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RPGWatch Forums » Games » Indie RPG » A small step for ToadyOne, a giant leap for Dwarf Fortress fans…

Default A small step for ToadyOne, a giant leap for Dwarf Fortress fans…

August 9th, 2008, 16:14
Version 0.28.181.39f is out. ToadyOne finally got around to making it possible to change the screen size -- now it's possible to use all your screen real estate rather than peering at the world through a mailbox, as it were. A bunch of other stuff he personally cares more about in there too, but this thing alone will improve playability no end.

Originally Posted by ToadyOne
Additions:
(*) allowed basic expansion of 80x25 grid
(*) gave world gen refugees entities and realized them as moving groups on the map after world gen
(*) added notification and history event for reaching summits of peaks and volcanos in adv mode

Minor Changes:
(*) added notification for low migration seasons
(*) added object of worship to religion view in legends
(*) made detailed map export respect new peak heights
(*) locally steepened peaks a bit
(*) added world name to top of history file

Bug Fixes:
(*) fixed crash involving lava pushing objects
(*) stopped many bottomless pits from having their upper portions filled with lava
(*) made reclaim dwarves start with the proper civilian labors enabled
(*) fixed problem causing just good or just evil params not to function
(*) stopped message spam from pit/pond/chain/cage jobs where the animal is inaccessible
(*) stopped note entry from conflicting with a few of the keys
(*) made constructed ramps stick around even if you dig out the walls near them
(*) fixed erroneous upper cap on detailed temperature export values
(*) fixed problem that caused peaks to be raised in flat areas during erosion
(*) suppressed erroneous "Zeroth" text for non-finalized history collections in dwarf-mode art descriptions
(*) made usable/unusable option appear when metals are selected in weapon/armor stockpiles
(*) fixed spacing problem with related hist fig race display
(*) fixed problem with the evil/good conversion of very large subregions
(*) fixed lockup from dragon fire modded civs in world gen army fights
Get it here: [ http://www.bay12games.com/dwarves/ ]
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