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September 10th, 2021, 22:48
Master of Magic Remake - September 2021 Developer Diary
In this month’s spotlight, we’ll talk about the brave mercenaries who may decide to join our cause, the heroes and champions of Master of Magic. So first things first, all 35 are coming back and as with everything else, we are attempting to recreate all their skills and special abilities faithfully. .
Pathfinder: Wrath of the Righteous has sold over 250,000 copies - Gamespress
Moscow, Russia, September 10, 2021 — Owlcat Games and META Publishing announced with pride that Pathfinder: Wrath of the Righteous has surpassed 250,000 copies on PC alone during its first week of sales. As well as seeing more than double the number of concurrent players during the first weekend enjoying the game compared to Kingmaker launch! But it’s not just all exciting numbers, players and press alike have given overwhelmingly positive feedback.

“For a long time, we’ve been working extremely hard on making Wrath of the Righteous everything we originally conceived at the start of development and even more after the phenomenal support during the Kickstarter campaign. We wanted this to be a landmark moment for CRPG fans, pushing the genre into new spaces, with mechanics that tried to give players an experience that brings the flexibility and freedom found in Tabletop adventures,” says Creative Director Alexander Mishulin. “We’re glad that players and critics are really feeling that we’ve given them that and even more. We truly are overwhelmed with the response”.
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September 11th, 2021, 01:03
I agree, I think Owlcats have really done something phenomenal with this game and it shows in the game. Lots of love and detail put into its creation.

I can only hope they continue down the path of great games like this and I get a chance to play a few more of them before the end.
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September 11th, 2021, 01:13
Originally Posted by wolfgrimdark View Post
I agree, I think Owlcats have really done something phenomenal with this game and it shows in the game. Lots of love and detail put into its creation.

I can only hope they continue down the path of great games like this and I get a chance to play a few more of them before the end.
I hope the truth is not as ominous as you made that sound! We'd miss you around here.
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September 11th, 2021, 01:17
Well I have about twenty years left since most of my family die in their 60's. Hopefully I'll live to see and play five or six more Pathfinder RPG's. So fingers crossed.

A setting in Numeria with the tech, barbarians, and crashed space ship sounds nice.
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September 13th, 2021, 10:54
Pathfinder: Wrath of the Righteous Review - Gamebanshee
As you can see, Pathfinder: Wrath of the Righteous has some issues, and it would be dishonest not to point them out. However, that doesn't change the fact that the game is still incredibly fun to play. And even if it does outstay its welcome a bit, before that happens, it offers a good hundred hours of solid role-playing entertainment.

And since pretty much no one else is making anything quite as deep these days, you take the good with the bad. A new Baldur's Gate this is not, but it's the closest thing we've got.
Encased Review Roundup
  1. GameSpew - 7/10
  2. GamePressure - 7/10
  3. Third Coast Review - 3/4
  4. GameSpace - 7/10
  5. Hey Poor Player - 4/5
Queen's Wish 2 - Passes First Stretch Goal
Just a quick note to say that our Kickstarter for Queen's Wish 2: The Tormentor just passed its first stretch goal! We will be porting the game to the iPhone. It is a lot of work to adapt the game to such a tiny screen, but there is a real magic in seeing it play in the palm of your hand. So we're excited! Thank you!

There are four days left in the Kickstarter, so we probably won't reach the New Storyline level. But we were excited about letting all backers have a way to contribute ideas, so we will be adding new material to the existing story and finding a way to let everyone chip in ideas.

Thank you so much! Just a little bit to go and then we can sleep again!
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September 15th, 2021, 06:33
Lost Eidolons August 2021 Dev Update

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August development update preview with ODS Creative Director of Lost Eidolons, Jin Sang. This month's features shows a lot of great new designs for the game models and concepts!
Dying Light 2 Delayed Until February 2022 - Eurogamer
Techland has delayed Dying Light 2 from 7th December to 4th February 2022.

Techland boss Pawel Marchewka said its parkour-infused open-world zombie sequel is complete and in playtesting, but needs more time for polish and optimisation.
Darkest Dungeon II Early Access Release Announced - Epic Games Store
Darkest Dungeon II (Early Access) is coming to @EpicGames on October 26th, 2021!
Expeditions: Rome Dev Diary #7 - Metagame: Character Systems
Today we will discuss the game systems that pertain to character progression: levelling up and spending your skill points, and finding items and equipment for your characters. These are the systems at the core of any self-respecting roleplaying game - the features that give you that sense of personal growth and ensure a steady increase of strategic and tactical complexity as you grow familiar with the game.
Revolution: The Spark - The Game is Alive
Some of you have already seen this news in the Steam Community Forum, but I've decided to make it more official and share the news that we are back working on Revolution: The Spark! And this time we intend to finish and release the game by 2022. We're excited to announce that we have started working on the Spark once again!

We put our best effort into making Spark a reality, but our inexperience quickly lead to scope creep, and as if that wasn't enough COVID-19 soon hit the whole world. The quarantine and remote work caused all sorts of delays, and when some of our relatives, and ourselves started to get sick that lead to the team kind of collapsing. Investments were partially withdrawn during this period. I’m not saying all of this as an excuse, I just wanted to inform you on the reason for all of the delays.
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Last edited by Couchpotato; September 15th, 2021 at 17:11.
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September 15th, 2021, 17:09
Commenting on the review of WOTR here. i.e. "a new BG this is not" was what the review said which I don't agree with personally but that is my own taste and not meant to be an objective comparison.

I am a huge BG fan and it has sat near the top of my all time favorites since it came out so many years ago. That being said it's a nostalgic rating based on the game at that time. It will always be one of my top favorites but it's not a game I go and replay again.

The pathfinder games currently are listed in my top ten close to the top as my current versions of a BG game (versus the nostalgic honorific).

It's hard for me to rate and compare very old games with new, somewhat requires their own lists.

Anyhow for me the Owlcats games meet my own standards to be considered a modern replacement for the BG games.

Not sure how it will end up ranking with Skyrim, FO4, and BG3 which are my other current top favorites (well Skyrim and FO4 could be considered old but since I still play them I consider current).
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September 16th, 2021, 04:57
Diablo II: Resurrected Cinematic Trailer

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Pursue the mysterious Dark Wanderer and fight the denizens of Hell as you uncover the fate of the Prime Evils Diablo, Mephisto, and Baal.
Broken Roads Interview - Escapist Magazine
Broken Roads may be a journey through post-apocalyptic Australia, with turn-based strategic combat and plenty of classic CRPG questing, but it’s also going to dig deeper into critical thinking, morality, and philosophy than any trek through the apocalypse you’ve had lately.

“I want them to have fun with it,” said Craig Ritchie, game director of Broken Roads and founder of developer Drop Bear Bytes. “I want them to have amazing experiences. I want them to laugh. I want them to be like, ‘Wow, that was a really tough decision. It was really interesting to be put there. What would I do if I was actually there?’”
Star Wars: Knights of the Old Republic Remake Interview - StarWars
“I was a big RPG fan growing up. I started on the Apple IIC and played all the BioWare games. It wasn’t until I started playing KOTOR that I really understood how cinematic they could be,” Kellogg tells StarWars.com. “When I first put in KOTOR and saw that the camera was pulled down to ground level and I could look up at the skyscrapers of Taris, I really felt that I’d been put in the world in a way that I never had before. The characters were speaking to me in full VO [voiceover] and reacting to my choices, whether I was going light side or dark. It felt like it was a paradigm shift.”
Graywalkers: Purgatory - The New Frontier coming in November 2021
Greetings Graywalkers! I know it's been a while since you've heard from us and we apologize for that. However, we do bring news of great import to all of you. We've toiled the past months and we've rebuilt parts of the game to ensure that we will soon be bringing you closer to the game that we promised.

In November 2021, we will finally Graywalkers Purgatory: The New Frontier. We've felt that the game update will change everything, and in a good way. It's like you will be getting a new game from what you've been playing before.

Aside from fixing many of the problems that have plagued the game in the past, we are finally bringing you the features that will truly make this game a worthy RPG. You can expect the following in the coming update.

  • Experience A Single Player Campaign through the first Region of Purgatory. (out of 4)
  • Create your own Avatar character. Customize your character's Race, Class, Abilities and more
  • Go on at least 50+ Missions within REgionscape 1 alone (Expect over 200+ Missions total)
  • Find over 1000+ pieces of items and gear such as weapons, armor, accessories, ammo, consumables, and salvageable items.
  • Find unique pieces of powerful equipment hidden all over the land to give your heroes the edge they need in the battle for humanity
  • Talk to dozens of NPCs all across Regionscape 1 of Purgatory
  • Encounter many monsters and enemies of varying types both as organized missions or as random encounters.
  • Earn Experience to level up all your characters and choose how you want to improve them.
  • Trade what you find all over the region and get yourself the Barter units and improved gear you need
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September 16th, 2021, 09:06
Originally Posted by wolfgrimdark View Post
Commenting on the review of WOTR here. i.e. "a new BG this is not" was what the review said which I don't agree with personally but that is my own taste and not meant to be an objective comparison.

I am a huge BG fan and it has sat near the top of my all time favorites since it came out so many years ago. That being said it's a nostalgic rating based on the game at that time. It will always be one of my top favorites but it's not a game I go and replay again.

The pathfinder games currently are listed in my top ten close to the top as my current versions of a BG game (versus the nostalgic honorific).

It's hard for me to rate and compare very old games with new, somewhat requires their own lists.

Anyhow for me the Owlcats games meet my own standards to be considered a modern replacement for the BG games.

Not sure how it will end up ranking with Skyrim, FO4, and BG3 which are my other current top favorites (well Skyrim and FO4 could be considered old but since I still play them I consider current).
I haven't read the whole article, their white-on-black pages are really uncomfortable to the eyes. So I haven't found a specific reason why it's not a "successor" but I suspect there is none. I think the problem with those comparisons to Baldur's Gate are mostly irrational - someone who enjoyed a part of their gaming history by discovering a new experience. Of course they will never find something similar again.

I also saw some nonsense like "not sure Owlcat knows what Core rules mean", "the game ignores the choices the user makes" or "the voice acting is less impressive", so I didn't even try to read more.

One thing may be true though, Owlcat Games is adding this extra layer every time, kingdom management or crusade system. Not only they don't take the time to make it work correctly and to balance it, but also, it's pale in comparison to the adventure part, and it's not really what the players want. At best it's a nice distraction which becomes an awkward distraction (at least in Kingmaker when you have to do that for hours before the next chapter triggers).

I didn't mind it, liked it to some extent but I wouldn't have missed it at all. I think it will be the same for WotR.
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September 16th, 2021, 09:28
@Redglyph - absolutely agree about PF Kingmaker/Wrath - I love the base RPG game, but I don't like the tedium of managing a kingdom/crusade. Whenever I have to, I kind of grit my teeth and my enjoyment recedes. I would be happy with a stronghold like NWN2 or BG2, that level of commitment. The crusade mechanism makes sense to some degree - I am in charge after all - but I should have others managing that and I should be out there battling the enemy and trying to close the worldwound…not being a glorified manager (!)
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September 16th, 2021, 17:46
Yeah booboo, the stronghold mechanic is a far better way of achieving what, I think, the Pathfinder developers are trying to establish within their games. At least for me, and, I suspect, many others likely feel the same.
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September 17th, 2021, 21:32
Expeditions: Rome - Showcase Trailer

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Jagged Alliance 3 - Announcement Trailer

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ELEX II - Story Trailer

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September 17th, 2021, 21:49
Originally Posted by C[I
ouchpotato;1061655241]Jagged Alliance 3 - Announcement Trailer

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Jagged Alliance 3 ?????

Oh boy, I can hardly wait..

EDIT: game already has its own Steam page.
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September 17th, 2021, 22:24
Originally Posted by henriquejr View Post
Jagged Alliance 3 ?????

Oh boy, I can hardly wait..

EDIT: game already has its own Steam page.
Call me surprised as well as l wasn't expecting this announcement.

It looks good better then Jagged Alliance: Rage! at least.
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September 17th, 2021, 22:47
Originally Posted by Couchpotato View Post
Call me surprised as well as l wasn't expecting this announcement.

It looks good better then Jagged Alliance: Rage! at least.
That announcement surprised me too. And I agree with you: it looks damn good!
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September 17th, 2021, 22:50
Originally Posted by henriquejr View Post
That announcement surprised me too. And I agree with you: it looks damn good!
It does look good, and I'm not even a fan of the previous games.
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September 18th, 2021, 04:02
Dying Light 2 Stay Human - Dying 2 Know MORE #3

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Do you want to know MORE about Dying Light 2 Stay Human? No worries! Paulina's guest is Szymon Strauss, Producer, who will tell you more about the weapons which you will use in the game.
Runescape Dev Jagex Tried To Kill RuneLite HD Graphics Mod

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Queen's Wish 2: The Tormentor Successfully Funded
Our Kickstarter for Queen's Wish 2: The Tormentor is done, and we are hugely happy with how it turned out. We will be writing the second chapter in the Queen's Wish (hopeful) Trilogy, and it should be out in the area of Summer, 2022.

So where do we go from here? Well, we're going to write the game. We'll give you an update on our progress at least bimonthly. Expect lots of art, screenshots, and glimpses into the development process.

We made good progress toward the second stretch goal, adding a new storyline. The world of Queen's Wish 2 is already pretty huge, but we do plan to add more material and give backers a way to chip in prompts for what goes into it. You'll hear more about this in the future.
Broken Roads - from Concept Art to In-Game
This week, Drop Bear Bytes art team run you through the creation of a character - Sid Thompson, a wasteland scavenger and fuel merchant - from the earliest ideas through to placing him in game.
Rumor: Microsoft Might Be Preparing Another Bethesda-Level Acquisition?
Skullzi, a gaming news YouTuber, recently tweeted that he had heard A CRAZY RUMOR about a potentially forthcoming acquisition. He went on to imply the online reaction would be huge, possibly even contentious, as he predicts a lot of internet lawyers debating monopoly laws at some point in the near future.
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September 19th, 2021, 22:53
Archmage Rises - New Team Member Tyler!

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We're happy to introduce our newest programmer, Tyler! In this short interview we cover his favorite games and what he hopes to bring to the Archmage Rises experience.
WUCHANG: Fallen Feathers - Official Reveal Trailer

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Set in the chaotic final years of the Ming Dynasty, WUCHANG: Fallen Feathers is an exploration of the hauntingly beautiful landscapes of imperial China and the battle against mysterious forces that transform a grim reality to supernatural horror.
Citizen Sleeper - Narrative RPG set on a Space Station

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Roleplaying in the ruins of interplanetary capitalism. Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Inspired by the flexibility and freedom of TTRPGs, explore the station, choose your friends, escape your past and change your future.
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September 20th, 2021, 10:24
Originally Posted by Couchpotato View Post
Runescape Dev Jagex Tried To Kill RuneLite HD Graphics Mod
I don't understand this (and I don't want to watch videos all of the time), so, what's the point, actually ?
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September 20th, 2021, 10:39
Originally Posted by Alrik Fassbauer View Post
I don't understand this (and I don't want to watch videos all of the time), so, what's the point, actually ?
The video has a bunch of source links but they don't copy paste to well.

Here PC Gamer - https://www.pcgamer.com/runelite-hd-shut-down/
Runescape developer Jagex has put an end to Runelite HD, a fan-made HD mod of the popular open-source client for Old School Runescape, just as the project was about to launch last Monday. The 11th-hour move has some Runescape fans decrying Jagex's decision and saying they'll move to other MMOs.

Runelite HD developer "117" posted to Reddit Tuesday sharing the message he had received from Jagex, which was later confirmed by Jagex in the company's own blog post. Runelite HD operates as a plugin that would give a significant visual overhaul to the base Runescape, as can be seen on 117's Twitter. The modder added that they have spent approximately 2,000 hours over the last two years working on Runelite HD.

"Yesterday we contacted the developers of known HD projects and we asked them to stop development of their projects, because this is a project we are directly investigating," Jagex stated.
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