|
Your donations keep RPGWatch running!
King's Bounty - Screens @ Worthplaying
August 15th, 2008, 13:21
August 15th, 2008, 13:21
Only month and a half away from release…..I think. August….why don't you end already!
August 16th, 2008, 06:13
I really hope they include the option to not show that hex grid during battles.
August 16th, 2008, 10:44
The hexagons are obviously needed to plan moves and strategies, even if the hex grid could be faded maybe to make it less obtrusive it would still need to be viewable. Constantly switching the grid on and off would be a mindless chore though an auto-fade function could be one solution. Actually you soon get used to the hex blocks once game immersion takes over.
This game oozes fantasy as well as stratagy.
This game oozes fantasy as well as stratagy.
August 16th, 2008, 11:12
Originally Posted by WulfThe hexagons don't need to be viewable. They should have made it so that the grid only pops up when it's time to actually move one of your soldiers.
The hexagons are obviously needed to plan moves and strategies, even if the hex grid could be faded maybe to make it less obtrusive it would still need to be viewable. Constantly switching the grid on and off would be a mindless chore though an auto-fade function could be one solution. Actually you soon get used to the hex blocks once game immersion takes over.
|
|
All times are GMT +2. The time now is 06:10.
