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NWN 2: Storm of Zehir - Early Impressions @ Gamespot
August 25th, 2008, 16:51
Gamespot does a quick feature rundown of Obsidian's upcoming NWN2 expansion, Storm of Zehir as shown by Atari at GC2008. There's nothing new or earth-shattering revealed but it's a thorough summary. Here's a snip:
The upcoming game takes place in a completely different area of the world, though, and tasks you with preventing Zehir, the god of poison, snakes, and darkness, from taking over the Forgotten Realm. The new content is designed for characters between the levels of 3 and 15; although it's possible for you to import an existing character, the idea is that you'll create not just a new one, but a whole group of them. The new party-creation system lets you create up to four characters from scratch and, as you progress through the game, you'll have room to add two of the scripted characters to your party for a total of six.More information.
Last edited by magerette; August 25th, 2008 at 18:47.
Reason: sp
August 25th, 2008, 16:51
Thanks Magerette. Looking forward to that extension, that features list and setting look delicious.
(I think there's a little typo in your newsbit I think it's a "s" not a "c" earth-shattering).
(I think there's a little typo in your newsbit I think it's a "s" not a "c" earth-shattering).
Watcher
Watchdog
August 25th, 2008, 18:48
Fixed. Thanks, Hedek. Also thanks to dowon & Starwars--I forgot to mention the videos in the post.
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Where there's smoke, there's mirrors.
Where there's smoke, there's mirrors.
August 25th, 2008, 19:06
Gamespot's video is very good, though it gives out some early game spoilers.
Hmmm, a class that specializes in fighting the undead. Ugh. I really don't like classes that specialize in fighting some particular kind of enemies. They make nice NPCs who come along with you for specific quests that are balanced for them but using them for a big adventure like this? How does that get balanced?
Oh neat! You don't auto-rez after battle! Finally, a game that's getting LESS casual friendly!
I wonder if they are improving the party AI?
Hmmm, a class that specializes in fighting the undead. Ugh. I really don't like classes that specialize in fighting some particular kind of enemies. They make nice NPCs who come along with you for specific quests that are balanced for them but using them for a big adventure like this? How does that get balanced?
Oh neat! You don't auto-rez after battle! Finally, a game that's getting LESS casual friendly!
I wonder if they are improving the party AI?
August 25th, 2008, 19:11
So it has actual death? That's good to hear.
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"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
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"Ya'll can go to HELL! I'm-a-goin' to TEXAS!"
- Davy Crockett
August 25th, 2008, 19:46
Zloth, I would bet that they're gonna incorporate Tony K's AI (which is the most popular AI mod in case you haven't been following NWN2 mods, it's definetely worth using if you're gonna replay the game at some point). Rob McGinnis (community guy, and now producer on SoZ) has sort of hinted at it somewhere, though I can't remember where.
Not confirmed though, but yeah… My money is on that it'll be incorporated into the game at one point or another.
Not confirmed though, but yeah… My money is on that it'll be incorporated into the game at one point or another.
Watchdog
August 25th, 2008, 20:48
real death..nice. Bio could learn some lessons from this company.
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Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
Developer of The Wizard's Grave Android game. Discussion Thread:
http://www.rpgwatch.com/forums/showthread.php?t=22520
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