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PS - Proof that RPGWatch does, indeed, increase game sales Course I suppose in some cases it could also decrease them
RPGWatch is influencing many people - here are the current screenshots from the Steam Curator Admin page:
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PS - Proof that RPGWatch does, indeed, increase game sales Course I suppose in some cases it could also decrease them
I don't know much about Bard's Tale… can you pick your own protagonist of gender, race and class of your preferance or is it set protagonist?
I'm just hoping it's wicked-difficult. Above all else, I truly hope it sells well and we see many more Bard's Tales in the future.
Game looks like it could be really good… my only complain are the save points. In this day and age, not being able to save anywhere is just an annoyance.
Why can't we just enjoy a game for what it is why do we need to first determine from others if it is complex enough or whatever to be enjoyable. Mind you I like to read reviews first to avoid real dogs but some of these discussions …..
3 actives = game developed primarily for mushrooms.
I wish I knew it since the start… Sadly, I backed it on KS back in the day.
RPGWatch is influencing many people - here are the current screenshots from the Steam Curator Admin page:
Locations where you can only save once. And instead of saving you can actually "consume" the savepoint for additional XP. So you have to weigh up whether or not you want to take the risk of going on without saving
Well, I'm not sure the curator has any relation to the website outside of the name. Has RPGWatch grown massively in users that came from the curation page? If so, it has some value to THIS site I guess.
I just thought it was something @HiddenX; did to get himself a bunch of freebie stuff from Steam and developers. Nothing wrong with that btw. It doesn't take long to write two sentences about a game.
3 actives = game developed primarily for mushrooms.
I wish I knew it since the start… Sadly, I backed it on KS back in the day.
It's a stone in the dungeon at which you can either:Do you mean you pay XP to use it - or get XP when you use it?
I wouldn't say it dumbs the game down. It just shifts the decision of which ability to chose away from the combat itself towards combat preparation.
Whether or not that's a good decision is up to debate. As mentioned before I like the idea, but would rather have 5 abilities instead of 3. Also some abilities just make no sense with this concept. For example there is one abilitiy which was called all in or something like that, which was basically a desparation attack when your group is about to die. This would make sense in a game without this ability limitation, but not in a game where you conciously have to decide to take an ability which is only useful if you plan to die a lot. Which basically reduces it's use to combats where you don't see a way to beat without savecumming.
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Hm. so just be be sure: you can only select 3 abilities dynamically, in combat, to be active, OR before combat starts, you have to select 3 abilities? If its the second case, that's really something I hate, and have complained about in several other recent games….
It's a stone in the dungeon at which you can either:
1. Use to save. It will remove the stone
2. Use to gain XP, no saving in this case. Will also remove the stone.