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Default Codemasters - Bring MMO Development In House

May 7th, 2008, 04:53
GameIndustry.com are starting up their MMO week with a piece on Codemasters.
"It's one of the toughest areas of the videogames business. It's the hardest space in which to make games, you see some really big, high-profile games that don't end up coming out, there's huge risks involved.
"The model that we took initially was licensing games we will get into development eventually but we did licensing so we could manage the risk and learn more about the business," he revealed.
"Recently we've seen a couple of really nasty failures in the MMO space, whether the message wasn't right or the quality of the game wasn't there, because it's an extremely competitive market."
More information.
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May 7th, 2008, 04:53
Actually they were developing an MMO before but they canceled it. Dragon Empires. Would be cool if they could start working on that again now that the technologies have evolved.
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