality is the first official adventure from the team at CD Projekt and features around two hours of gameplay during which the player is introduced to the other witchers in more detail following their brief appearance in the original game. Populated with new NPC’s and other new graphical assets, the adventure takes the player into the little explored outskirts of Kaer Morhen in a compelling story with tough decisions and more than one possible ending. The adventure text is localised among all in English, French, Italian, German, Spanish and Polish. In the same download, patch 1.3 readies the game for playing the new adventure.
The English language D’jinni beta adventure editor will let fans craft complete new adventures for Geralt using the existing graphical assets, maps and environments in the game. By creating new stories, cut-scenes, graphical effects, dialogue and gameplay actions, users of the adventure editor can let their imaginations run wild predicting the turmoil and tests waiting in Geralt’s future, or even filling in the missing years between the close of Andrzej Sapkowski’s last Witcher novel and the start of the game.
Links to respective sites:
Download patch 1.3 or Click here
Download D'jinni or Click here
Site with Adventures
Thanks, Nevarion!
More information.
--
-= RPGWatch =-
-= RPGWatch =-
April 11th, 2008, 01:29
There is also a new wiki at Wikia, the Witcher Wiki's sister project dedicated exclusively to D'jinni:
http://djinni.wikia.com
http://djinni.wikia.com
Watchdog
April 11th, 2008, 15:38
Good news this..downloading now :O)
Watchdog
April 11th, 2008, 18:32
The Djinni toolset is a powerful piece of kit, here's a 5 minute video explaining some aspects of its use.
http://pl.youtube.com/watch?v=HvTA_SEF2NI
http://pl.youtube.com/watch?v=HvTA_SEF2NI
April 11th, 2008, 21:56
Anyone know yet if this will require a game restart??… I hope not!
--
..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
April 11th, 2008, 22:18
Originally Posted by Jabberwocky
Anyone know yet if this will require a game restart??… I hope not!
Originally Posted by Patch notesNo luck, sorry.
WARNING! The Witcher 1.3 Module Edition is only partially compatible with saved games from previous versions (1.0, 1.1a, 1.2). Loading older saved games is still possible but may lead to unexpected behavior and other problems. The players are advised to restart the game from the beginning using The Witcher 1.3 Module Edition.
Sentinel
April 12th, 2008, 00:50
Thanks for that, since I haven't yet finished the game, I won't load the update. I'm too close to the end to start all over again!!
--
If God said it, then that settles it!!
Editor@RPGWatch
If God said it, then that settles it!!
Editor@RPGWatch
April 12th, 2008, 03:57
How is the editor, and is there any possibility of Multiplayer or standalone serverness?
--
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
April 12th, 2008, 13:59
What about the special edition due next month. Will this yet again require restarting the game? In that case I don't see much purpose bothering with this patch, unless you want to try out the editor and the standalone adventure.
Sentinel
April 12th, 2008, 15:07
Confound it!! I just got through installing the patch before looking at the replies here! I just went into Chapter 3! ARRRRRRGGGGHHHH!!!! I don't have time for this.
--
..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
April 12th, 2008, 19:25
Originally Posted by stealthTW Enchanced Edition is for those who haven't bought TW already. Patch 1.3 (which includes Price of Neutrality module) is for those who have the game.
What about the special edition due next month. Will this yet again require restarting the game? In that case I don't see much purpose bothering with this patch, unless you want to try out the editor and the standalone adventure.
SasqWatch
April 12th, 2008, 19:34
OK, so does this mean uncut dialog?
Code:
Fixed various localization issues for English, French, Italian, German and Spanish languages
Sentinel
April 12th, 2008, 20:04
Depends on what do you mean by "uncut" I suppose. English dialogue as never censored as such but, according to devs, they have expanded dialogue a bit and fixed some of the more glaring translation issues.
SasqWatch
April 12th, 2008, 21:32
If I remember correctly they would re-record the dialogue to reflect the original script which were cut the first time around due to budget restraints. This was to be part of the special edition (and of course in a patch for people who already bought the game). I just wasn't sure if this was the 'special edition' patch. I figured it would be released simultaneously with the special edition.
Sentinel
April 12th, 2008, 23:59
And what Stealth just said is probably why it requires a game restart. And for everyones' information, it really does. I just tried it out a few hours ago. Things seemed to be working fine in Chapter 3 until Thaler started babbling about something that made absolutely no sense. I am so peeved about having to restart, but oh well, guess it'll save me money from buying another RPG for six months.
--
..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
..& so they take the fiction all out of the Jabberwock & I recognize & accept him as a fact. - Mark Twain, May 30, 1880
April 13th, 2008, 00:31
Originally Posted by zahratustraMaybe I am misunderstanding you but this is not correct. This patch does not include the Enhanced Edition content (new English dialogues, new voice recordings, 50 new character models and so on). This patch adds compatibility for the editor and some miscellaneous fixes.
TW Enchanced Edition is for those who haven't bought TW already. Patch 1.3 (which includes Price of Neutrality module) is for those who have the game.
I would *guess* (and I'm only guessing) that the EE version would require a restart (different dialogues alone might change things), so I'm holding off on this one myself.
--
-= RPGWatch =-
-= RPGWatch =-
April 13th, 2008, 01:25
Every patch for a game that needs a total restart of that game is just the result of bad programming, IMHO. I just finished chapter 1 of this game (and will have to do it now again, bah, too much cutscenes, here I come), and I really don't understand why The Witcher would need a restart.
Guest
April 13th, 2008, 02:49
Originally Posted by JabberwockyThaler babbling something that doesn't make sense? That sounds like a feature of the original game
Things seemed to be working fine in Chapter 3 until Thaler started babbling about something that made absolutely no sense.
. There was one dialog in chapter 3 where I tried both nonsensical answers to a nonsensical question, without getting the wiser from the procedure. This was with (the old) patch 1.2.
April 13th, 2008, 02:51
Originally Posted by HindukönigThe announcement sounded more like the usual precaution sentence. I guess that they don't expect the patch to break much, but in case it does anyway, they can claim that they warned you.
Every patch for a game that needs a total restart of that game is just the result of bad programming, IMHO. I just finished chapter 1 of this game (and will have to do it now again, bah, too much cutscenes, here I come), and I really don't understand why The Witcher would need a restart.
April 13th, 2008, 20:35
Originally Posted by TurjanYeah, that is a translating issue which I wrote about at TW forums:
Thaler babbling something that doesn't make sense? That sounds like a feature of the original game. There was one dialog in chapter 3 where I tried both nonsensical answers to a nonsensical question, without getting the wiser from the procedure. This was with (the old) patch 1.2.
"Returning to Thaler's dialogue tree. I have finally installed Polish language with my UK game and now I can tell for sure that it's a case of bad translation:
In Polish, Thaler's first line is: "Jakies problemy?" which should have been translated as "Any problems"? If it was, Geralt first answer "Yes" and rest of the branch would make sense.
Geralt's second option: "Dziekuje, wszyscy zdrowi" is a Polish idom which translates most closely into ironic "Nobody died" rather than half-assed "They're all safe" but, since quite a few people have died, I would translate it into "Nothing I can't cope". Now the Thaler's aswer: "I am glad" as well as the rest of the dialogue in this branch makes sense too"
Last edited by zahratustra; April 13th, 2008 at 20:46.
SasqWatch
RPGWatch Forums
» Comments
» News Comments
»
The Witcher - v1.3, D'jinni & The Price of Neutrality Released
|
|
All times are GMT +2. The time now is 11:23.

