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Dragon Age - Console Versions Coming
July 16th, 2008, 08:18
From GameSpot's coverage of the EA conference comes confirmation of unspecified console versions of Dragon Age, "in the future":
While the id alliance was certainly a win for the publisher's EA Partners program, EA had news from its internal studios as well. Namely, during BioWare president Greg Zeschuk's demonstration of Dragon Age: Origins, the executive revealed that the game would arrive on consoles in addition to the PC. Unfortunately, the developer would only say that the titles would arrive "in the future," and Zelschuk did not elaborate on whether the title would surface on all platforms simultaneously.More information.
July 16th, 2008, 08:18
1) PC gaming is dying.
2) BioWare sold its soul to the devil!
3) Dragon Age will be dumbed down for the shitbox kiddies.
Got those out of the way for ya.
2) BioWare sold its soul to the devil!
3) Dragon Age will be dumbed down for the shitbox kiddies.
Got those out of the way for ya.
SasqWatch
July 16th, 2008, 11:07
I might be not following the local trend but I'm happy about that. I don't have a gaming PC anymore and this was about the only high-profile PC-only game I was interested in
Watcher
July 16th, 2008, 11:57
Oh, games are released on several platforms…EVIL! DESTRUCTION! SACRILEGE! BURN THE HERETICS!
July 16th, 2008, 12:04
Normally, games are released either for the PC OR consoles.
BOTH is rather uncommon.
BOTH is rather uncommon.
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"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
July 16th, 2008, 15:05
Before these guys make the console version, they need to spend a few hours making an interface that isn't a complete piece of shit. That means paper doll inventory with icons that clearly show what stuff is, click-and-drag, customizable hotkeys, etc. If they don't even do this then it's so much for that spiritual successor to Baldurs Gate 2.
Keeper of the Watch
SasqWatch
July 16th, 2008, 16:17
Originally Posted by ThaurinThe fact that Bioware hasn't made a good interface for an RPG since Neverwinter Nights is a pretty big concern for me. I think that Bioware has a long way to go to get PC gamers excited about this one. They could start by just copy-and-pasting the NWN inventory and character development screens into this game.
Is there any reason to believe that they won't?
Keeper of the Watch
July 16th, 2008, 16:30
The NWN interface was actually the only one they did made up that was good. BG is a great series, but not for the interface. Besides, they haven't made a PC only game since NWN and looks like they won't. Ever again. And while NWN had a very good interface I hated the inventory, all the tabs were and items of different size ala Diablo were flat out annoying.
I expect news that fanboys of Bioware are thinking of comitting suicide over the fact that DAO will be released on consoles as well.
I expect news that fanboys of Bioware are thinking of comitting suicide over the fact that DAO will be released on consoles as well.
July 16th, 2008, 17:25
I thought the NWN interface was horrible, the whole wheel thing that the commands came off of killed me.
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"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
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"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
July 16th, 2008, 17:46
It's slow yes, but you could also assign hotkeys for your primary actions.
--
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
"Any intelligent fool can make things bigger, more complex, and more violent. It takes a touch of genius and a lot of courage to move in the opposite direction." (E.F.Schumacher, Economist, Source)
July 16th, 2008, 17:51
Yeah, the wheel in NWN was horrible I thought. Maybe I never played enough with those hotkeys. Mass Effect PC has a pretty decent interface it is said, though, doesn't it?
SasqWatch
July 16th, 2008, 18:20
Originally Posted by ThaurinThe command system is OK but the inventory/weapons upgrade system still sucks.
Yeah, the wheel in NWN was horrible I thought. Maybe I never played enough with those hotkeys. Mass Effect PC has a pretty decent interface it is said, though, doesn't it?
Originally Posted by Alrik FassbauerNot only that, but with the shift key and control key you could establish essentially three hotkey bars. It was very easy to use. You could put weapons on one bar, spells on another bar, and commands on yet another bar. The maps sucked but other than that, NWN had a superb interface.
It's slow yes, but you could also assign hotkeys for your primary actions.
Originally Posted by ArmaWhat was wrong with the BG2 interface? It fixed the problems from BG1 and it was very easy to do stuff like manage inventory between party members. Selecting or clearing spells was a total piece of cake. Considering how complex the actions in D&D can be I thought the interface was wonderful. Think about how easy it is do do something like trade armor between two characters and compare that to the layered menu scrollbar adventure of doing the same thing in Kotor. I would be delighted if there was something like that for Dragon Age.
BG is a great series, but not for the interface.
Last edited by doctor_kaz; July 16th, 2008 at 18:27.
Keeper of the Watch
July 16th, 2008, 21:34
Originally Posted by ThaurinI would have to disagree - the inventory system is clunky, god forbid if you want to sell something. Even the (simplistic) dialogue system feels weird! Still, the tactics screen (the one you get by pressing space) is decent enough.
Mass Effect PC has a pretty decent interface it is said, though, doesn't it?
Anyway, yeah, I'll agree with everyone else - a console version usually means the interface is going to be crap (with Morrowind/Oblivion being a trivial example). Then again, I assume the PC version is coming out first, so for once, they might just be adapting the interface for the console users, and not the other way around.
Sentinel
July 16th, 2008, 22:07
For its own time, I thought the interface in BG was pretty good. The interface in BG2 felt intuitive for me, again in its own time, with higher resolution and options to turn the sidebars and the whole GUI off.
NWN's GUI was decent save for the wheel for spells. As a sidenote, IMHO Obsidian managed to improve the spell menu quite nicely in NWN2, but then they are a different developer altogether.
NWN's GUI was decent save for the wheel for spells. As a sidenote, IMHO Obsidian managed to improve the spell menu quite nicely in NWN2, but then they are a different developer altogether.
On ghost mode
July 17th, 2008, 01:40
In every Bioware game since KotOR I get the impression that their main priority in interface design is to make it as newbie-friendly as possible. Efficiency is only an afterthought.
July 17th, 2008, 06:38
BG2's interface is, to say the least, clunky. It literaly takes up more than half of the screen. The so called hotbar was probably the worst part, since most of it is occupied by stuff you won't use and can't change. Spells are hidden away in the worst way imaginable. And other stuff like that. Not to mention small, but quite annoying stuff like a dual-wielding character that also would use bows has to constantly switch between the two. NWN's was an a real improvement in the hotbar area, and I the spell management ussue, while true, it was very easy to drag frequently used spells onto on of the 3 hotbars. Or other things, like switching weapons, potions and items and so on.
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