Well, if developers keep shooting themselves in the foot by actively telling people that the game they release will absolutely NOT be the full version - or the complete version - then I have little sympathy for them if gamers decide to hold off.
Except, not exactly true. I mean, the actual developers who sit there and develop the game would maybe prefer another less obscenely monetizing approach - but they clearly don't call the shots.
That said, this is the new industry norm. It's not an Obsidian thing.
The suits are just doing what we've enabled them to do. I mean, they're suits - that's pretty much their job description.
I don't blame them for doing their job. To me, it's more of a problem that the Western world is ok with this kind of anti-art and anti-consumer approach - but that's hardly news.
Personally, I just buy what I think is worth my money. Sometimes, I'm in the mood for a certain kind of game "right now" - and so I conveniently forget this modern DLC approach.
But, I think I'm slowly reaching the point where I'll start holding off - even for games that I really, really want to play.
If that means less stuff in the future, then that's a good thing. That would mean our voice is being heard.
From that point, things will automatically change - because there will always be passionate developers out there - and suits will always follow the money.
We just have to show them the way, and I'm ok with waiting a few years for them to wise up - where we might see a little drought. But that's not usually how things work. Things wax and wane in a much more subtle way - and it's more about degrees.
Monetizing paradigms don't shift overnight - so I very much doubt Obsidian will be in trouble if we don't support this consumer exploit.
That said, it's likely to get much worse before people get sufficiently sick of it. As we see in this thread, there will always be blind fans who will support everything done by those even just peripherally involved with making something they love.