|
Your donations keep RPGWatch running!
Darkfall Online - Trailer & Beta
August 30th, 2008, 22:52
A new trailer released and beta signing here.
We've released an extensive Darkfall Online gameplay trailer which shows a multitude of Darkfall's unique features in action.
The trailer consists of 100% in-game footage and features real-time massive naval and land combat, battle tactics, city sieges, mounts, siege weapons, vehicles, adventure areas, clan cities, spell mechanics, highlights of the grand scale of the Darkfall world, and much more. The trailer is made of playtesting footage with no scripting, no simulations, or post- processing. It's the Darkfall team playing the game as the players would.
More information.
We've released an extensive Darkfall Online gameplay trailer which shows a multitude of Darkfall's unique features in action.
The trailer consists of 100% in-game footage and features real-time massive naval and land combat, battle tactics, city sieges, mounts, siege weapons, vehicles, adventure areas, clan cities, spell mechanics, highlights of the grand scale of the Darkfall world, and much more. The trailer is made of playtesting footage with no scripting, no simulations, or post- processing. It's the Darkfall team playing the game as the players would.
More information.
Watcher
September 2nd, 2008, 10:17
Generally skillbased systems have fewer "balancing" issues than classbased systems. In a skillbased system you can simply pick up the neccessary skills and keep them for good, while you are stuck with "broken" skills forever in a classbased game.
| Thread Tools | Search this Thread |
|
|
All times are GMT +2. The time now is 11:05.


