Gamasutra - Dungeons & Desktops Extract - RPGWatch Forums
Your donations keep RPGWatch running!
RPGWatch Forums » Comments » News Comments » Gamasutra - Dungeons & Desktops Extract

Default Gamasutra - Dungeons & Desktops Extract

June 5th, 2008, 02:16
You may remember Matt Barton's three-part history of CRPGs at Gamasutra some time back. It turns out Matt has extended the material into a full book titled Dungeons & Desktops and Gamasutra has an extract on the Silver Age:
In 1981, the CRPG was still in its infancy. Programmers were refining their techniques and discovering the true capabilities of personal computers. More importantly, standards were emerging that would greatly improve interfaces, making CRPGs much more intuitive and far less cumbersome. So far, most CRPGs had been of interest only to hardcore role-playing fans already intimately familiar with D&D conventions.

These games lacked the sort of user friendliness that would have made them accessible to a larger audience. In any case, many gamers didn't relish the idea of learning one role-playing system just to abandon it when the next game came out.

The solution came in the form of long-running series, such as Ultima, Apshai, and Wizardry. Once gamers had mastered the interface, they could move on to the next game in the series with relative ease. As we'll see, these series had benefits for both developers and gamers, and they mark an important turning point in the history of the CRPG.
More information.
-= RPGWatch =-
Dhruin is offline


Dhruin's Avatar
RPGWatch Team


Join Date: Aug 2006
Location: Sydney, Australia
Posts: 11,968
Mentioned: 0 Post(s)


June 5th, 2008, 02:16
My Amazoned copied just showed up. Only started reading it. Looks like 436 pages worth of what was in the Gamasutra article, from obscure mainframes to present-day. Only complaint so far is that the screenshots -- which are fairly numerous -- are small and dark. Would have liked larger, color versions of them. But Moby probably has pics of most of them.

Later on, the Rogue team signed a deal with Epyx to distribute the game for home computers, but, sadly, their commercial efforts failed miserably (the authors blame piracy).
Some things never change. Bloody pirates have been killing the industry for three decades.
Hammer, anvil, forge and fire,
chase away the hoofed liar.
Roof and doorway, block and beam,
chase the Trickster from our dream.
Stanza is offline


Stanza's Avatar
Lighthouse Keeper


Join Date: Oct 2006
Location: Indianapolis
Posts: 250
Mentioned: 0 Post(s)
RPGWatch Forums » Comments » News Comments » Gamasutra - Dungeons & Desktops Extract
Thread Tools Search this Thread
Search this Thread:

Advanced Search

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

All times are GMT +2. The time now is 03:12.
Powered by vBulletin® Version 3.8.10
Copyright ©2000 - 2017, vBulletin Solutions, Inc.
User Alert System provided by Advanced User Tagging (Lite) - vBulletin Mods & Addons Copyright © 2017 DragonByte Technologies Ltd.
Copyright by RPGWatch